Files
react-native/ReactCommon/fabric/components/image/ImageComponentDescriptor.h
T
Andres Suarez 3b31e69e28 Tidy up license headers [2/n]
Summary: Changelog: [General] [Fixed] - License header cleanup

Reviewed By: yungsters

Differential Revision: D17952694

fbshipit-source-id: 17c87de7ebb271fa2ac8d00af72a4d1addef8bd0
2019-10-16 10:06:34 -07:00

49 lines
1.5 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/components/image/ImageShadowNode.h>
#include <react/core/ConcreteComponentDescriptor.h>
#include <react/imagemanager/ImageManager.h>
#include <react/utils/ContextContainer.h>
namespace facebook {
namespace react {
/*
* Descriptor for <Image> component.
*/
class ImageComponentDescriptor final
: public ConcreteComponentDescriptor<ImageShadowNode> {
public:
ImageComponentDescriptor(
EventDispatcher::Weak eventDispatcher,
ContextContainer::Shared const &contextContainer,
ComponentDescriptor::Flavor const &flavor = {})
: ConcreteComponentDescriptor(eventDispatcher, contextContainer, flavor),
imageManager_(std::make_shared<ImageManager>(contextContainer)){};
void adopt(UnsharedShadowNode shadowNode) const override {
ConcreteComponentDescriptor::adopt(shadowNode);
assert(std::dynamic_pointer_cast<ImageShadowNode>(shadowNode));
auto imageShadowNode =
std::static_pointer_cast<ImageShadowNode>(shadowNode);
// `ImageShadowNode` uses `ImageManager` to initiate image loading and
// communicate the loading state and results to mounting layer.
imageShadowNode->setImageManager(imageManager_);
}
private:
const SharedImageManager imageManager_;
};
} // namespace react
} // namespace facebook