Files
react-native/ReactAndroid/src/main/java/com/facebook/react/flat/DrawImage.java
T
Sophie Alpert 1490ab12ef Update license headers for MIT license
Summary:
Includes React Native and its dependencies Fresco, Metro, and Yoga. Excludes samples/examples/docs.

find: ^(?:( *)|( *(?:[\*~#]|::))( )? *)?Copyright (?:\(c\) )?(\d{4})\b.+Facebook[\s\S]+?BSD[\s\S]+?(?:this source tree|the same directory)\.$
replace: $1$2$3Copyright (c) $4-present, Facebook, Inc.\n$2\n$1$2$3This source code is licensed under the MIT license found in the\n$1$2$3LICENSE file in the root directory of this source tree.

Reviewed By: TheSavior, yungsters

Differential Revision: D7007050

fbshipit-source-id: 37dd6bf0ffec0923bfc99c260bb330683f35553e
2018-02-16 18:31:53 -08:00

68 lines
1.5 KiB
Java

/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
package com.facebook.react.flat;
import javax.annotation.Nullable;
import android.content.Context;
import com.facebook.drawee.drawable.ScalingUtils.ScaleType;
import com.facebook.react.bridge.ReadableArray;
/**
* Common interface for DrawImageWithDrawee.
*/
/* package */ interface DrawImage extends AttachDetachListener {
/**
* Returns true if an image source was assigned to the DrawImage.
* A DrawImage with no source will not draw anything.
*/
boolean hasImageRequest();
/**
* Assigns a new image source to the DrawImage, or null to clear the image request.
*/
void setSource(Context context, @Nullable ReadableArray sources);
/**
* Assigns a tint color to apply to the image drawn.
*/
void setTintColor(int tintColor);
/**
* Assigns a scale type to draw to the image with.
*/
void setScaleType(ScaleType scaleType);
/**
* Returns a scale type to draw to the image with.
*/
ScaleType getScaleType();
/**
* React tag used for dispatching ImageLoadEvents, or 0 to ignore events.
*/
void setReactTag(int reactTag);
void setBorderWidth(float borderWidth);
float getBorderWidth();
void setBorderRadius(float borderRadius);
float getBorderRadius();
void setBorderColor(int borderColor);
int getBorderColor();
void setFadeDuration(int fadeDuration);
void setProgressiveRenderingEnabled(boolean enabled);
}