Summary:
We currently see a lot of errors happens because of division by zero in `AnimatedDivision` module. We already have a check for that in the module but it happens during the animation tick where the context of execution is already lost and it's hard to find why exactly it happens.
Adding an additional check to the constructor should trigger an error right inside render function which should make the error actionable.
Changelog: [Internal] Early crash in AnimatedDivision in case of division by zero.
Reviewed By: mdvacca
Differential Revision: D20969087
fbshipit-source-id: 0d98774b79be2cc56d468a4f56d2d7c8abf58344