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Summary: In general, when an animation is interrupted or completed, we want to forcibly "flush" an update that will make the StubViewTree/mounting layer consistent with the ShadowTree. However, in cases where a conflict creates a second animation and stops the first, we simply updated the "viewPrev" of the second animation and smoothly transition to it. Changelog: [Internal] Reviewed By: sammy-SC Differential Revision: D27407774 fbshipit-source-id: 928363867d8994c9d69c53154a07bda94f954afa