Files
react-native/packages/react-native/ReactCommon/react/renderer/mounting/Differentiator.cpp
T
Samuel Susla a1ed021dc3 refactor private parts of Differentiator.h to internal files (#49307)
Summary:
Pull Request resolved: https://github.com/facebook/react-native/pull/49307

changelog: [internal]

There were parts of Differentiator that were leaking outside of "mounting" module. This diff moves them to "internal" folder and changes buck so they can't be imported from outside the module.

Reviewed By: NickGerleman

Differential Revision: D69401878

fbshipit-source-id: 8aa8c96e91b088dab4f9c8b9a5e6937e09be7eb4
2025-02-11 03:00:45 -08:00

1563 lines
58 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "Differentiator.h"
#include <cxxreact/TraceSection.h>
#include <react/debug/react_native_assert.h>
#include <react/featureflags/ReactNativeFeatureFlags.h>
#include <algorithm>
#include "internal/CullingContext.h"
#include "internal/ShadowViewNodePair.h"
#include "internal/sliceChildShadowNodeViewPairs.h"
#include "ShadowView.h"
#ifdef DEBUG_LOGS_DIFFER
#include <glog/logging.h>
#define DEBUG_LOGS_BREADCRUMBS 1
#define DEBUG_LOGS(code) code
#else
#define DEBUG_LOGS(code)
#endif
#ifdef DEBUG_LOGS_BREADCRUMBS
#define BREADCRUMB_TYPE std::string
#define DIFF_BREADCRUMB(X) (breadcrumb + " - " + std::string(X))
#define CREATE_DIFF_BREADCRUMB(X) std::to_string(X)
#else
enum class NoBreadcrumb {};
#define BREADCRUMB_TYPE const NoBreadcrumb&
#define DIFF_BREADCRUMB(X) \
{}
#define CREATE_DIFF_BREADCRUMB(X) \
{}
#endif
namespace facebook::react {
enum class ReparentMode { Flatten, Unflatten };
#ifdef DEBUG_LOGS_DIFFER
static std::ostream& operator<<(
std::ostream& out,
const ShadowViewNodePair& pair) {
out << pair.shadowView.tag;
if (!pair.isConcreteView) {
out << '\'';
}
if (pair.flattened) {
out << '*';
}
return out;
}
static std::ostream& operator<<(
std::ostream& out,
std::vector<ShadowViewNodePair*> vec) {
for (int i = 0; i < vec.size(); i++) {
if (i > 0) {
out << ", ";
}
out << *vec[i];
}
return out;
}
#endif
/*
* Extremely simple and naive implementation of a map.
* The map is simple but it's optimized for particular constraints that we have
* here.
*
* A regular map implementation (e.g. `std::unordered_map`) has some basic
* performance guarantees like constant average insertion and lookup complexity.
* This is nice, but it's *average* complexity measured on a non-trivial amount
* of data. The regular map is a very complex data structure that using hashing,
* buckets, multiple comprising operations, multiple allocations and so on.
*
* In our particular case, we need a map for `int` to `void *` with a dozen
* values. In these conditions, nothing can beat a naive implementation using a
* stack-allocated vector. And this implementation is exactly this: no
* allocation, no hashing, no complex branching, no buckets, no iterators, no
* rehashing, no other guarantees. It's crazy limited, unsafe, and performant on
* a trivial amount of data.
*
* Besides that, we also need to optimize for insertion performance (the case
* where a bunch of views appears on the screen first time); in this
* implementation, this is as performant as vector `push_back`.
*/
template <typename KeyT, typename ValueT>
class TinyMap final {
public:
using Pair = std::pair<KeyT, ValueT>;
using Iterator = Pair*;
/**
* This must strictly only be called from outside of this class.
*/
inline Iterator begin() {
// Force a clean so that iterating over this TinyMap doesn't iterate over
// erased elements. If all elements erased are at the front of the vector,
// then we don't need to clean.
cleanVector(erasedAtFront_ != numErased_);
Iterator it = begin_();
if (it != nullptr) {
return it + erasedAtFront_;
}
return nullptr;
}
inline Iterator end() {
// `back()` asserts on the vector being non-empty
if (vector_.empty() || numErased_ == vector_.size()) {
return nullptr;
}
return &vector_.back() + 1;
}
inline Iterator find(KeyT key) {
cleanVector();
react_native_assert(key != 0);
if (begin_() == nullptr) {
return end();
}
for (auto it = begin_() + erasedAtFront_; it != end(); it++) {
if (it->first == key) {
return it;
}
}
return end();
}
inline void insert(Pair pair) {
react_native_assert(pair.first != 0);
vector_.push_back(pair);
}
inline void erase(Iterator iterator) {
// Invalidate tag.
iterator->first = 0;
if (iterator == begin_() + erasedAtFront_) {
erasedAtFront_++;
}
numErased_++;
}
private:
/**
* Same as begin() but doesn't call cleanVector at the beginning.
*/
inline Iterator begin_() {
// `front()` asserts on the vector being non-empty
if (vector_.empty() || vector_.size() == numErased_) {
return nullptr;
}
return &vector_.front();
}
/**
* Remove erased elements from internal vector.
* We only modify the vector if erased elements are at least half of the
* vector.
*/
inline void cleanVector(bool forceClean = false) {
if ((numErased_ < (vector_.size() / 2) && !forceClean) || vector_.empty() ||
numErased_ == 0 || numErased_ == erasedAtFront_) {
return;
}
if (numErased_ == vector_.size()) {
vector_.clear();
} else {
vector_.erase(
std::remove_if(
vector_.begin(),
vector_.end(),
[](const auto& item) { return item.first == 0; }),
vector_.end());
}
numErased_ = 0;
erasedAtFront_ = 0;
}
std::vector<Pair> vector_;
size_t numErased_{0};
size_t erasedAtFront_{0};
};
#ifdef DEBUG_LOGS_DIFFER
template <typename KeyT, typename ValueT>
static std::ostream& operator<<(std::ostream& out, TinyMap<KeyT, ValueT>& map) {
auto it = map.begin();
if (it != map.end()) {
out << *it->second;
++it;
}
for (; it != map.end(); ++it) {
out << ", " << *it->second;
}
return out;
}
#endif
/**
* Prefer calling this over `sliceChildShadowNodeViewPairs` directly, when
* possible. This can account for adding parent LayoutMetrics that are
* important to take into account, but tricky, in (un)flattening cases.
*/
static std::vector<ShadowViewNodePair*>
sliceChildShadowNodeViewPairsFromViewNodePair(
const ShadowViewNodePair& shadowViewNodePair,
ViewNodePairScope& scope,
bool allowFlattened,
const CullingContext& cullingContext) {
return sliceChildShadowNodeViewPairs(
shadowViewNodePair,
scope,
allowFlattened,
shadowViewNodePair.contextOrigin,
cullingContext);
}
/*
* Before we start to diff, let's make sure all our core data structures are
* in good shape to deliver the best performance.
