Summary: We added a test to make sure button and accessibility actions would not have unwanted behavior. Additionally we added support for accessibility actions for all touchables. However we discovered that RCTTextView and possibly anything else that does not derive from RCTView does not support accessibility actions and need to be children off a component that does support it for it to not crash in ios. This became noticeable when TouchableWithoutFeedback only worked if text is a child of view on ios. In a local branch we where able to modify RCTTextView to support accessibility actions and text no longer needed to be a child of view for it to work. ## Changelog [General] [Added] - Button test with accessibility actions [General] [Added] - Support for accessibility actions to all Touchables. With TouchableWithoutFeedback being a special case where text must be a child of view. (See AccessibilityExample.js for an example) Pull Request resolved: https://github.com/facebook/react-native/pull/25582 Test Plan: Test plan is testing in RNTester making sure the examples work ## Open Question What would you say is the best practice for adding accessibility action support for all the components that do not extended from RCTView? Reviewed By: cpojer Differential Revision: D16192919 Pulled By: osdnk fbshipit-source-id: 7d4e186ba1f30393f2b4d08a0e227b960f83586c
RNTester
The RNTester showcases React Native views and modules.
Running this app
Before running the app, make sure you ran:
git clone https://github.com/facebook/react-native.git
cd react-native
npm install
Running on iOS
Both macOS and Xcode are required.
- Install CocoaPods. We installing CocoaPods using Homebrew:
brew install cocoapods - Run
cd RNTester; pod install - Open the generated
RNTesterPods.xcworkspace. This is not checked in, as it is generated by CocoaPods. Do not openRNTesterPods.xcodeprojdirectly.
Running on Android
You'll need to have all the prerequisites (SDK, NDK) for Building React Native installed.
Start an Android emulator (Genymotion is recommended).
cd react-native
./gradlew :RNTester:android:app:installDebug
./scripts/packager.sh
Note: Building for the first time can take a while.
Open the RNTester app in your emulator.
See Running on Device in case you want to use a physical device.
Running with Buck
Follow the same setup as running with gradle.
Install Buck from here.
Run the following commands from the react-native folder:
./gradlew :ReactAndroid:packageReactNdkLibsForBuck
buck fetch rntester
buck install -r rntester
./scripts/packager.sh
Note: The native libs are still built using gradle. Full build with buck is coming soon(tm).
Running Detox Tests on iOS
Install Detox from here.
To run the e2e tests locally, run the following commands from the react-native folder:
yarn build-ios-e2e
yarn test-ios-e2e
These are the equivalent of running:
detox build -c ios.sim.release
detox test -c ios.sim.release --cleanup
These build the app in Release mode, so the production code is bundled and included in the built app.
When developing E2E tests, you may want to run in development mode, so that changes to the production code show up immediately. To do this, run:
detox build -c ios.sim.debug
detox test -c ios.sim.debug
You will also need to have Metro Bundler running in another terminal. Note that if you've previously run the E2E tests in release mode, you may need to delete the RNTester/build folder before rerunning detox build.
Building from source
Building the app on both iOS and Android means building the React Native framework from source. This way you're running the latest native and JS code the way you see it in your clone of the github repo.
This is different from apps created using react-native init which have a dependency on a specific version of React Native JS and native code, declared in a package.json file (and build.gradle for Android apps).