Files
react-native/ReactCommon/react/renderer/mounting/ShadowView.h
T
Joshua Gross 7131791ab1 Differ: dedupe more code in main differ loop
Summary:
I am deduping a duplicated block, and adding comments to explain when we create INSERT/REMOVE mutations immediately and when we defer creation.

Theoretically the ordering of mutations will be more consistent now, which ~shouldn't matter, but is probably a decent property to have. In particular, before, in some cases
both of these orderings were possible in various scenarios:

```
INSERT X -> Y
INSERT Y -> Z
```

and

```
INSERT Y -> Z
INSERT X -> Y
```

Both of those are fine/correct/won't cause issues on any known platforms. But now, at least for the two cases touched here, only this ordering will be produced:

```
INSERT Y -> Z
INSERT X -> Y
```

meaning we build the tree from the bottom-up (the "bottom" being the root) and do out-of-order inserts less frequently.

Again, the biggest part of this diff should be readability/refactoring/de-duplicating logic, but more consistent orderings is a nice-to-have.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D28017926

fbshipit-source-id: 5941588d0c8bba8b0df7d0084d5d198f4b7c2427
2021-04-27 09:38:43 -07:00

146 lines
3.8 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <better/small_vector.h>
#include <folly/Hash.h>
#include <react/renderer/core/EventEmitter.h>
#include <react/renderer/core/LayoutMetrics.h>
#include <react/renderer/core/Props.h>
#include <react/renderer/core/ReactPrimitives.h>
#include <react/renderer/core/ShadowNode.h>
#include <react/renderer/debug/flags.h>
namespace facebook {
namespace react {
/*
* Describes a view that can be mounted.
* This is exposed to the mounting layer.
*/
struct ShadowView final {
ShadowView() = default;
ShadowView(ShadowView const &shadowView) = default;
ShadowView(ShadowView &&shadowView) noexcept = default;
/*
* Constructs a `ShadowView` from given `ShadowNode`.
*/
explicit ShadowView(ShadowNode const &shadowNode);
ShadowView &operator=(ShadowView const &other) = default;
ShadowView &operator=(ShadowView &&other) = default;
bool operator==(ShadowView const &rhs) const;
bool operator!=(ShadowView const &rhs) const;
ComponentName componentName{};
ComponentHandle componentHandle{};
SurfaceId surfaceId{};
Tag tag{};
Props::Shared props{};
EventEmitter::Shared eventEmitter{};
LayoutMetrics layoutMetrics{EmptyLayoutMetrics};
State::Shared state{};
};
#if RN_DEBUG_STRING_CONVERTIBLE
std::string getDebugName(ShadowView const &object);
std::vector<DebugStringConvertibleObject> getDebugProps(
ShadowView const &object,
DebugStringConvertibleOptions options);
#endif
/*
* Describes pair of a `ShadowView` and a `ShadowNode`.
* This is not exposed to the mounting layer.
*
*/
struct ShadowViewNodePair final {
using NonOwningList = better::
small_vector<ShadowViewNodePair *, kShadowNodeChildrenSmallVectorSize>;
using OwningList = better::
small_vector<ShadowViewNodePair, kShadowNodeChildrenSmallVectorSize>;
ShadowView shadowView;
ShadowNode const *shadowNode;
bool flattened{false};
bool isConcreteView{true};
Point contextOrigin{0, 0};
size_t mountIndex{0};
/**
* This is nullptr unless `inOtherTree` is set to true.
* We rely on this only for marginal cases. TODO: could we
* rely on this more heavily to simplify the diffing algorithm
* overall?
*/
mutable ShadowViewNodePair const *otherTreePair{nullptr};
/*
* The stored pointer to `ShadowNode` represents an identity of the pair.
*/
bool operator==(const ShadowViewNodePair &rhs) const;
bool operator!=(const ShadowViewNodePair &rhs) const;
bool inOtherTree() const {
return this->otherTreePair != nullptr;
}
};
/*
* Describes pair of a `ShadowView` and a `ShadowNode`.
* This is not exposed to the mounting layer.
*
*/
struct ShadowViewNodePairLegacy final {
using OwningList = better::small_vector<
ShadowViewNodePairLegacy,
kShadowNodeChildrenSmallVectorSize>;
ShadowView shadowView;
ShadowNode const *shadowNode;
bool flattened{false};
bool isConcreteView{true};
size_t mountIndex{0};
bool inOtherTree{false};
/*
* The stored pointer to `ShadowNode` represents an identity of the pair.
*/
bool operator==(const ShadowViewNodePairLegacy &rhs) const;
bool operator!=(const ShadowViewNodePairLegacy &rhs) const;
};
} // namespace react
} // namespace facebook
namespace std {
template <>
struct hash<facebook::react::ShadowView> {
size_t operator()(const facebook::react::ShadowView &shadowView) const {
return folly::hash::hash_combine(
0,
shadowView.surfaceId,
shadowView.componentHandle,
shadowView.tag,
shadowView.props,
shadowView.eventEmitter,
shadowView.layoutMetrics,
shadowView.state);
}
};
} // namespace std