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react-native/packager/react-packager/src/AssetServer/index.js
T

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JavaScript

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
'use strict';
var declareOpts = require('../lib/declareOpts');
var getAssetDataFromName = require('../lib/getAssetDataFromName');
var path = require('path');
var Promise = require('promise');
var fs = require('fs');
var crypto = require('crypto');
var stat = Promise.denodeify(fs.stat);
var readDir = Promise.denodeify(fs.readdir);
var readFile = Promise.denodeify(fs.readFile);
module.exports = AssetServer;
var validateOpts = declareOpts({
projectRoots: {
type: 'array',
required: true,
},
assetExts: {
type: 'array',
required: true,
},
});
function AssetServer(options) {
var opts = validateOpts(options);
this._roots = opts.projectRoots;
this._assetExts = opts.assetExts;
}
/**
* Given a request for an image by path. That could contain a resolution
* postfix, we need to find that image (or the closest one to it's resolution)
* in one of the project roots:
*
* 1. We first parse the directory of the asset
* 2. We check to find a matching directory in one of the project roots
* 3. We then build a map of all assets and their scales in this directory
* 4. Then pick the closest resolution (rounding up) to the requested one
*/
AssetServer.prototype._getAssetRecord = function(assetPath) {
var filename = path.basename(assetPath);
return findRoot(
this._roots,
path.dirname(assetPath)
).then(function(dir) {
return Promise.all([
dir,
readDir(dir),
]);
}).then(function(res) {
var dir = res[0];
var files = res[1];
var assetData = getAssetDataFromName(filename);
var map = buildAssetMap(dir, files);
var record = map[assetData.assetName];
if (!record) {
throw new Error('Asset not found');
}
return record;
});
};
AssetServer.prototype.get = function(assetPath) {
var assetData = getAssetDataFromName(assetPath);
return this._getAssetRecord(assetPath).then(function(record) {
for (var i = 0; i < record.scales.length; i++) {
if (record.scales[i] >= assetData.resolution) {
return readFile(record.files[i]);
}
}
return readFile(record.files[record.files.length - 1]);
});
};
AssetServer.prototype.getAssetData = function(assetPath) {
var nameData = getAssetDataFromName(assetPath);
var data = {
name: nameData.name,
type: nameData.type,
};
return this._getAssetRecord(assetPath).then(function(record) {
data.scales = record.scales;
return Promise.all(
record.files.map(function(file) {
return stat(file);
})
);
}).then(function(stats) {
var hash = crypto.createHash('md5');
stats.forEach(function(fstat) {
hash.update(fstat.mtime.getTime().toString());
});
data.hash = hash.digest('hex');
return data;
});
};
function findRoot(roots, dir) {
return Promise.all(
roots.map(function(root) {
var absPath = path.join(root, dir);
return stat(absPath).then(function(fstat) {
return {path: absPath, isDirectory: fstat.isDirectory()};
}, function (err) {
return {path: absPath, isDirectory: false};
});
})
).then(
function(stats) {
for (var i = 0; i < stats.length; i++) {
if (stats[i].isDirectory) {
return stats[i].path;
}
}
throw new Error('Could not find any directories');
}
);
}
function buildAssetMap(dir, files) {
var assets = files.map(getAssetDataFromName);
var map = Object.create(null);
assets.forEach(function(asset, i) {
var file = files[i];
var record = map[asset.assetName];
if (!record) {
record = map[asset.assetName] = {
scales: [],
files: [],
};
}
var insertIndex;
var length = record.scales.length;
for (insertIndex = 0; insertIndex < length; insertIndex++) {
if (asset.resolution < record.scales[insertIndex]) {
break;
}
}
record.scales.splice(insertIndex, 0, asset.resolution);
record.files.splice(insertIndex, 0, path.join(dir, file));
});
return map;
}