Files
react-native/scripts/react-native-xcode.sh
T
Eloy Durán 941bc0ec19 Upstream RN macOS Hermes integration bits (#29748)
Summary:
Microsoft’s RN for macOS fork supports the Hermes engine nowadays https://github.com/microsoft/react-native-macos/pull/473. As a longer term work item, we’ve started moving bits that are not invasive for iOS but _are_ a maintenance burden on us—mostly when merging—upstream. Seeing as this one is a recent addition, it seemed like a good candidate to start with.

As to the actual changes, these include:

* Sharing Android’s Hermes executor with the objc side of the codebase.
* Adding a CocoaPods subspec to build the Hermes inspector source and its dependencies (`Folly/Futures`, `libevent`).
* Adding the bits to the Xcode build phase script that creates the JS bundle for release builds to compile Hermes bytecode and source-maps…
* …coincidentally it turns out that the Xcode build phase script did _not_ by default output source-maps for iOS, which is now fixed too.

All of the Hermes bits are automatically enabled, on macOS, when providing the `hermes-engine-darwin` [npm package](https://www.npmjs.com/package/hermes-engine-darwin) and enabling the Hermes pods.

## Changelog

[General] [Added] - Upstream RN macOS Hermes integration bits

Pull Request resolved: https://github.com/facebook/react-native/pull/29748

Test Plan:
Building RNTester for iOS and Android still works as before.

To test the actual changes themselves, you’ll have to use the macOS target in RNTester in the macOS fork, or create a new application from `master`:

<img width="812" alt="Screenshot 2020-08-18 at 16 55 06" src="https://user-images.githubusercontent.com/2320/90547606-160f6480-e18c-11ea-9a98-edbbaa755800.png">

Reviewed By: TheSavior

Differential Revision: D23304618

Pulled By: fkgozali

fbshipit-source-id: 4ef0e0f60d909f3c59f9cfc87c667189df656a3b
2020-08-27 01:18:33 -07:00