*/
static_assert(
std::is_move_constructible<ShadowViewMutation>::value,
"`ShadowViewMutation` must be `move constructible`.");
static_assert(
std::is_move_constructible<ShadowView>::value,
"`ShadowView` must be `move constructible`.");
static_assert(
std::is_move_constructible<ShadowViewNodePair>::value,
"`ShadowViewNodePair` must be `move constructible`.");
static_assert(
std::is_move_constructible<std::vector<ShadowViewNodePair*>>::value,
"`std::vector<ShadowViewNodePair*>` must be `move constructible`.");
static_assert(
std::is_move_assignable<ShadowViewMutation>::value,
"`ShadowViewMutation` must be `move assignable`.");
static_assert(
std::is_move_assignable<ShadowView>::value,
"`ShadowView` must be `move assignable`.");
static_assert(
std::is_move_assignable<ShadowViewNodePair>::value,
"`ShadowViewNodePair` must be `move assignable`.");
static void calculateShadowViewMutations(
ViewNodePairScope& scope,
ShadowViewMutation::List& mutations,
Tag parentTag,
std::vector<ShadowViewNodePair*>&& oldChildPairs,
std::vector<ShadowViewNodePair*>&& newChildPairs,
const CullingContext& oldCullingContext = {},
const CullingContext& newCullingContext = {});
struct OrderedMutationInstructionContainer {
ShadowViewMutation::List createMutations{};
ShadowViewMutation::List deleteMutations{};
ShadowViewMutation::List insertMutations{};
ShadowViewMutation::List removeMutations{};
ShadowViewMutation::List updateMutations{};
ShadowViewMutation::List downwardMutations{};
ShadowViewMutation::List destructiveDownwardMutations{};
};
static void updateMatchedPairSubtrees(
ViewNodePairScope& scope,
OrderedMutationInstructionContainer& mutationContainer,
TinyMap<Tag, ShadowViewNodePair*>& newRemainingPairs,
std::vector<ShadowViewNodePair*>& oldChildPairs,
Tag parentTag,
const ShadowViewNodePair& oldPair,
const ShadowViewNodePair& newPair,
const CullingContext& oldCullingContext,
const CullingContext& newCullingContext);
static void updateMatchedPair(
OrderedMutationInstructionContainer& mutationContainer,
bool oldNodeFoundInOrder,
bool newNodeFoundInOrder,
Tag parentTag,
const ShadowViewNodePair& oldPair,
const ShadowViewNodePair& newPair);
static void calculateShadowViewMutationsFlattener(
ViewNodePairScope& scope,
ReparentMode reparentMode,
OrderedMutationInstructionContainer& mutationContainer,
Tag parentTag,
TinyMap<Tag, ShadowViewNodePair*>& unvisitedOtherNodes,
const ShadowViewNodePair& node,
Tag parentTagForUpdate,
TinyMap<Tag, ShadowViewNodePair*>* parentSubVisitedOtherNewNodes,
TinyMap<Tag, ShadowViewNodePair*>* parentSubVisitedOtherOldNodes,
const CullingContext& oldCullingContext,
const CullingContext& newCullingContext);
/**
* Updates the subtrees of any matched ShadowViewNodePair. This handles
* all cases of flattening/unflattening.
*
* This may modify data-structures passed to it and owned by the caller,
* specifically `newRemainingPairs`, and so the caller must also own
* the ViewNodePairScope used within.
*/
static void updateMatchedPairSubtrees(
ViewNodePairScope& scope,
OrderedMutationInstructionContainer& mutationContainer,
TinyMap<Tag, ShadowViewNodePair*>& newRemainingPairs,
std::vector<ShadowViewNodePair*>& oldChildPairs,
Tag parentTag,
const ShadowViewNodePair& oldPair,
const ShadowViewNodePair& newPair,
const CullingContext& oldCullingContext,
const CullingContext& newCullingContext) {
// Are we flattening or unflattening either one? If node was
// flattened in both trees, there's no change, just continue.
if (oldPair.flattened && newPair.flattened) {
return;
}
// We are either flattening or unflattening this node.
if (oldPair.flattened != newPair.flattened) {
DEBUG_LOGS({
LOG(ERROR) << "Differ: "
<< (newPair.flattened ? "flattening" : "unflattening")
<< " in updateMatchedPairSubtrees: " << oldPair << " and "
<< newPair << " with parent [" << parentTag << "]";
});
// Flattening
if (!oldPair.flattened) {
// Flatten old tree into new list
// At the end of this loop we still want to know which of these
// children are visited, so we reuse the `newRemainingPairs`
// map.
calculateShadowViewMutationsFlattener(
scope,
ReparentMode::Flatten,
mutationContainer,
parentTag,
newRemainingPairs,
oldPair,
oldPair.shadowView.tag,
nullptr,
nullptr,
oldCullingContext,
newCullingContext);
}
// Unflattening
else {
// Construct unvisited nodes map
auto unvisitedOldChildPairs = TinyMap<Tag, ShadowViewNodePair*>{};
// We don't know where all the children of oldChildPair are
// within oldChildPairs, but we know that they're in the same
// relative order. The reason for this is because of flattening
// + zIndex: the children could be listed before the parent,
// interwoven with children from other nodes, etc.
auto oldFlattenedNodes = sliceChildShadowNodeViewPairsFromViewNodePair(
oldPair, scope, true, oldCullingContext);
for (size_t i = 0, j = 0;
i < oldChildPairs.size() && j < oldFlattenedNodes.size();
i++) {
auto& oldChild = *oldChildPairs[i];
if (oldChild.shadowView.tag == oldFlattenedNodes[j]->shadowView.tag) {
unvisitedOldChildPairs.insert({oldChild.shadowView.tag, &oldChild});
j++;
}
}
// Unflatten old list into new tree
calculateShadowViewMutationsFlattener(
scope,
ReparentMode::Unflatten,
mutationContainer,
parentTag,
unvisitedOldChildPairs,
newPair,
parentTag,
nullptr,
nullptr,
oldCullingContext,
newCullingContext);
// If old nodes were not visited, we know that we can delete
// them now. They will be removed from the hierarchy by the
// outermost loop of this function.
