mirror of
https://github.com/facebook/react-native.git
synced 2025-11-01 09:14:26 +00:00
deda35134a
Summary: Changelog: [internal] EventQueue is used as a virtual class, this diff makes it one. Reviewed By: JoshuaGross, shergin Differential Revision: D25826983 fbshipit-source-id: 60e6937514cd3b837b0ca9f61bfaa081823ffc61
117 lines
2.7 KiB
C++
117 lines
2.7 KiB
C++
/*
|
|
* Copyright (c) Facebook, Inc. and its affiliates.
|
|
*
|
|
* This source code is licensed under the MIT license found in the
|
|
* LICENSE file in the root directory of this source tree.
|
|
*/
|
|
|
|
#include "EventQueue.h"
|
|
|
|
#include "EventEmitter.h"
|
|
#include "ShadowNodeFamily.h"
|
|
|
|
namespace facebook {
|
|
namespace react {
|
|
|
|
EventQueue::EventQueue(
|
|
EventPipe eventPipe,
|
|
StatePipe statePipe,
|
|
std::unique_ptr<EventBeat> eventBeat)
|
|
: eventPipe_(std::move(eventPipe)),
|
|
statePipe_(std::move(statePipe)),
|
|
eventBeat_(std::move(eventBeat)) {
|
|
eventBeat_->setBeatCallback(
|
|
std::bind(&EventQueue::onBeat, this, std::placeholders::_1));
|
|
}
|
|
|
|
void EventQueue::enqueueEvent(const RawEvent &rawEvent) const {
|
|
{
|
|
std::lock_guard<std::mutex> lock(queueMutex_);
|
|
eventQueue_.push_back(rawEvent);
|
|
}
|
|
|
|
onEnqueue();
|
|
}
|
|
|
|
void EventQueue::enqueueStateUpdate(const StateUpdate &stateUpdate) const {
|
|
{
|
|
std::lock_guard<std::mutex> lock(queueMutex_);
|
|
if (!stateUpdateQueue_.empty()) {
|
|
auto const position = stateUpdateQueue_.back();
|
|
if (stateUpdate.family == position.family) {
|
|
stateUpdateQueue_.pop_back();
|
|
}
|
|
}
|
|
stateUpdateQueue_.push_back(stateUpdate);
|
|
}
|
|
|
|
onEnqueue();
|
|
}
|
|
|
|
void EventQueue::onBeat(jsi::Runtime &runtime) const {
|
|
flushEvents(runtime);
|
|
flushStateUpdates();
|
|
}
|
|
|
|
void EventQueue::flushEvents(jsi::Runtime &runtime) const {
|
|
std::vector<RawEvent> queue;
|
|
|
|
{
|
|
std::lock_guard<std::mutex> lock(queueMutex_);
|
|
|
|
if (eventQueue_.size() == 0) {
|
|
return;
|
|
}
|
|
|
|
queue = std::move(eventQueue_);
|
|
eventQueue_.clear();
|
|
}
|
|
|
|
{
|
|
std::lock_guard<std::mutex> lock(EventEmitter::DispatchMutex());
|
|
|
|
for (const auto &event : queue) {
|
|
if (event.eventTarget) {
|
|
event.eventTarget->retain(runtime);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (const auto &event : queue) {
|
|
eventPipe_(
|
|
runtime, event.eventTarget.get(), event.type, event.payloadFactory);
|
|
}
|
|
|
|
// No need to lock `EventEmitter::DispatchMutex()` here.
|
|
// The mutex protects from a situation when the `instanceHandle` can be
|
|
// deallocated during accessing, but that's impossible at this point because
|
|
// we have a strong pointer to it.
|
|
for (const auto &event : queue) {
|
|
if (event.eventTarget) {
|
|
event.eventTarget->release(runtime);
|
|
}
|
|
}
|
|
}
|
|
|
|
void EventQueue::flushStateUpdates() const {
|
|
std::vector<StateUpdate> stateUpdateQueue;
|
|
|
|
{
|
|
std::lock_guard<std::mutex> lock(queueMutex_);
|
|
|
|
if (stateUpdateQueue_.empty()) {
|
|
return;
|
|
}
|
|
|
|
stateUpdateQueue = std::move(stateUpdateQueue_);
|
|
stateUpdateQueue_.clear();
|
|
}
|
|
|
|
for (const auto &stateUpdate : stateUpdateQueue) {
|
|
statePipe_(stateUpdate);
|
|
}
|
|
}
|
|
|
|
} // namespace react
|
|
} // namespace facebook
|