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#!/bin/bash
# Copyright (c) Facebook, Inc. and its affiliates.
#
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
# Bundle React Native app's code and image assets.
# This script is supposed to be invoked as part of Xcode build process
# and relies on environment variables (including PWD) set by Xcode
# Print commands before executing them (useful for troubleshooting)
set -x
DEST=$CONFIGURATION_BUILD_DIR/$UNLOCALIZED_RESOURCES_FOLDER_PATH
# Enables iOS devices to get the IP address of the machine running Metro
if [[ "$CONFIGURATION" = *Debug* && ! "$PLATFORM_NAME" == *simulator ]]; then
for num in 0 1 2 3 4 5 6 7 8; do
IP=$(ipconfig getifaddr en${num})
if [ ! -z "$IP" ]; then
break
fi
done
if [ -z "$IP" ]; then
IP=$(ifconfig | grep 'inet ' | grep -v ' 127.' | grep -v ' 169.254.' |cut -d\ -f2 | awk 'NR==1{print $1}')
fi
echo "$IP" > "$DEST/ip.txt"
fi
if [[ "$SKIP_BUNDLING" ]]; then
echo "SKIP_BUNDLING enabled; skipping."
exit 0;
fi
case "$CONFIGURATION" in
*Debug*)
if [[ "$PLATFORM_NAME" == *simulator ]]; then
if [[ "$FORCE_BUNDLING" ]]; then
echo "FORCE_BUNDLING enabled; continuing to bundle."
else
echo "Skipping bundling in Debug for the Simulator (since the packager bundles for you). Use the FORCE_BUNDLING flag to change this behavior."
exit 0;
fi
else
echo "Bundling for physical device. Use the SKIP_BUNDLING flag to change this behavior."
fi
DEV=true
;;
"")
echo "$0 must be invoked by Xcode"
exit 1
;;
*)
DEV=false
;;
esac
# Setting up a project root was a workaround to enable support for non-standard
# structures, including monorepos. Today, CLI supports that out of the box
# and setting custom `PROJECT_ROOT` only makes it confusing.
#
# As a backwards-compatible change, I am leaving "PROJECT_ROOT" support for those
# who already use it - it is likely a non-breaking removal.
#
# For new users, we default to $PWD - not changing things all.
#
# For context: https://github.com/facebook/react-native/commit/9ccde378b6e6379df61f9d968be6346ca6be7ead#commitcomment-37914902
PROJECT_ROOT=${PROJECT_ROOT:-$PWD}
cd "$PROJECT_ROOT" || exit
# Define NVM_DIR and source the nvm.sh setup script
[ -z "$NVM_DIR" ] && export NVM_DIR="$HOME/.nvm"
# Define entry file
if [[ "$ENTRY_FILE" ]]; then
# Use ENTRY_FILE defined by user
:
elif [[ -s "index.ios.js" ]]; then
ENTRY_FILE=${1:-index.ios.js}
else
ENTRY_FILE=${1:-index.js}
fi
if [[ $DEV != true && ! -f "$ENTRY_FILE" ]]; then
echo "error: Entry file $ENTRY_FILE does not exist. If you use another file as your entry point, pass ENTRY_FILE=myindex.js" >&2
exit 2
fi
if [[ -s "$HOME/.nvm/nvm.sh" ]]; then
. "$HOME/.nvm/nvm.sh"
elif [[ -x "$(command -v brew)" && -s "$(brew --prefix nvm)/nvm.sh" ]]; then
. "$(brew --prefix nvm)/nvm.sh"
fi
# Set up the nodenv node version manager if present
if [[ -x "$HOME/.nodenv/bin/nodenv" ]]; then
eval "$("$HOME/.nodenv/bin/nodenv" init -)"
elif [[ -x "$(command -v brew)" && -x "$(brew --prefix nodenv)/bin/nodenv" ]]; then
eval "$("$(brew --prefix nodenv)/bin/nodenv" init -)"
fi
# Set up the ndenv of anyenv if preset
if [[ ! -x node && -d ${HOME}/.anyenv/bin ]]; then
export PATH=${HOME}/.anyenv/bin:${PATH}
if [[ "$(anyenv envs | grep -c ndenv )" -eq 1 ]]; then
eval "$(anyenv init -)"
fi
fi
# Path to react-native folder inside node_modules
REACT_NATIVE_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
# check and assign NODE_BINARY env
# shellcheck source=/dev/null
source "$REACT_NATIVE_DIR/scripts/node-binary.sh"
[ -z "$NODE_ARGS" ] && export NODE_ARGS=""
[ -z "$CLI_PATH" ] && export CLI_PATH="$REACT_NATIVE_DIR/cli.js"
[ -z "$BUNDLE_COMMAND" ] && BUNDLE_COMMAND="bundle"
[ -z "$HERMES_PATH" ] && HERMES_PATH="$PROJECT_ROOT/node_modules/hermes-engine-darwin/destroot/bin/hermesc"
[ -z "$COMPOSE_SOURCEMAP_PATH" ] && COMPOSE_SOURCEMAP_PATH="$REACT_NATIVE_DIR/scripts/compose-source-maps.js"
if [[ -z "$BUNDLE_CONFIG" ]]; then
CONFIG_ARG=""
else
CONFIG_ARG="--config $BUNDLE_CONFIG"
fi
BUNDLE_FILE="$CONFIGURATION_BUILD_DIR/main.jsbundle"
EXTRA_ARGS=
case "$PLATFORM_NAME" in
"macosx")
BUNDLE_PLATFORM="macos"
;;
*)
BUNDLE_PLATFORM="ios"
;;
esac
USE_HERMES=
if [[ "$BUNDLE_PLATFORM" == "macos" && -f "$HERMES_PATH" ]]; then
USE_HERMES=true
fi
EMIT_SOURCEMAP=
if [[ ! -z "$SOURCEMAP_FILE" ]]; then
EMIT_SOURCEMAP=true
fi
PACKAGER_SOURCEMAP_FILE=
if [[ $EMIT_SOURCEMAP == true ]]; then
if [[ $USE_HERMES == true ]]; then
PACKAGER_SOURCEMAP_FILE="$CONFIGURATION_BUILD_DIR/$(basename $SOURCEMAP_FILE)"
else
PACKAGER_SOURCEMAP_FILE="$SOURCEMAP_FILE"
fi
EXTRA_ARGS="$EXTRA_ARGS --sourcemap-output $PACKAGER_SOURCEMAP_FILE"
fi
"$NODE_BINARY" $NODE_ARGS "$CLI_PATH" $BUNDLE_COMMAND \
$CONFIG_ARG \
--entry-file "$ENTRY_FILE" \
--platform "$BUNDLE_PLATFORM" \
--dev $DEV \
--reset-cache \
--bundle-output "$BUNDLE_FILE" \
--assets-dest "$DEST" \
$EXTRA_ARGS \
$EXTRA_PACKAGER_ARGS
if [[ $USE_HERMES != true ]]; then
mv "$BUNDLE_FILE" "$DEST/"
BUNDLE_FILE="$DEST/main.jsbundle"
else
EXTRA_COMPILER_ARGS=
if [[ $DEV == true ]]; then
EXTRA_COMPILER_ARGS=-Og
else
EXTRA_COMPILER_ARGS=-O
fi
if [[ $EMIT_SOURCEMAP == true ]]; then
EXTRA_COMPILER_ARGS="$EXTRA_COMPILER_ARGS -output-source-map"
fi
HBC_FILE="$CONFIGURATION_BUILD_DIR/$(basename $BUNDLE_FILE)"
"$HERMES_PATH" -emit-binary $EXTRA_COMPILER_ARGS -out "$HBC_FILE" "$BUNDLE_FILE"
mv "$HBC_FILE" "$DEST/"
BUNDLE_FILE="$DEST/main.jsbundle"
if [[ $EMIT_SOURCEMAP == true ]]; then
HBC_SOURCEMAP_FILE="$HBC_FILE.map"
"$NODE_BINARY" "$COMPOSE_SOURCEMAP_PATH" "$PACKAGER_SOURCEMAP_FILE" "$HBC_SOURCEMAP_FILE" -o "$SOURCEMAP_FILE"
fi
fi
if [[ $DEV != true && ! -f "$BUNDLE_FILE" ]]; then
echo "error: File $BUNDLE_FILE does not exist. This must be a bug with" >&2
echo "React Native, please report it here: https://github.com/facebook/react-native/issues"
exit 2
fi