// TODO: is this necessary anymore?
for (auto& oldFlattenedNodePtr : oldFlattenedNodes) {
auto& oldFlattenedNode = *oldFlattenedNodePtr;
auto unvisitedOldChildPairIt =
unvisitedOldChildPairs.find(oldFlattenedNode.shadowView.tag);
if (unvisitedOldChildPairIt == unvisitedOldChildPairs.end()) {
// Node was visited - make sure to remove it from
// "newRemainingPairs" map
auto newRemainingIt =
newRemainingPairs.find(oldFlattenedNode.shadowView.tag);
if (newRemainingIt != newRemainingPairs.end()) {
newRemainingPairs.erase(newRemainingIt);
}
}
}
}
return;
}
// Update subtrees if View is not flattened, and if node addresses
// are not equal
if (oldPair.shadowNode != newPair.shadowNode ||
oldCullingContext != newCullingContext) {
auto oldCullingContextCopy =
oldCullingContext.adjustCullingContextIfNeeded(oldPair);
auto newCullingContextCopy =
newCullingContext.adjustCullingContextIfNeeded(newPair);
ViewNodePairScope innerScope{};
auto oldGrandChildPairs = sliceChildShadowNodeViewPairsFromViewNodePair(
oldPair, innerScope, false, oldCullingContextCopy);
auto newGrandChildPairs = sliceChildShadowNodeViewPairsFromViewNodePair(
newPair, innerScope, false, newCullingContextCopy);
const size_t newGrandChildPairsSize = newGrandChildPairs.size();
calculateShadowViewMutations(
innerScope,
*(newGrandChildPairsSize != 0u
? &mutationContainer.downwardMutations
: &mutationContainer.destructiveDownwardMutations),
oldPair.shadowView.tag,
std::move(oldGrandChildPairs),
std::move(newGrandChildPairs),
oldCullingContextCopy,
newCullingContextCopy);
}
}
/**
* Handle updates to a matched node pair, but NOT to their subtrees.
*
* Here we have (and need) knowledge of whether a node was found during
* in-order traversal, or out-of-order via a map lookup. Nodes are only REMOVEd
* or INSERTTed when they are encountered via in-order-traversal, to ensure
* correct ordering of INSERT and REMOVE mutations.
*/
static void updateMatchedPair(
OrderedMutationInstructionContainer& mutationContainer,
bool oldNodeFoundInOrder,
bool newNodeFoundInOrder,
Tag parentTag,
const ShadowViewNodePair& oldPair,
const ShadowViewNodePair& newPair) {
oldPair.otherTreePair = &newPair;
newPair.otherTreePair = &oldPair;
// Check concrete-ness of views
// Create/Delete and Insert/Remove if necessary
if (oldPair.isConcreteView != newPair.isConcreteView) {
if (newPair.isConcreteView) {
if (newNodeFoundInOrder) {
mutationContainer.insertMutations.push_back(
ShadowViewMutation::InsertMutation(
parentTag,
newPair.shadowView,
static_cast<int>(newPair.mountIndex)));
}
mutationContainer.createMutations.push_back(
ShadowViewMutation::CreateMutation(newPair.shadowView));
} else {
if (oldNodeFoundInOrder) {
mutationContainer.removeMutations.push_back(
ShadowViewMutation::RemoveMutation(
parentTag,
oldPair.shadowView,
static_cast<int>(oldPair.mountIndex)));
}
mutationContainer.deleteMutations.push_back(
ShadowViewMutation::DeleteMutation(oldPair.shadowView));
}
} else if (oldPair.isConcreteView && newPair.isConcreteView) {
// If we found the old node by traversing, but not the new node,
// it means that there's some reordering requiring a REMOVE mutation.
if (oldNodeFoundInOrder && !newNodeFoundInOrder) {
mutationContainer.removeMutations.push_back(
ShadowViewMutation::RemoveMutation(
parentTag,
newPair.shadowView,
static_cast<int>(oldPair.mountIndex)));
}
// Even if node's children are flattened, it might still be a
// concrete view. The case where they're different is handled
// above.
if (oldPair.shadowView != newPair.shadowView) {
mutationContainer.updateMutations.push_back(
ShadowViewMutation::UpdateMutation(
oldPair.shadowView, newPair.shadowView, parentTag));
}
}
}
/**
* Here we flatten or unflatten a subtree, given an unflattened node in either
* the old or new tree, and a list of flattened nodes in the other tree.
*
* For example: if you are Flattening, the node will be in the old tree and
* the list will be from the new tree. If you are Unflattening, the opposite is
* true.
*
* It is currently not possible for ReactJS, and therefore React Native, to
* move a node *from* one parent to another without an entirely new subtree
* being created. When we "reparent" in React Native here it is only because
* intermediate ShadowNodes/ShadowViews, which *always* exist, are flattened or
* unflattened away.
*
* Thus, this algorithm handles the very specialized cases of the tree
* collapsing or expanding vertically in that way.
* Sketch of algorithm:
* 0. Create a map of nodes in the flattened list. This should be done
* before calling this function.
* 1. Traverse the Node Subtree; remove elements from the map as they are
* visited in the tree.
* Perform a Remove/Insert depending on if we're flattening or unflattening
* If Tree node is not in Map/List, perform Delete/Create.
* 2. Traverse the list.
* Perform linear remove from the old View, or insert into the new parent
* View if we're flattening.
* If a node is in the list but not the map, it means it's been visited and
* Update has already been
* performed in the subtree. If it *is* in the map, it means the node is not
* in the Tree, and should be Deleted/Created **after this function is
* called**, by the caller.
*
* @param parentTag parent under which nodes should be mounted/unmounted
* @param parentTagForUpdate current parent in which node is mounted,
* used for update mutations
*/
static void calculateShadowViewMutationsFlattener(
ViewNodePairScope& scope,
ReparentMode reparentMode,
OrderedMutationInstructionContainer& mutationContainer,
Tag parentTag,
TinyMap<Tag, ShadowViewNodePair*>& unvisitedOtherNodes,
const ShadowViewNodePair& node,
Tag parentTagForUpdate,
TinyMap<Tag, ShadowViewNodePair*>* parentSubVisitedOtherNewNodes,
TinyMap<Tag, ShadowViewNodePair*>* parentSubVisitedOtherOldNodes,
const CullingContext& oldCullingContext,
const CullingContext& newCullingContext) {
// Step 1: iterate through entire tree
std::vector<ShadowViewNodePair*> treeChildren =
sliceChildShadowNodeViewPairsFromViewNodePair(
node, scope, false, newCullingContext);
DEBUG_LOGS({
LOG(ERROR) << "Differ Flattener: "
<< (reparentMode == ReparentMode::Unflatten ? "Unflattening"
: "Flattening")
<< " [" << node.shadowView.tag << "]";
LOG(ERROR) << "> Tree Child Pairs: " << treeChildren;
LOG(ERROR) << "> List Child Pairs: " << unvisitedOtherNodes;
});
