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Summary: This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice Script: P137350694 changelog: [internal] internal refactor Reviewed By: fkgozali Differential Revision: D22852139 fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <limits>
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#include <react/renderer/components/text/BaseTextShadowNode.h>
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#include <react/renderer/components/text/TextProps.h>
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#include <react/renderer/components/view/ViewEventEmitter.h>
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#include <react/renderer/core/ConcreteShadowNode.h>
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namespace facebook {
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namespace react {
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extern const char TextComponentName[];
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using TextEventEmitter = TouchEventEmitter;
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class TextShadowNode : public ConcreteShadowNode<
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TextComponentName,
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ShadowNode,
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TextProps,
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TextEventEmitter>,
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public BaseTextShadowNode {
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public:
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static ShadowNodeTraits BaseTraits() {
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auto traits = ConcreteShadowNode::BaseTraits();
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#ifdef ANDROID
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traits.set(ShadowNodeTraits::Trait::FormsView);
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#endif
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return traits;
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}
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using ConcreteShadowNode::ConcreteShadowNode;
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#ifdef ANDROID
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using BaseShadowNode = ConcreteShadowNode<
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TextComponentName,
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ShadowNode,
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TextProps,
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TextEventEmitter>;
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TextShadowNode(
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ShadowNodeFragment const &fragment,
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ShadowNodeFamily::Shared const &family,
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ShadowNodeTraits traits)
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: BaseShadowNode(fragment, family, traits), BaseTextShadowNode() {
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orderIndex_ = std::numeric_limits<decltype(orderIndex_)>::max();
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}
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#endif
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};
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} // namespace react
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} // namespace facebook
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