Files
react-native/ReactCommon/react/renderer/core/EventDispatcher.cpp
T
Samuel Susla 6468c0a658 Prevent copy of shared_ptr in EventQueue::enqueueEvent
Summary:
Changelog: [internal]

Prevent unnecessary copy of  `RawEvent::eventTarget` which is `shared_ptr` inside `EventQueue::enqueueEvent` by passing in rvalue.

Reviewed By: JoshuaGross

Differential Revision: D28323219

fbshipit-source-id: 7f62e17df5c4264a15adf58f6142155a76de7aae
2021-05-10 16:01:03 -07:00

72 lines
2.2 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "EventDispatcher.h"
#include <react/renderer/core/StateUpdate.h>
#include "BatchedEventQueue.h"
#include "RawEvent.h"
#include "UnbatchedEventQueue.h"
namespace facebook {
namespace react {
EventDispatcher::EventDispatcher(
EventPipe const &eventPipe,
StatePipe const &statePipe,
EventBeat::Factory const &synchonousEventBeatFactory,
EventBeat::Factory const &asynchonousEventBeatFactory,
EventBeat::SharedOwnerBox const &ownerBox)
: synchronousUnbatchedQueue_(std::make_unique<UnbatchedEventQueue>(
eventPipe,
statePipe,
synchonousEventBeatFactory(ownerBox))),
synchronousBatchedQueue_(std::make_unique<BatchedEventQueue>(
eventPipe,
statePipe,
synchonousEventBeatFactory(ownerBox))),
asynchronousUnbatchedQueue_(std::make_unique<UnbatchedEventQueue>(
eventPipe,
statePipe,
asynchonousEventBeatFactory(ownerBox))),
asynchronousBatchedQueue_(std::make_unique<BatchedEventQueue>(
eventPipe,
statePipe,
asynchonousEventBeatFactory(ownerBox))) {}
void EventDispatcher::dispatchEvent(RawEvent &&rawEvent, EventPriority priority)
const {
getEventQueue(priority).enqueueEvent(std::move(rawEvent));
}
void EventDispatcher::dispatchStateUpdate(
StateUpdate &&stateUpdate,
EventPriority priority) const {
getEventQueue(priority).enqueueStateUpdate(std::move(stateUpdate));
}
void EventDispatcher::dispatchUniqueEvent(RawEvent &&rawEvent) const {
asynchronousBatchedQueue_->enqueueUniqueEvent(std::move(rawEvent));
}
const EventQueue &EventDispatcher::getEventQueue(EventPriority priority) const {
switch (priority) {
case EventPriority::SynchronousUnbatched:
return *synchronousUnbatchedQueue_;
case EventPriority::SynchronousBatched:
return *synchronousBatchedQueue_;
case EventPriority::AsynchronousUnbatched:
return *asynchronousUnbatchedQueue_;
case EventPriority::AsynchronousBatched:
return *asynchronousBatchedQueue_;
}
}
} // namespace react
} // namespace facebook