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react-native/ReactCommon/react/renderer/element/ComponentBuilder.h
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Samuel SuslaandFacebook GitHub Bot 5fa6c5a941 Enable modernize-pass-by-value clang tidy rule
Summary:
changelog: [internal]

You can read more about this rule on https://clang.llvm.org/extra/clang-tidy/checks/modernize-pass-by-value.html

# Isn't it wasteful to copy? Isn't reference more efficient?

This rule of thumb is no longer true since C++11 with move semantics. Let's look at some examples.

# Option one

```
class TextHolder
{
public:
   TextBox(std::string const &text) : text_(text) {}
private:
   std::string text_;
};
```

By using reference here, we prevent the caller from using rvalue to and avoiding copy. Regardless of what the caller passes in, copy always happens.

# Option two

```
class TextHolder
{
public:
   TextBox(std::string const &text) : text_(text) {}
   TextBox(std::string &&text) : text_(std::move(text)) {}
private:
   std::string text_;
};
```
Here, we provide two constructors, one for const reference and one for rvalue reference. This gives the caller option to avoid copy. But now we have two constructors, which is not ideal.

# Option three (what we do in this diff)

```
class TextHolder
{
public:
   TextBox(std::string text) : text_(std::move(text)) {}
private:
   std::string text_;
};
```
Here, the caller has option to avoid copy and we only have single constructor.

Reviewed By: fkgozali, JoshuaGross

Differential Revision: D33276841

fbshipit-source-id: 619d5123d2e28937b22874650366629f24f20a63
2021-12-23 07:53:48 -08:00

60 lines
1.7 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <memory>
#include <react/renderer/componentregistry/ComponentDescriptorRegistry.h>
#include <react/renderer/core/ComponentDescriptor.h>
#include <react/renderer/core/ShadowNode.h>
#include <react/renderer/core/ShadowNodeFamilyFragment.h>
#include <react/renderer/core/ShadowNodeFragment.h>
#include <react/renderer/element/Element.h>
#include <react/renderer/element/ElementFragment.h>
namespace facebook {
namespace react {
/*
* Build `ShadowNode` trees with a given given `Element` trees.
*/
class ComponentBuilder final {
public:
ComponentBuilder(
ComponentDescriptorRegistry::Shared componentDescriptorRegistry);
/*
* Copyable and movable.
*/
ComponentBuilder(ComponentBuilder const &componentBuilder) = default;
ComponentBuilder(ComponentBuilder &&componentBuilder) noexcept = default;
ComponentBuilder &operator=(ComponentBuilder const &other) = default;
ComponentBuilder &operator=(ComponentBuilder &&other) = default;
/*
* Builds a `ShadowNode` tree with given `Element` tree using stored
* `ComponentDescriptorRegistry`.
*/
template <typename ShadowNodeT>
std::shared_ptr<ShadowNodeT> build(Element<ShadowNodeT> element) const {
return std::static_pointer_cast<ShadowNodeT>(build(element.fragment_));
}
private:
/*
* Internal, type-erased version of `build`.
*/
ShadowNode::Unshared build(ElementFragment const &elementFragment) const;
ComponentDescriptorRegistry::Shared componentDescriptorRegistry_;
};
} // namespace react
} // namespace facebook