// Views in other tree that are visited by sub-flattening or
// sub-unflattening
TinyMap<Tag, ShadowViewNodePair*> subVisitedOtherNewNodes{};
TinyMap<Tag, ShadowViewNodePair*> subVisitedOtherOldNodes{};
auto subVisitedNewMap =
(parentSubVisitedOtherNewNodes != nullptr ? parentSubVisitedOtherNewNodes
: &subVisitedOtherNewNodes);
auto subVisitedOldMap =
(parentSubVisitedOtherOldNodes != nullptr ? parentSubVisitedOtherOldNodes
: &subVisitedOtherOldNodes);
// Candidates for full tree creation or deletion at the end of this function
auto deletionCreationCandidatePairs =
TinyMap<Tag, const ShadowViewNodePair*>{};
for (size_t index = 0;
index < treeChildren.size() && index < treeChildren.size();
index++) {
auto& treeChildPair = *treeChildren[index];
// Try to find node in other tree
auto unvisitedIt = unvisitedOtherNodes.find(treeChildPair.shadowView.tag);
auto subVisitedOtherNewIt =
(unvisitedIt == unvisitedOtherNodes.end()
? subVisitedNewMap->find(treeChildPair.shadowView.tag)
: subVisitedNewMap->end());
auto subVisitedOtherOldIt =
(unvisitedIt == unvisitedOtherNodes.end() &&
(subVisitedNewMap->end() != nullptr)
? subVisitedOldMap->find(treeChildPair.shadowView.tag)
: subVisitedOldMap->end());
bool existsInOtherTree = unvisitedIt != unvisitedOtherNodes.end() ||
subVisitedOtherNewIt != subVisitedNewMap->end() ||
subVisitedOtherOldIt != subVisitedOldMap->end();
auto otherTreeNodePairPtr =
(existsInOtherTree
? (unvisitedIt != unvisitedOtherNodes.end()
? unvisitedIt->second
: (subVisitedOtherNewIt != subVisitedNewMap->end()
? subVisitedOtherNewIt->second
: subVisitedOtherOldIt->second))
: nullptr);
react_native_assert(
!existsInOtherTree ||
(unvisitedIt != unvisitedOtherNodes.end() ||
subVisitedOtherNewIt != subVisitedNewMap->end() ||
subVisitedOtherOldIt != subVisitedOldMap->end()));
react_native_assert(
unvisitedIt == unvisitedOtherNodes.end() ||
unvisitedIt->second->shadowView.tag == treeChildPair.shadowView.tag);
react_native_assert(
subVisitedOtherNewIt == subVisitedNewMap->end() ||
subVisitedOtherNewIt->second->shadowView.tag ==
treeChildPair.shadowView.tag);
react_native_assert(
subVisitedOtherOldIt == subVisitedOldMap->end() ||
subVisitedOtherOldIt->second->shadowView.tag ==
treeChildPair.shadowView.tag);
bool alreadyUpdated = false;
// Find in other tree and updated `otherTreePair` pointers
if (existsInOtherTree) {
react_native_assert(otherTreeNodePairPtr != nullptr);
auto newTreeNodePair =
(reparentMode == ReparentMode::Flatten ? otherTreeNodePairPtr
: &treeChildPair);
auto oldTreeNodePair =
(reparentMode == ReparentMode::Flatten ? &treeChildPair
: otherTreeNodePairPtr);
react_native_assert(newTreeNodePair->shadowView.tag != 0);
react_native_assert(oldTreeNodePair->shadowView.tag != 0);
react_native_assert(
oldTreeNodePair->shadowView.tag == newTreeNodePair->shadowView.tag);
alreadyUpdated =
newTreeNodePair->inOtherTree() || oldTreeNodePair->inOtherTree();
// We want to update these values unconditionally. Always do this
// before hitting any "continue" statements.
newTreeNodePair->otherTreePair = oldTreeNodePair;
oldTreeNodePair->otherTreePair = newTreeNodePair;
react_native_assert(treeChildPair.otherTreePair != nullptr);
}
// Remove all children (non-recursively) of tree being flattened, or
// insert children into parent tree if they're being unflattened.
// Caller will take care of the corresponding action in the other tree
// (caller will handle DELETE case if we REMOVE here; caller will handle
// CREATE case if we INSERT here).
if (treeChildPair.isConcreteView) {
if (reparentMode == ReparentMode::Flatten) {
// treeChildPair.shadowView represents the "old" view in this case.
// If there's a "new" view, an UPDATE new -> old will be generated
// and will be executed before the REMOVE. Thus, we must actually
// perform a REMOVE (new view) FROM (old index) in this case so that
// we don't hit asserts in StubViewTree's REMOVE path.
// We also only do this if the "other" (newer) view is concrete. If
// it's not concrete, there will be no UPDATE mutation.
react_native_assert(existsInOtherTree == treeChildPair.inOtherTree());
if (treeChildPair.inOtherTree() &&
treeChildPair.otherTreePair->isConcreteView) {
mutationContainer.removeMutations.push_back(
ShadowViewMutation::RemoveMutation(
node.shadowView.tag,
treeChildPair.otherTreePair->shadowView,
static_cast<int>(treeChildPair.mountIndex)));
} else {
mutationContainer.removeMutations.push_back(
ShadowViewMutation::RemoveMutation(
node.shadowView.tag,
treeChildPair.shadowView,
static_cast<int>(treeChildPair.mountIndex)));
}
} else {
// treeChildParent represents the "new" version of the node, so
// we can safely insert it without checking in the other tree
mutationContainer.insertMutations.push_back(
ShadowViewMutation::InsertMutation(
node.shadowView.tag,
treeChildPair.shadowView,
static_cast<int>(treeChildPair.mountIndex)));
}
}
// Find in other tree
if (existsInOtherTree) {
react_native_assert(otherTreeNodePairPtr != nullptr);
auto& otherTreeNodePair = *otherTreeNodePairPtr;
auto& newTreeNodePair =
(reparentMode == ReparentMode::Flatten ? otherTreeNodePair
: treeChildPair);
auto& oldTreeNodePair =
(reparentMode == ReparentMode::Flatten ? treeChildPair
: otherTreeNodePair);
react_native_assert(newTreeNodePair.shadowView.tag != 0);
react_native_assert(oldTreeNodePair.shadowView.tag != 0);
react_native_assert(
oldTreeNodePair.shadowView.tag == newTreeNodePair.shadowView.tag);
// If we've already done updates, don't repeat it.
if (alreadyUpdated) {
continue;
}
// If we've already done updates on this node, don't repeat.
if (reparentMode == ReparentMode::Flatten &&
unvisitedIt == unvisitedOtherNodes.end() &&
subVisitedOtherOldIt != subVisitedOldMap->end()) {
continue;
} else if (
reparentMode == ReparentMode::Unflatten &&
unvisitedIt == unvisitedOtherNodes.end() &&
subVisitedOtherNewIt != subVisitedNewMap->end()) {
continue;
}
// TODO: compare ShadowNode pointer instead of ShadowView here?
// Or ShadowNode ptr comparison before comparing ShadowView, to allow for
// short-circuiting? ShadowView comparison is relatively expensive vs
// ShadowNode.
if (newTreeNodePair.shadowView != oldTreeNodePair.shadowView &&
newTreeNodePair.isConcreteView && oldTreeNodePair.isConcreteView) {
// We execute updates before creates, so pass the current parent in when
// unflattening.
