Files
react-native/ReactCommon/react/renderer/core/EventEmitter.cpp
T
Andrew Coates 4d87d8c6b2 Fix various c++ warnings (#31399)
Summary:
react-native-windows runs with a more strict set of warnings as errors.  This fixes a bunch of warnings being hit while compiling core react-native code as part of react-native-windows.  In particular warnings about mismatched signed/unsigned comparisons, lossy conversions, and variable names that conflict with names in outer scopes (yoga has a global for `leading` and `trailing` that conflicts with some local variable names)

## Changelog

[Internal] [Fixed] - Fix various C++ warnings

Pull Request resolved: https://github.com/facebook/react-native/pull/31399

Test Plan: I've run these changes in react-native-windows. -- Shouldn't have any functionality difference.

Reviewed By: sammy-SC

Differential Revision: D28290188

Pulled By: rozele

fbshipit-source-id: 2f7cf87f58d73a3f43510ac888dbcb9ab177d134
2021-05-12 12:35:33 -07:00

119 lines
3.2 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "EventEmitter.h"
#include <folly/dynamic.h>
#include <jsi/JSIDynamic.h>
#include <jsi/jsi.h>
#include <react/renderer/debug/SystraceSection.h>
#include "RawEvent.h"
namespace facebook {
namespace react {
// TODO(T29874519): Get rid of "top" prefix once and for all.
/*
* Capitalizes the first letter of the event type and adds "top" prefix if
* necessary (e.g. "layout" becames "topLayout").
*/
static std::string normalizeEventType(const std::string &type) {
auto prefixedType = type;
if (type.find("top", 0) != 0) {
prefixedType.insert(0, "top");
prefixedType[3] = static_cast<char>(toupper(prefixedType[3]));
}
return prefixedType;
}
std::mutex &EventEmitter::DispatchMutex() {
static std::mutex mutex;
return mutex;
}
ValueFactory EventEmitter::defaultPayloadFactory() {
static auto payloadFactory =
ValueFactory{[](jsi::Runtime &runtime) { return jsi::Object(runtime); }};
return payloadFactory;
}
EventEmitter::EventEmitter(
SharedEventTarget eventTarget,
Tag tag,
EventDispatcher::Weak eventDispatcher)
: eventTarget_(std::move(eventTarget)),
eventDispatcher_(std::move(eventDispatcher)) {}
void EventEmitter::dispatchEvent(
const std::string &type,
const folly::dynamic &payload,
EventPriority priority) const {
dispatchEvent(
type,
[payload](jsi::Runtime &runtime) {
return valueFromDynamic(runtime, payload);
},
priority);
}
void EventEmitter::dispatchEvent(
const std::string &type,
const ValueFactory &payloadFactory,
EventPriority priority) const {
SystraceSection s("EventEmitter::dispatchEvent");
auto eventDispatcher = eventDispatcher_.lock();
if (!eventDispatcher) {
return;
}
eventDispatcher->dispatchEvent(
RawEvent(normalizeEventType(type), payloadFactory, eventTarget_),
priority);
}
void EventEmitter::dispatchUniqueEvent(
const std::string &type,
const ValueFactory &payloadFactory) const {
SystraceSection s("EventEmitter::dispatchUniqueEvent");
auto eventDispatcher = eventDispatcher_.lock();
if (!eventDispatcher) {
return;
}
eventDispatcher->dispatchUniqueEvent(
RawEvent(normalizeEventType(type), payloadFactory, eventTarget_));
}
void EventEmitter::setEnabled(bool enabled) const {
enableCounter_ += enabled ? 1 : -1;
bool shouldBeEnabled = enableCounter_ > 0;
if (isEnabled_ != shouldBeEnabled) {
isEnabled_ = shouldBeEnabled;
if (eventTarget_) {
eventTarget_->setEnabled(isEnabled_);
}
}
// Note: Initially, the state of `eventTarget_` and the value `enableCounter_`
// is mismatched intentionally (it's `non-null` and `0` accordingly). We need
// this to support an initial nebula state where the event target must be
// retained without any associated mounted node.
bool shouldBeRetained = enableCounter_ > 0;
if (shouldBeRetained != (eventTarget_ != nullptr)) {
if (!shouldBeRetained) {
eventTarget_.reset();
}
}
}
} // namespace react
} // namespace facebook