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react-native/ReactCommon/fabric/core/layout/LayoutContext.h
T
Andres Suarez 3b31e69e28 Tidy up license headers [2/n]
Summary: Changelog: [General] [Fixed] - License header cleanup

Reviewed By: yungsters

Differential Revision: D17952694

fbshipit-source-id: 17c87de7ebb271fa2ac8d00af72a4d1addef8bd0
2019-10-16 10:06:34 -07:00

48 lines
1.3 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <vector>
#include <react/core/LayoutableShadowNode.h>
#include <react/graphics/Geometry.h>
namespace facebook {
namespace react {
/*
* LayoutContext: Additional contextual information useful for particular
* layout approaches.
*/
struct LayoutContext {
/*
* Compound absolute position of the node relative to the root node.
*/
Point absolutePosition{0, 0};
/*
* Reflects the scale factor needed to convert from the logical coordinate
* space into the device coordinate space of the physical screen.
* Some layout systems *might* use this to round layout metric values
* to `pixel value`.
*/
Float pointScaleFactor{1.0};
/*
* A raw pointer to list of raw pointers to `LayoutableShadowNode`s that were
* affected by the re-layout pass. If the field is not `nullptr`, a particular
* `LayoutableShadowNode` implementation should add mutated nodes to this
* list. The order is not specified. Nothing in this collection is owing (on
* purpose), make sure the memory is managed responsibly.
*/
std::vector<LayoutableShadowNode const *> *affectedNodes{};
};
} // namespace react
} // namespace facebook