Files
react-native/ReactCommon/react/renderer/element/ElementFragment.h
T
Samuel Susla 6db19b036e Introduce Element<>.stateData API
Summary:
Changelog: [Internal]

Previous interface `Element<>.state` wasn't usable because creating ConcreteState  requires ownership of component descriptor and family. Family isn't created until later and it isn't accessible to the caller.

To work around this shortcoming, we create `stateData` rather than state.

Reviewed By: JoshuaGross

Differential Revision: D23028296

fbshipit-source-id: fba35ea8e6986b77379b1dddaa37012f4234f86e
2020-08-10 12:52:22 -07:00

63 lines
1.5 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <functional>
#include <memory>
#include <vector>
#include <react/renderer/core/ShadowNode.h>
namespace facebook {
namespace react {
/*
* This is an implementation detail, do not use it directly.
* A type-erased version of `Element<>`.
* `ElementFragment` carries all information that is stored inside `Element<>`
* in some generalized, type-erased manner.
*/
class ElementFragment final {
public:
using Shared = std::shared_ptr<ElementFragment>;
using List = std::vector<ElementFragment>;
using ListOfShared = std::vector<Shared>;
using ReferenceCallback =
std::function<void(ShadowNode::Unshared const &shadowNode)>;
using FinalizeCallback = std::function<void(ShadowNode &shadowNode)>;
using StateCallback = std::function<StateData::Shared()>;
/*
* ComponentDescriptor part (describes the type)
*/
ComponentHandle componentHandle;
ComponentName componentName;
/*
* ShadowNodeFamily part (describes the family)
*/
Tag tag;
SurfaceId surfaceId;
/*
* ShadowNode part (describes the instance)
*/
Props::Shared props;
List children;
/*
* Other
*/
ReferenceCallback referenceCallback;
FinalizeCallback finalizeCallback;
StateCallback stateCallback;
};
} // namespace react
} // namespace facebook