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f379b1e583
Summary: This replaces the internal core implementation of `setState` with the new `updateStateWithAutorepeat` which is now the only option. In short, `updateStateWithAutorepeat` works as `setState` with the following features: * The state update might be performed several times until it succeeds. * The callback is being called on every retry with actual previous data provided (can be different on every call). * In case of a static value is provided (simple case, not lambda, the only case on Android for now), the same *new*/provided value will be used for all state updates. In this case, the state update cannot fail. * If a callback is provided, the update operation can be canceled via returning `nullptr` from the callback. This diff removes all mentions of the previous state update approach from the core; some other leftovers will be removed separatly. Changelog: [Internal] Fabric-specific internal change. Reviewed By: sammy-SC Differential Revision: D25695600 fbshipit-source-id: 14b3d4bad7ee69e024a9b0b9fc018f7d58bf060c
32 lines
679 B
C++
32 lines
679 B
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <functional>
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#include <react/renderer/core/StateData.h>
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namespace facebook {
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namespace react {
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class ShadowNodeFamily;
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using SharedShadowNodeFamily = std::shared_ptr<ShadowNodeFamily const>;
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class StateUpdate {
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public:
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using Callback =
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std::function<StateData::Shared(StateData::Shared const &data)>;
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using FailureCallback = std::function<void()>;
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SharedShadowNodeFamily family;
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Callback callback;
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};
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} // namespace react
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} // namespace facebook
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