// TODO: whenever we insert, we already update the relevant properties,
// so this update is redundant. We should remove this.
mutationContainer.updateMutations.push_back(
ShadowViewMutation::UpdateMutation(
oldTreeNodePair.shadowView,
newTreeNodePair.shadowView,
ReactNativeFeatureFlags::
fixDifferentiatorEmittingUpdatesWithWrongParentTag()
? parentTagForUpdate
: node.shadowView.tag));
}
// Update children if appropriate.
if (!oldTreeNodePair.flattened && !newTreeNodePair.flattened) {
if (oldTreeNodePair.shadowNode != newTreeNodePair.shadowNode) {
ViewNodePairScope innerScope{};
calculateShadowViewMutations(
innerScope,
mutationContainer.downwardMutations,
newTreeNodePair.shadowView.tag,
sliceChildShadowNodeViewPairsFromViewNodePair(
oldTreeNodePair, innerScope, false, oldCullingContext),
sliceChildShadowNodeViewPairsFromViewNodePair(
newTreeNodePair, innerScope, false, newCullingContext),
oldCullingContext,
newCullingContext);
}
} else if (oldTreeNodePair.flattened != newTreeNodePair.flattened) {
// We need to handle one of the children being flattened or
// unflattened, in the context of a parent flattening or unflattening.
ReparentMode childReparentMode =
(oldTreeNodePair.flattened ? ReparentMode::Unflatten
: ReparentMode::Flatten);
// Case 1: child mode is the same as parent.
// This is a flatten-flatten, or unflatten-unflatten.
if (childReparentMode == reparentMode) {
calculateShadowViewMutationsFlattener(
scope,
childReparentMode,
mutationContainer,
(reparentMode == ReparentMode::Flatten
? parentTag
: newTreeNodePair.shadowView.tag),
unvisitedOtherNodes,
treeChildPair,
(reparentMode == ReparentMode::Flatten
? oldTreeNodePair.shadowView.tag
: parentTag),
subVisitedNewMap,
subVisitedOldMap,
oldCullingContext,
newCullingContext);
} else {
// Get flattened nodes from either new or old tree
auto flattenedNodes = sliceChildShadowNodeViewPairsFromViewNodePair(
(childReparentMode == ReparentMode::Flatten ? newTreeNodePair
: oldTreeNodePair),
scope,
true,
childReparentMode == ReparentMode::Flatten ? newCullingContext
: oldCullingContext);
// Construct unvisited nodes map
auto unvisitedRecursiveChildPairs =
TinyMap<Tag, ShadowViewNodePair*>{};
for (auto& flattenedNode : flattenedNodes) {
auto& newChild = *flattenedNode;
auto unvisitedOtherNodesIt =
unvisitedOtherNodes.find(newChild.shadowView.tag);
if (unvisitedOtherNodesIt != unvisitedOtherNodes.end()) {
auto unvisitedItPair = *unvisitedOtherNodesIt->second;
unvisitedRecursiveChildPairs.insert(
{unvisitedItPair.shadowView.tag, &unvisitedItPair});
} else {
unvisitedRecursiveChildPairs.insert(
{newChild.shadowView.tag, &newChild});
}
}
// Unflatten parent, flatten child
if (childReparentMode == ReparentMode::Flatten) {
// Flatten old tree into new list
// At the end of this loop we still want to know which of these
// children are visited, so we reuse the `newRemainingPairs` map.
calculateShadowViewMutationsFlattener(
scope,
ReparentMode::Flatten,
mutationContainer,
(reparentMode == ReparentMode::Flatten
? parentTag
: newTreeNodePair.shadowView.tag),
unvisitedRecursiveChildPairs,
oldTreeNodePair,
(reparentMode == ReparentMode::Flatten
? oldTreeNodePair.shadowView.tag
: parentTag),
subVisitedNewMap,
subVisitedOldMap,
oldCullingContext,
newCullingContext);
}
// Flatten parent, unflatten child
else {
// Unflatten old list into new tree
calculateShadowViewMutationsFlattener(
scope,
ReparentMode::Unflatten,
mutationContainer,
(reparentMode == ReparentMode::Flatten
? parentTag
: newTreeNodePair.shadowView.tag),
unvisitedRecursiveChildPairs,
newTreeNodePair,
(reparentMode == ReparentMode::Flatten
? oldTreeNodePair.shadowView.tag
: parentTag),
subVisitedNewMap,
subVisitedOldMap,
oldCullingContext,
newCullingContext);
// If old nodes were not visited, we know that we can delete them
// now. They will be removed from the hierarchy by the outermost
// loop of this function.
for (auto& unvisitedRecursiveChildPair :
unvisitedRecursiveChildPairs) {
if (unvisitedRecursiveChildPair.first == 0) {
continue;
}
auto& oldFlattenedNode = *unvisitedRecursiveChildPair.second;
// Node unvisited - mark the entire subtree for deletion
if (oldFlattenedNode.isConcreteView &&
!oldFlattenedNode.inOtherTree()) {
Tag tag = oldFlattenedNode.shadowView.tag;
auto deleteCreateIt = deletionCreationCandidatePairs.find(
oldFlattenedNode.shadowView.tag);
if (deleteCreateIt == deletionCreationCandidatePairs.end()) {
deletionCreationCandidatePairs.insert(
{tag, &oldFlattenedNode});
}
} else {
// Node was visited - make sure to remove it from
// "newRemainingPairs" map
auto newRemainingIt =
unvisitedOtherNodes.find(oldFlattenedNode.shadowView.tag);
if (newRemainingIt != unvisitedOtherNodes.end()) {
unvisitedOtherNodes.erase(newRemainingIt);
}
}
}
}
}
}
// Mark that node exists in another tree, but only if the tree node is a
// concrete view. Removing the node from the unvisited list prevents the
// caller from taking further action on this node, so make sure to
// delete/create if the Concreteness of the node has changed.
if (newTreeNodePair.isConcreteView != oldTreeNodePair.isConcreteView) {
if (newTreeNodePair.isConcreteView) {
mutationContainer.createMutations.push_back(
ShadowViewMutation::CreateMutation(newTreeNodePair.shadowView));
} else {
mutationContainer.deleteMutations.push_back(
ShadowViewMutation::DeleteMutation(oldTreeNodePair.shadowView));
}
}
subVisitedNewMap->insert(
{newTreeNodePair.shadowView.tag, &newTreeNodePair});
subVisitedOldMap->insert(
{oldTreeNodePair.shadowView.tag, &oldTreeNodePair});
} else {
// Node does not in exist in other tree.
if (treeChildPair.isConcreteView && !treeChildPair.inOtherTree()) {
auto deletionCreationIt =
deletionCreationCandidatePairs.find(treeChildPair.shadowView.tag);
if (deletionCreationIt == deletionCreationCandidatePairs.end()) {
deletionCreationCandidatePairs.insert(
{treeChildPair.shadowView.tag, &treeChildPair});
}
}
}
}
// Final step: go through creation/deletion candidates and delete/create
// subtrees if they were never visited during the execution of the above
// loop and recursions.
for (auto& deletionCreationCandidatePair : deletionCreationCandidatePairs) {
if (deletionCreationCandidatePair.first == 0) {
continue;
}
auto& treeChildPair = *deletionCreationCandidatePair.second;
// If node was visited during a flattening/unflattening recursion,
// and the node in the other tree is concrete, that means it was
// already created/deleted and we don't need to do that here.
