Files
react-native/ReactCommon/react/renderer/core/EventBeat.h
T
David Vacca 1ae76bf0dd Remove inner folders of react/renderer/core
Summary:
This diff removes the inner folder of react/renderer/core, moving all its files into react/renderer/core

This is necessary to simplify the compilation of Fabric in OSS

More details: https://fb.quip.com/amaRA631DX3K

changelog: [internal] Internal

Reviewed By: fkgozali, JoshuaGross

Differential Revision: D22875854

fbshipit-source-id: e2d969c3ec67eab1bbdc9288e5a4285c740fa944
2020-08-01 13:31:03 -07:00

92 lines
3.0 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <jsi/jsi.h>
#include <atomic>
#include <functional>
#include <memory>
namespace facebook {
namespace react {
/*
* Event Beat serves two interleaving purposes: synchronization of event queues
* and ensuring that event dispatching happens on proper threads.
*/
class EventBeat {
public:
/*
* The concept of `Owner`
* The purpose of `EventBeat` is handling an asynchronous callback to itself
* which is being delivered on some different thread. That brings a challenge
* of ensuring that the `EventBeat` object stays valid during the timeframe of
* callback execution. The concept of Owner helps with that. The owner is a
* shared pointer that retains (probably indirectly) the `EventBeat` object.
* To ensure the correctness of the call, `EventBeat` retains the owner
* (practically creating a retain cycle) during executing the callback. In
* case if the pointer to the owner already null, `EventBeat` skips executing
* the callback. It's impossible to retain itself directly or refer to the
* shared pointer to itself from a constructor. `OwnerBox` is designed to work
* around this issue; it allows to store the pointer later, right after the
* creation of some other object that owns an `EventBeat`.
*/
using Owner = std::weak_ptr<void const>;
struct OwnerBox {
Owner owner;
};
using SharedOwnerBox = std::shared_ptr<OwnerBox>;
using Factory =
std::function<std::unique_ptr<EventBeat>(SharedOwnerBox const &ownerBox)>;
using BeatCallback = std::function<void(jsi::Runtime &runtime)>;
EventBeat(SharedOwnerBox const &ownerBox);
virtual ~EventBeat() = default;
/*
* Communicates to the Beat that a consumer is waiting for the coming beat.
* A consumer must request coming beat after the previous beat happened
* to receive a next coming one.
*/
virtual void request() const;
/*
* Induces the next beat to happen as soon as possible. If the method
* is called on the proper thread, the beat must happen synchronously.
* Subclasses might override this method to implement specific
* out-of-turn beat scheduling.
* Some types of Event Beats do not support inducing, hence the default
* implementation does nothing.
* Receiver might ignore the call if a beat was not requested.
*/
virtual void induce() const;
/*
* Sets the beat callback function.
* The callback is must be called on the proper thread.
*/
void setBeatCallback(const BeatCallback &beatCallback);
protected:
/*
* Should be used by sublasses to send a beat.
* Receiver might ignore the call if a beat was not requested.
*/
void beat(jsi::Runtime &runtime) const;
BeatCallback beatCallback_;
SharedOwnerBox ownerBox_;
mutable std::atomic<bool> isRequested_{false};
};
} // namespace react
} // namespace facebook