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8bd3edec88
Reviewed By: aaronabramov Differential Revision: D33367752 fbshipit-source-id: 4ce94d184485e5ee0a62cf67ad2d3ba16e285c8f
86 lines
2.9 KiB
Java
86 lines
2.9 KiB
Java
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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package com.facebook.react.uimanager;
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import androidx.annotation.Nullable;
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import com.facebook.common.logging.FLog;
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import com.facebook.react.bridge.ReadableMap;
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import com.facebook.react.bridge.WritableMap;
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/**
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* This is a helper base class for ViewGroups that use Fabric State.
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*
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* <p>Reason to use this: UpdateState calls from the View layer to the Fabric core can fail, and
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* optionally Fabric will call a "failure callback" if that happens. This class abstracts that and
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* makes it easier ensure that State in Fabric is always up-to-date.
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*
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* <p>1. Whenever ViewManager.updateState is called, call View.setStateWrapper. 2. Instead of
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* calling StateWrapper.updateState directly, call View.setState and it will automatically keep
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* retrying the UpdateState call until it succeeds; or you call setState again; or the View layer is
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* updated with a newer StateWrapper.
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*/
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public class FabricViewStateManager {
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private static final String TAG = "FabricViewStateManager";
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public interface HasFabricViewStateManager {
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FabricViewStateManager getFabricViewStateManager();
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}
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public interface StateUpdateCallback {
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WritableMap getStateUpdate();
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}
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@Nullable private StateWrapper mStateWrapper = null;
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public void setStateWrapper(StateWrapper stateWrapper) {
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mStateWrapper = stateWrapper;
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}
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public boolean hasStateWrapper() {
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return mStateWrapper != null;
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}
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private void setState(
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@Nullable final StateWrapper stateWrapper,
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final StateUpdateCallback stateUpdateCallback,
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final int numTries) {
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// The StateWrapper will change, breaking the async loop, whenever the UpdateState MountItem
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// is executed.
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// The caller is responsible for detecting if data is up-to-date, and doing nothing, or
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// detecting if state is stale and calling setState again.
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if (stateWrapper == null) {
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FLog.e(TAG, "setState called without a StateWrapper");
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return;
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}
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if (stateWrapper != mStateWrapper) {
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return;
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}
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// We bail out after an arbitrary number of tries. In practice this should never go higher
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// than 2 or 3, but there's nothing guaranteeing that.
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if (numTries > 60) {
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return;
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}
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@Nullable WritableMap stateUpdate = stateUpdateCallback.getStateUpdate();
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if (stateUpdate == null) {
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return;
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}
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// TODO: State update cannot fail; remove `failureRunnable` and custom retrying logic.
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stateWrapper.updateState(stateUpdate);
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}
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public void setState(final StateUpdateCallback stateUpdateCallback) {
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setState(mStateWrapper, stateUpdateCallback, 0);
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}
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public @Nullable ReadableMap getStateData() {
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return mStateWrapper != null ? mStateWrapper.getStateData() : null;
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}
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}
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