// It is always the responsibility of the matcher to update subtrees when
// nodes are matched.
if (treeChildPair.inOtherTree()) {
continue;
}
if (reparentMode == ReparentMode::Flatten) {
mutationContainer.deleteMutations.push_back(
ShadowViewMutation::DeleteMutation(treeChildPair.shadowView));
if (!treeChildPair.flattened) {
ViewNodePairScope innerScope{};
calculateShadowViewMutations(
innerScope,
mutationContainer.destructiveDownwardMutations,
treeChildPair.shadowView.tag,
sliceChildShadowNodeViewPairsFromViewNodePair(
treeChildPair, innerScope, false, newCullingContext),
{},
oldCullingContext,
newCullingContext);
}
} else {
mutationContainer.createMutations.push_back(
ShadowViewMutation::CreateMutation(treeChildPair.shadowView));
if (!treeChildPair.flattened) {
ViewNodePairScope innerScope{};
calculateShadowViewMutations(
innerScope,
mutationContainer.downwardMutations,
treeChildPair.shadowView.tag,
{},
sliceChildShadowNodeViewPairsFromViewNodePair(
treeChildPair, innerScope, false, newCullingContext),
oldCullingContext,
newCullingContext);
}
}
}
}
static void calculateShadowViewMutations(
ViewNodePairScope& scope,
ShadowViewMutation::List& mutations,
Tag parentTag,
std::vector<ShadowViewNodePair*>&& oldChildPairs,
std::vector<ShadowViewNodePair*>&& newChildPairs,
const CullingContext& oldCullingContext,
const CullingContext& newCullingContext) {
if (oldChildPairs.empty() && newChildPairs.empty()) {
return;
}
size_t index = 0;
// Lists of mutations
auto mutationContainer = OrderedMutationInstructionContainer{};
DEBUG_LOGS({
LOG(ERROR) << "Differ Entry: Child Pairs of node: [" << parentTag << "]";
LOG(ERROR) << "> Old Child Pairs: " << oldChildPairs;
LOG(ERROR) << "> New Child Pairs: " << newChildPairs;
});
// Stage 1: Collecting `Update` mutations
for (index = 0; index < oldChildPairs.size() && index < newChildPairs.size();
index++) {
auto& oldChildPair = *oldChildPairs[index];
auto& newChildPair = *newChildPairs[index];
if (oldChildPair.shadowView.tag != newChildPair.shadowView.tag) {
DEBUG_LOGS({
LOG(ERROR) << "Differ Branch 1.1: Tags Different: ["
<< oldChildPair.shadowView.tag << "] ["
<< newChildPair.shadowView.tag << "]" << " with parent: ["
<< parentTag << "]";
});
// Totally different nodes, updating is impossible.
break;
}
// If either view was flattened, and that has changed this frame, don't
// try to update
if (oldChildPair.flattened != newChildPair.flattened ||
oldChildPair.isConcreteView != newChildPair.isConcreteView) {
break;
}
DEBUG_LOGS({
LOG(ERROR) << "Differ Branch 1.2: Same tags, update and recurse: "
<< oldChildPair << " and " << newChildPair << " with parent: ["
<< parentTag << "]";
});
if (newChildPair.isConcreteView &&
oldChildPair.shadowView != newChildPair.shadowView) {
mutationContainer.updateMutations.push_back(
ShadowViewMutation::UpdateMutation(
oldChildPair.shadowView, newChildPair.shadowView, parentTag));
}
// Recursively update tree if ShadowNode pointers are not equal
if (!oldChildPair.flattened &&
(oldChildPair.shadowNode != newChildPair.shadowNode ||
oldCullingContext != newCullingContext)) {
auto oldCullingContextCopy =
oldCullingContext.adjustCullingContextIfNeeded(oldChildPair);
auto newCullingContextCopy =
newCullingContext.adjustCullingContextIfNeeded(newChildPair);
ViewNodePairScope innerScope{};
auto oldGrandChildPairs = sliceChildShadowNodeViewPairsFromViewNodePair(
oldChildPair, innerScope, false, oldCullingContextCopy);
auto newGrandChildPairs = sliceChildShadowNodeViewPairsFromViewNodePair(
newChildPair, innerScope, false, newCullingContextCopy);
const size_t newGrandChildPairsSize = newGrandChildPairs.size();
calculateShadowViewMutations(
innerScope,
*(newGrandChildPairsSize != 0u
? &mutationContainer.downwardMutations
: &mutationContainer.destructiveDownwardMutations),
oldChildPair.shadowView.tag,
std::move(oldGrandChildPairs),
std::move(newGrandChildPairs),
oldCullingContextCopy,
newCullingContextCopy);
}
}
size_t lastIndexAfterFirstStage = index;
if (index == newChildPairs.size()) {
// We've reached the end of the new children. We can delete+remove the
// rest.
for (; index < oldChildPairs.size(); index++) {
const auto& oldChildPair = *oldChildPairs[index];
DEBUG_LOGS({
LOG(ERROR) << "Differ Branch 2: Deleting Tag/Tree: " << oldChildPair
<< " with parent: [" << parentTag << "]";
});
if (!oldChildPair.isConcreteView) {
continue;
}
mutationContainer.deleteMutations.push_back(
ShadowViewMutation::DeleteMutation(oldChildPair.shadowView));
mutationContainer.removeMutations.push_back(
ShadowViewMutation::RemoveMutation(
parentTag,
oldChildPair.shadowView,
static_cast<int>(oldChildPair.mountIndex)));
auto oldCullingContextCopy =
oldCullingContext.adjustCullingContextIfNeeded(oldChildPair);
// We also have to call the algorithm recursively to clean up the entire
// subtree starting from the removed view.
ViewNodePairScope innerScope{};
calculateShadowViewMutations(
innerScope,
mutationContainer.destructiveDownwardMutations,
oldChildPair.shadowView.tag,
sliceChildShadowNodeViewPairsFromViewNodePair(
oldChildPair, innerScope, false, oldCullingContextCopy),
{},
oldCullingContextCopy,
newCullingContext);
}
} else if (index == oldChildPairs.size()) {
// If we don't have any more existing children we can choose a fast path
// since the rest will all be create+insert.
