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3a9e14e8a9
Summary: Changelog: [internal] Introduces synchronous access to the runtime from RuntimeScheduler. At the moment, this is not used anywhere. In case RuntimeScheduler isn't defined (controlled by MC), falls back to RuntimeExecutor. Reviewed By: mdvacca Differential Revision: D28024380 fbshipit-source-id: 90be36dd390202540ed51940a4396040f043cd90
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <ReactCommon/RuntimeExecutor.h>
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#include <react/renderer/core/EventBeat.h>
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#include <react/renderer/runtimescheduler/RuntimeScheduler.h>
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#include <react/utils/RunLoopObserver.h>
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namespace facebook {
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namespace react {
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/*
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* Event beat associated with main run loop.
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* The callback is always called on the main thread.
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*/
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class SynchronousEventBeat final : public EventBeat,
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public RunLoopObserver::Delegate {
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public:
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SynchronousEventBeat(
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RunLoopObserver::Unique uiRunLoopObserver,
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RuntimeExecutor runtimeExecutor,
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std::shared_ptr<RuntimeScheduler> const &runtimeScheduler);
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void induce() const override;
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#pragma mark - RunLoopObserver::Delegate
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void activityDidChange(
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RunLoopObserver::Delegate const *delegate,
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RunLoopObserver::Activity activity) const noexcept override;
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private:
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void lockExecutorAndBeat() const;
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RunLoopObserver::Unique uiRunLoopObserver_;
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RuntimeExecutor runtimeExecutor_;
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std::shared_ptr<RuntimeScheduler> runtimeScheduler_;
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};
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} // namespace react
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} // namespace facebook
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