mirror of
https://github.com/facebook/react-native.git
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3093010ea5
Summary: This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice Script: P137350694 changelog: [internal] internal refactor Reviewed By: fkgozali Differential Revision: D22852139 fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415
215 lines
4.8 KiB
C++
215 lines
4.8 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <array>
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#include <vector>
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#include <folly/Hash.h>
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#include <react/renderer/graphics/Float.h>
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#include <react/renderer/graphics/Geometry.h>
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#ifdef ANDROID
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#include <folly/dynamic.h>
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#endif
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namespace facebook {
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namespace react {
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inline bool isZero(Float n) {
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// We use this ternary expression instead of abs, fabsf, etc, because
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// Float can be double or float depending on compilation target.
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return (n < 0 ? n * (-1) : n) < 0.00001;
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}
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/**
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* Defines operations used to construct a transform matrix.
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* An "Arbitrary" operation means that the transform was seeded with some
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* arbitrary initial result.
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*/
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enum class TransformOperationType {
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Arbitrary,
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Identity,
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Perspective,
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Scale,
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Translate,
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Rotate,
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Skew
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};
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struct TransformOperation {
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TransformOperationType type;
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Float x;
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Float y;
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Float z;
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};
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/*
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* Defines transform matrix to apply affine transformations.
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*/
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struct Transform {
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std::vector<TransformOperation> operations{};
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std::array<Float, 16> matrix{
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{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}};
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/**
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* For debugging only. Prints out the matrix.
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*/
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#ifdef RN_DEBUG_STRING_CONVERTIBLE
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static void print(Transform const &t, std::string prefix);
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#endif
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/*
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* Given a TransformOperation, return the proper transform.
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*/
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static Transform FromTransformOperation(
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TransformOperation transformOperation);
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static TransformOperation DefaultTransformOperation(
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TransformOperationType type);
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/*
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* Returns the identity transform (`[1 0 0 0; 0 1 0 0; 0 0 1 0; 0 0 0 1]`).
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*/
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static Transform Identity();
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/*
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* Returns a Perspective transform.
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*/
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static Transform Perspective(Float perspective);
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/*
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* Returns a Scale transform.
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*/
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static Transform Scale(Float factorX, Float factorY, Float factorZ);
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/*
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* Returns a Translate transform.
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*/
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static Transform Translate(Float x, Float y, Float z);
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/*
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* Returns a Skew transform.
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*/
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static Transform Skew(Float x, Float y);
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/*
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* Returns a transform that rotates by `angle` radians along the given axis.
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*/
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static Transform RotateX(Float angle);
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static Transform RotateY(Float angle);
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static Transform RotateZ(Float angle);
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static Transform Rotate(Float angleX, Float angleY, Float angleZ);
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/**
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* Perform an interpolation between lhs and rhs, given progress.
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* This first decomposes the matrices into translation, scale, and rotation,
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* performs slerp between the two rotations, and a linear interpolation
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* of scale and translation.
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*
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* @param progress
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* @param lhs
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* @param rhs
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* @return
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*/
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static Transform Interpolate(
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float animationProgress,
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Transform const &lhs,
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Transform const &rhs);
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/*
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* Equality operators.
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*/
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bool operator==(Transform const &rhs) const;
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bool operator!=(Transform const &rhs) const;
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/*
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* Matrix subscript.
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*/
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Float &at(int x, int y);
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Float const &at(int x, int y) const;
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/*
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* Concatenates (multiplies) transform matrices.
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*/
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Transform operator*(Transform const &rhs) const;
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/**
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* Convert to folly::dynamic.
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*/
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#ifdef ANDROID
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operator folly::dynamic() const {
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return folly::dynamic::array(
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matrix[0],
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matrix[1],
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matrix[2],
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matrix[3],
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matrix[4],
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matrix[5],
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matrix[6],
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matrix[7],
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matrix[8],
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matrix[9],
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matrix[10],
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matrix[11],
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matrix[12],
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matrix[13],
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matrix[14],
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matrix[15]);
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}
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#endif
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};
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/*
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* Applies tranformation to the given point.
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*/
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Point operator*(Point const &point, Transform const &transform);
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/*
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* Applies tranformation to the given size.
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*/
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Size operator*(Size const &size, Transform const &transform);
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/*
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* Applies tranformation to the given rect.
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* ONLY SUPPORTS scale and translation transformation.
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*/
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Rect operator*(Rect const &rect, Transform const &transform);
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Vector operator*(Transform const &transform, Vector const &vector);
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} // namespace react
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} // namespace facebook
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namespace std {
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template <>
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struct hash<facebook::react::Transform> {
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size_t operator()(const facebook::react::Transform &transform) const {
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return folly::hash::hash_combine(
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0,
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transform.matrix[0],
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transform.matrix[1],
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transform.matrix[2],
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transform.matrix[3],
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transform.matrix[4],
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transform.matrix[5],
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transform.matrix[6],
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transform.matrix[7],
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transform.matrix[8],
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transform.matrix[9],
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transform.matrix[10],
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transform.matrix[11],
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transform.matrix[12],
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transform.matrix[13],
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transform.matrix[14],
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transform.matrix[15]);
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}
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};
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} // namespace std
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