for (; index < newChildPairs.size(); index++) {
const auto& newChildPair = *newChildPairs[index];
DEBUG_LOGS({
LOG(ERROR) << "Differ Branch 3: Creating Tag/Tree: " << newChildPair
<< " with parent: [" << parentTag << "]";
});
if (!newChildPair.isConcreteView) {
continue;
}
mutationContainer.insertMutations.push_back(
ShadowViewMutation::InsertMutation(
parentTag,
newChildPair.shadowView,
static_cast<int>(newChildPair.mountIndex)));
mutationContainer.createMutations.push_back(
ShadowViewMutation::CreateMutation(newChildPair.shadowView));
auto newCullingContextCopy =
newCullingContext.adjustCullingContextIfNeeded(newChildPair);
ViewNodePairScope innerScope{};
calculateShadowViewMutations(
innerScope,
mutationContainer.downwardMutations,
newChildPair.shadowView.tag,
{},
sliceChildShadowNodeViewPairsFromViewNodePair(
newChildPair, innerScope, false, newCullingContextCopy),
oldCullingContext,
newCullingContextCopy);
}
} else {
// Collect map of tags in the new list
auto newRemainingPairs = TinyMap<Tag, ShadowViewNodePair*>{};
auto newInsertedPairs = TinyMap<Tag, ShadowViewNodePair*>{};
auto deletionCandidatePairs = TinyMap<Tag, const ShadowViewNodePair*>{};
for (; index < newChildPairs.size(); index++) {
auto& newChildPair = *newChildPairs[index];
newRemainingPairs.insert({newChildPair.shadowView.tag, &newChildPair});
}
// Walk through both lists at the same time
// We will perform updates, create+insert, remove+delete, remove+insert
// (move) here.
size_t oldIndex = lastIndexAfterFirstStage;
size_t newIndex = lastIndexAfterFirstStage;
size_t newSize = newChildPairs.size();
size_t oldSize = oldChildPairs.size();
while (newIndex < newSize || oldIndex < oldSize) {
bool haveNewPair = newIndex < newSize;
bool haveOldPair = oldIndex < oldSize;
// Advance both pointers if pointing to the same element
if (haveNewPair && haveOldPair) {
const auto& oldChildPair = *oldChildPairs[oldIndex];
const auto& newChildPair = *newChildPairs[newIndex];
Tag newTag = newChildPair.shadowView.tag;
Tag oldTag = oldChildPair.shadowView.tag;
if (newTag == oldTag) {
DEBUG_LOGS({
LOG(ERROR) << "Differ Branch 4: Matched Tags at indices: "
<< oldIndex << " and " << newIndex << ": "
<< oldChildPair << " and " << newChildPair
<< " with parent: [" << parentTag << "]";
});
updateMatchedPair(
mutationContainer,
true,
true,
parentTag,
oldChildPair,
newChildPair);
updateMatchedPairSubtrees(
scope,
mutationContainer,
newRemainingPairs,
oldChildPairs,
parentTag,
oldChildPair,
newChildPair,
oldCullingContext,
newCullingContext);
newIndex++;
oldIndex++;
continue;
}
}
// We have an old pair, but we either don't have any remaining new pairs
// or we have one but it's not matched up with the old pair
if (haveOldPair) {
const auto& oldChildPair = *oldChildPairs[oldIndex];
Tag oldTag = oldChildPair.shadowView.tag;
// Was oldTag already inserted? This indicates a reordering, not just
// a move. The new node has already been inserted, we just need to
// remove the node from its old position now, and update the node's
// subtree.
const auto insertedIt = newInsertedPairs.find(oldTag);
if (insertedIt != newInsertedPairs.end()) {
const auto& newChildPair = *insertedIt->second;
DEBUG_LOGS({
LOG(ERROR) << "Differ Branch 5: Founded reordered tags at indices: "
<< oldIndex << ": " << oldChildPair << " and "
<< newChildPair << " with parent: [" << parentTag << "]";
});
updateMatchedPair(
mutationContainer,
true,
false,
parentTag,
oldChildPair,
newChildPair);
updateMatchedPairSubtrees(
scope,
mutationContainer,
newRemainingPairs,
oldChildPairs,
parentTag,
oldChildPair,
newChildPair,
oldCullingContext,
newCullingContext);
newInsertedPairs.erase(insertedIt);
oldIndex++;
continue;
}
// Should we generate a delete+remove instruction for the old node?
// If there's an old node and it's not found in the "new" list, we
// generate remove+delete for this node and its subtree.
const auto newIt = newRemainingPairs.find(oldTag);
if (newIt == newRemainingPairs.end()) {
oldIndex++;
if (!oldChildPair.isConcreteView) {
continue;
}
// From here, we know the oldChildPair is concrete.
// We *probably* need to generate a REMOVE mutation (see edge-case
// notes below).
DEBUG_LOGS({
LOG(ERROR)
<< "Differ Branch 6: Removing tag that was not re-inserted: "
<< oldChildPair << " with parent: [" << parentTag
<< "], which is " << (oldChildPair.inOtherTree() ? "" : "not ")
<< "in other tree";
});
// Edge case: node is not found in `newRemainingPairs`, due to
// complex (un)flattening cases, but exists in other tree *and* is
// concrete.
if (oldChildPair.inOtherTree() &&
oldChildPair.otherTreePair->isConcreteView) {
const ShadowView& otherTreeView =
oldChildPair.otherTreePair->shadowView;
// Remove, but remove using the *new* node, since we know
// an UPDATE mutation from old -> new has been generated.
// Practically this shouldn't matter for most mounting layer
// implementations, but helps adhere to the invariant that
// for all mutation instructions, "oldViewShadowNode" == "current
// node on mounting layer / stubView".
// Here we do *not" need to generate a potential DELETE mutation
// because we know the view is concrete, and still in the new
// hierarchy.
mutationContainer.removeMutations.push_back(
ShadowViewMutation::RemoveMutation(
parentTag,
otherTreeView,
static_cast<int>(oldChildPair.mountIndex)));
continue;
}
mutationContainer.removeMutations.push_back(
ShadowViewMutation::RemoveMutation(
parentTag,
oldChildPair.shadowView,
static_cast<int>(oldChildPair.mountIndex)));
deletionCandidatePairs.insert(
{oldChildPair.shadowView.tag, &oldChildPair});
continue;
}
}
// At this point, oldTag is -1 or is in the new list, and hasn't been
// inserted or matched yet. We're not sure yet if the new node is in the
// old list - generate an insert instruction for the new node.
auto& newChildPair = *newChildPairs[newIndex];
DEBUG_LOGS({
LOG(ERROR)
<< "Differ Branch 7: Inserting tag/tree that was not (yet?) removed from hierarchy: "
<< newChildPair << " @ " << newIndex << "/" << newSize
<< " with parent: [" << parentTag << "]";
});
if (newChildPair.isConcreteView) {
mutationContainer.insertMutations.push_back(
ShadowViewMutation::InsertMutation(
parentTag,
newChildPair.shadowView,
static_cast<int>(newChildPair.mountIndex)));
}
// `inOtherTree` is only set to true during flattening/unflattening of
// parent. If the parent isn't (un)flattened, this will always be
// `false`, even if the node is in the other (old) tree. In this case,
// we expect the node to be removed from `newInsertedPairs` when we
// later encounter it in this loop.
if (!newChildPair.inOtherTree()) {
newInsertedPairs.insert({newChildPair.shadowView.tag, &newChildPair});
}
newIndex++;
}
// Penultimate step: generate Delete instructions for entirely deleted
// subtrees/nodes. We do this here because we need to traverse the entire
// list to make sure that a node was not reparented into an unflattened
// node that occurs *after* it in the hierarchy, due to zIndex ordering.
