Files
react-native/ReactCommon/react/renderer/core/ConcreteShadowNode.h
T
Samuel Susla 19cd630f04 Clone node with state in yogaNodeCloneCallbackConnector
Summary: Changelog: [Internal]

Reviewed By: shergin

Differential Revision: D23317682

fbshipit-source-id: c273804efbe48143dcecd7c62c4edced0a746bc6
2020-08-25 14:48:38 -07:00

142 lines
4.5 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/renderer/core/ConcreteState.h>
#include <react/renderer/core/ConcreteStateTeller.h>
#include <react/renderer/core/Props.h>
#include <react/renderer/core/ShadowNode.h>
#include <react/renderer/core/StateData.h>
namespace facebook {
namespace react {
/*
* Base templace class for all `ShadowNode`s which connects exact `ShadowNode`
* type with exact `Props` type.
* `ConcreteShadowNode` is a default implementation of `ShadowNode` interface
* with many handy features.
*/
template <
ComponentName concreteComponentName,
typename BaseShadowNodeT,
typename PropsT,
typename EventEmitterT = EventEmitter,
typename StateDataT = StateData>
class ConcreteShadowNode : public BaseShadowNodeT {
static_assert(
std::is_base_of<ShadowNode, BaseShadowNodeT>::value,
"BaseShadowNodeT must be a descendant of ShadowNode");
static_assert(
std::is_base_of<Props, PropsT>::value,
"PropsT must be a descendant of Props");
protected:
using ShadowNode::props_;
using ShadowNode::state_;
public:
using BaseShadowNodeT::BaseShadowNodeT;
using ConcreteProps = PropsT;
using SharedConcreteProps = std::shared_ptr<PropsT const>;
using ConcreteEventEmitter = EventEmitterT;
using SharedConcreteEventEmitter = std::shared_ptr<EventEmitterT const>;
using SharedConcreteShadowNode = std::shared_ptr<ConcreteShadowNode const>;
using ConcreteState = ConcreteState<StateDataT>;
using ConcreteStateTeller = ConcreteStateTeller<ConcreteState>;
using ConcreteStateData = StateDataT;
static ComponentName Name() {
return ComponentName(concreteComponentName);
}
static ComponentHandle Handle() {
return ComponentHandle(concreteComponentName);
}
/*
* A set of traits associated with a particular class.
* Reimplement in subclasses to declare class-specific traits.
*/
static ShadowNodeTraits BaseTraits() {
return BaseShadowNodeT::BaseTraits();
}
static SharedConcreteProps Props(
RawProps const &rawProps,
SharedProps const &baseProps = nullptr) {
return std::make_shared<PropsT const>(
baseProps ? static_cast<PropsT const &>(*baseProps) : PropsT(),
rawProps);
}
static SharedConcreteProps defaultSharedProps() {
static const SharedConcreteProps defaultSharedProps =
std::make_shared<const PropsT>();
return defaultSharedProps;
}
static ConcreteStateData initialStateData(
ShadowNodeFragment const &fragment,
ShadowNodeFamilyFragment const &familyFragment,
ComponentDescriptor const &componentDescriptor) {
return {};
}
/*
* Returns a concrete props object associated with the node.
* Thread-safe after the node is sealed.
*/
ConcreteProps const &getConcreteProps() const {
assert(BaseShadowNodeT::props_ && "Props must not be `nullptr`.");
assert(
std::dynamic_pointer_cast<ConcreteProps const>(props_) &&
"Props must be an instance of ConcreteProps class.");
return static_cast<ConcreteProps const &>(*props_);
}
/*
* Returns a concrete event emitter object associated with the node.
* Thread-safe after the node is sealed.
*/
ConcreteEventEmitter const &getConcreteEventEmitter() const {
assert(
std::dynamic_pointer_cast<ConcreteEventEmitter const>(
BaseShadowNodeT::getEventEmitter()) &&
"EventEmitter must be an instance of ConcreteEventEmitter class.");
return static_cast<ConcreteEventEmitter const &>(
*BaseShadowNodeT::getEventEmitter());
}
/*
* Returns a concrete state data associated with the node.
* Thread-safe after the node is sealed.
*/
ConcreteStateData const &getStateData() const {
assert(state_ && "State must not be `nullptr`.");
assert(
std::dynamic_pointer_cast<ConcreteState const>(state_) &&
"State must be an instance of ConcreteState class.");
return static_cast<ConcreteState const *>(state_.get())->getData();
}
/*
* Creates and assigns a new state object containing given state data.
* Can be called only before the node is sealed (usually during construction).
*/
void setStateData(ConcreteStateData &&data) {
Sealable::ensureUnsealed();
state_ = std::make_shared<ConcreteState const>(
std::make_shared<ConcreteStateData const>(std::move(data)), *state_);
}
};
} // namespace react
} // namespace facebook