Files
react-native/ReactAndroid/src/main/java/com/facebook/react/animated/DecayAnimation.java
T
Héctor Ramos 1151c096da Update copyright headers to yearless format
Summary: This change drops the year from the copyright headers and the LICENSE file.

Reviewed By: yungsters

Differential Revision: D9727774

fbshipit-source-id: df4fc1e4390733fe774b1a160dd41b4a3d83302a
2018-09-11 15:33:07 -07:00

77 lines
2.4 KiB
Java

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
package com.facebook.react.animated;
import com.facebook.react.bridge.ReadableMap;
/**
* Implementation of {@link AnimationDriver} providing support for decay animations. The
* implementation is copied from the JS version in {@code AnimatedImplementation.js}.
*/
public class DecayAnimation extends AnimationDriver {
private final double mVelocity;
private double mDeceleration;
private long mStartFrameTimeMillis;
private double mFromValue;
private double mLastValue;
private int mIterations;
private int mCurrentLoop;
public DecayAnimation(ReadableMap config) {
mVelocity = config.getDouble("velocity"); // initial velocity
resetConfig(config);
}
@Override
public void resetConfig(ReadableMap config) {
mDeceleration = config.getDouble("deceleration");
mIterations = config.hasKey("iterations") ? config.getInt("iterations") : 1;
mCurrentLoop = 1;
mHasFinished = mIterations == 0;
mStartFrameTimeMillis = -1;
mFromValue = 0;
mLastValue = 0;
}
@Override
public void runAnimationStep(long frameTimeNanos) {
long frameTimeMillis = frameTimeNanos / 1000000;
if (mStartFrameTimeMillis == -1) {
// since this is the first animation step, consider the start to be on the previous frame
mStartFrameTimeMillis = frameTimeMillis - 16;
if (mFromValue == mLastValue) { // first iteration, assign mFromValue based on mAnimatedValue
mFromValue = mAnimatedValue.mValue;
} else { // not the first iteration, reset mAnimatedValue based on mFromValue
mAnimatedValue.mValue = mFromValue;
}
mLastValue = mAnimatedValue.mValue;
}
final double value = mFromValue +
(mVelocity / (1 - mDeceleration)) *
(1 - Math.exp(-(1 - mDeceleration) * (frameTimeMillis - mStartFrameTimeMillis)));
if (Math.abs(mLastValue - value) < 0.1) {
if (mIterations == -1 || mCurrentLoop < mIterations) { // looping animation, return to start
// set mStartFrameTimeMillis to -1 to reset instance variables on the next runAnimationStep
mStartFrameTimeMillis = -1;
mCurrentLoop++;
} else { // animation has completed
mHasFinished = true;
return;
}
}
mLastValue = value;
mAnimatedValue.mValue = value;
}
}