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react-native/ReactCommon/react/renderer/components/view/PointerEvent.h
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Vincent Riemer 5665a77152 Implement screenX/screenY properties on the PointerEvent interface
Summary:
Changelog: [iOS][Internal] - Implement screenX/screenY properties on the PointerEvent interface

This diff implements the screenX/screenY properties which report the position of a pointer in the device's physical screen coordinates.

Reviewed By: lunaleaps

Differential Revision: D37794415

fbshipit-source-id: 6c39c3651812f99e66b93647579a2935598ef6f2
2022-07-13 18:09:22 -07:00

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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/renderer/core/ReactPrimitives.h>
#include <react/renderer/debug/DebugStringConvertible.h>
#include <react/renderer/graphics/Geometry.h>
namespace facebook {
namespace react {
struct PointerEvent {
/*
* A unique identifier for the pointer causing the event.
*/
int pointerId;
/*
* The normalized pressure of the pointer input in the range 0 to 1, where 0
* and 1 represent the minimum and maximum pressure the hardware is capable of
* detecting, respectively.
*/
Float pressure;
/*
* Indicates the device type that caused the event (mouse, pen, touch, etc.)
*/
std::string pointerType;
/*
* Point within the application's viewport at which the event occurred (as
* opposed to the coordinate within the page).
*/
Point clientPoint;
/*
* The X/Y coordinate of the pointer in global (screen) coordinates.
*/
Point screenPoint;
/*
* The width (magnitude on the X axis), in CSS pixels, of the contact geometry
* of the pointer
*/
Float width;
/*
* The height (magnitude on the y axis), in CSS pixels, of the contact
* geometry of the pointer
*/
Float height;
/*
* The plane angle (in degrees, in the range of -90 to 90) between the Y–Z
* plane and the plane containing both the pointer (e.g. pen stylus) axis and
* the Y axis.
*/
int tiltX;
/*
* The plane angle (in degrees, in the range of -90 to 90) between the X–Z
* plane and the plane containing both the pointer (e.g. pen stylus) axis and
* the X axis.
*/
int tiltY;
/*
* Returns a long with details about the event, depending on the event type.
*/
int detail;
/*
* The buttons being depressed (if any) when the mouse event was fired.
*/
int buttons;
/*
* The normalized tangential pressure of the pointer input (also known as
* barrel pressure or cylinder stress) in the range -1 to 1, where 0 is the
* neutral position of the control.
*/
Float tangentialPressure;
/*
* The clockwise rotation of the pointer (e.g. pen stylus) around its major
* axis in degrees, with a value in the range 0 to 359.
*/
int twist;
};
#if RN_DEBUG_STRING_CONVERTIBLE
std::string getDebugName(PointerEvent const &pointerEvent);
std::vector<DebugStringConvertibleObject> getDebugProps(
PointerEvent const &pointerEvent,
DebugStringConvertibleOptions options);
#endif
} // namespace react
} // namespace facebook