Files
react-native/ReactCommon/react/renderer/components/image/ImageComponentDescriptor.h
T
David Vacca 3093010ea5 move fabric to ReactCommon/react/renderer
Summary:
This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer
As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice

Script: P137350694

changelog: [internal] internal refactor

Reviewed By: fkgozali

Differential Revision: D22852139

fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415
2020-07-31 13:34:29 -07:00

46 lines
1.4 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/renderer/components/image/ImageShadowNode.h>
#include <react/renderer/core/ConcreteComponentDescriptor.h>
#include <react/renderer/imagemanager/ImageManager.h>
#include <react/utils/ContextContainer.h>
namespace facebook {
namespace react {
/*
* Descriptor for <Image> component.
*/
class ImageComponentDescriptor final
: public ConcreteComponentDescriptor<ImageShadowNode> {
public:
ImageComponentDescriptor(ComponentDescriptorParameters const &parameters)
: ConcreteComponentDescriptor(parameters),
imageManager_(std::make_shared<ImageManager>(contextContainer_)){};
void adopt(UnsharedShadowNode shadowNode) const override {
ConcreteComponentDescriptor::adopt(shadowNode);
assert(std::dynamic_pointer_cast<ImageShadowNode>(shadowNode));
auto imageShadowNode =
std::static_pointer_cast<ImageShadowNode>(shadowNode);
// `ImageShadowNode` uses `ImageManager` to initiate image loading and
// communicate the loading state and results to mounting layer.
imageShadowNode->setImageManager(imageManager_);
}
private:
const SharedImageManager imageManager_;
};
} // namespace react
} // namespace facebook