for (auto& deletionCandidatePair : deletionCandidatePairs) {
if (deletionCandidatePair.first == 0) {
continue;
}
const auto& oldChildPair = *deletionCandidatePair.second;
DEBUG_LOGS({
LOG(ERROR)
<< "Differ Branch 8: Deleting tag/tree that was not in new hierarchy: "
<< oldChildPair
<< (oldChildPair.inOtherTree() ? "(in other tree)" : "")
<< " with parent: [" << parentTag << "] ##"
<< std::hash<ShadowView>{}(oldChildPair.shadowView);
});
// This can happen when the parent is unflattened
if (!oldChildPair.inOtherTree() && oldChildPair.isConcreteView) {
mutationContainer.deleteMutations.push_back(
ShadowViewMutation::DeleteMutation(oldChildPair.shadowView));
auto oldCullingContextCopy =
oldCullingContext.adjustCullingContextIfNeeded(oldChildPair);
// We also have to call the algorithm recursively to clean up the
// entire subtree starting from the removed view.
ViewNodePairScope innerScope{};
auto newGrandChildPairs = sliceChildShadowNodeViewPairsFromViewNodePair(
oldChildPair, innerScope, false, oldCullingContextCopy);
calculateShadowViewMutations(
innerScope,
mutationContainer.destructiveDownwardMutations,
oldChildPair.shadowView.tag,
std::move(newGrandChildPairs),
{},
oldCullingContextCopy,
newCullingContext);
}
}
// Final step: generate Create instructions for entirely new
// subtrees/nodes that are not the result of flattening or unflattening.
for (auto& newInsertedPair : newInsertedPairs) {
// Erased elements of a TinyMap will have a Tag/key of 0 - skip those
// These *should* be removed by the map; there are currently no KNOWN
// cases where TinyMap will do the wrong thing, but there are not yet
// any unit tests explicitly for TinyMap, so this is safer for now.
if (newInsertedPair.first == 0) {
continue;
}
const auto& newChildPair = *newInsertedPair.second;
DEBUG_LOGS({
LOG(ERROR)
<< "Differ Branch 9: Inserting tag/tree that was not in old hierarchy: "
<< newChildPair
<< (newChildPair.inOtherTree() ? "(in other tree)" : "")
<< " with parent: [" << parentTag << "]";
});
if (!newChildPair.isConcreteView) {
continue;
}
if (newChildPair.inOtherTree()) {
continue;
}
mutationContainer.createMutations.push_back(
ShadowViewMutation::CreateMutation(newChildPair.shadowView));
auto newCullingContextCopy =
newCullingContext.adjustCullingContextIfNeeded(newChildPair);
ViewNodePairScope innerScope{};
calculateShadowViewMutations(
innerScope,
mutationContainer.downwardMutations,
newChildPair.shadowView.tag,
{},
sliceChildShadowNodeViewPairsFromViewNodePair(
newChildPair, innerScope, false, newCullingContextCopy),
oldCullingContext,
newCullingContextCopy);
}
}
// All mutations in an optimal order:
std::move(
mutationContainer.destructiveDownwardMutations.begin(),
mutationContainer.destructiveDownwardMutations.end(),
std::back_inserter(mutations));
std::move(
mutationContainer.updateMutations.begin(),
mutationContainer.updateMutations.end(),
std::back_inserter(mutations));
std::move(
mutationContainer.removeMutations.rbegin(),
mutationContainer.removeMutations.rend(),
std::back_inserter(mutations));
std::move(
mutationContainer.deleteMutations.begin(),
mutationContainer.deleteMutations.end(),
std::back_inserter(mutations));
std::move(
mutationContainer.createMutations.begin(),
mutationContainer.createMutations.end(),
std::back_inserter(mutations));
std::move(
mutationContainer.downwardMutations.begin(),
mutationContainer.downwardMutations.end(),
std::back_inserter(mutations));
std::move(
mutationContainer.insertMutations.begin(),
mutationContainer.insertMutations.end(),
std::back_inserter(mutations));
}
ShadowViewMutation::List calculateShadowViewMutations(
const ShadowNode& oldRootShadowNode,
const ShadowNode& newRootShadowNode) {
TraceSection s("calculateShadowViewMutations");
// Root shadow nodes must be belong the same family.
react_native_assert(
ShadowNode::sameFamily(oldRootShadowNode, newRootShadowNode));
// See explanation of scope in Differentiator.h.
ViewNodePairScope viewNodePairScope{};
ViewNodePairScope innerViewNodePairScope{};
auto mutations = ShadowViewMutation::List{};
mutations.reserve(256);
auto oldRootShadowView = ShadowView(oldRootShadowNode);
auto newRootShadowView = ShadowView(newRootShadowNode);
if (oldRootShadowView != newRootShadowView) {
mutations.push_back(ShadowViewMutation::UpdateMutation(
oldRootShadowView, newRootShadowView, {}));
}
auto sliceOne = sliceChildShadowNodeViewPairs(
ShadowViewNodePair{.shadowNode = &oldRootShadowNode},
viewNodePairScope,
false /* allowFlattened */,
{} /* layoutOffset */,
{} /* cullingContext */);
auto sliceTwo = sliceChildShadowNodeViewPairs(
ShadowViewNodePair{.shadowNode = &newRootShadowNode},
viewNodePairScope,
false /* allowFlattened */,
{} /* layoutOffset */,
{} /* cullingContext */);
calculateShadowViewMutations(
innerViewNodePairScope,
mutations,
oldRootShadowNode.getTag(),
std::move(sliceOne),
std::move(sliceTwo));
DEBUG_LOGS({
LOG(ERROR) << "Differ Completed: " << mutations.size() << " mutations";
for (size_t i = 0; i < mutations.size(); i++) {
auto& mutation = mutations[i];
switch (mutation.type) {
case ShadowViewMutation::Type::Create:
LOG(ERROR) << "[" << i << "] CREATE "
<< mutation.newChildShadowView.tag;
break;
case ShadowViewMutation::Type::Delete:
LOG(ERROR) << "[" << i << "] DELETE "
<< mutation.oldChildShadowView.tag;
break;
case ShadowViewMutation::Type::Insert:
LOG(ERROR) << "[" << i << "] INSERT "
<< mutation.newChildShadowView.tag << " INTO "
<< mutation.parentTag << " @ " << mutation.index;
break;
case ShadowViewMutation::Type::Remove:
LOG(ERROR) << "[" << i << "] REMOVE "
<< mutation.oldChildShadowView.tag << " FROM "
<< mutation.parentTag << " @ " << mutation.index;
break;
case ShadowViewMutation::Type::Update:
LOG(ERROR) << "[" << i << "] UPDATE "
<< mutation.newChildShadowView.tag << " IN "
<< mutation.parentTag;
break;
}
}
});
return mutations;
}
} // namespace facebook::react