Files
react-native/ReactCommon/react/renderer/core/EventDispatcher.h
T
Nicola Corti e51e19ecc1 Add event listeners to Scheduler
Summary:
Minimal set of changes to intercept events in external modules. Current intended use-case is for Reanimated to handle events for the Animated properties.

Changelog: [Added] Add listeners to allow intercepting events in C++ core.

Reviewed By: cipolleschi

Differential Revision: D35312534

fbshipit-source-id: ec924b57fd0c0dabf7be7b886dbef23bf3170d6c
2022-04-26 05:11:05 -07:00

81 lines
2.4 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/renderer/core/BatchedEventQueue.h>
#include <react/renderer/core/EventBeat.h>
#include <react/renderer/core/EventListener.h>
#include <react/renderer/core/EventPriority.h>
#include <react/renderer/core/EventQueueProcessor.h>
#include <react/renderer/core/StateUpdate.h>
#include <react/renderer/core/UnbatchedEventQueue.h>
namespace facebook {
namespace react {
struct RawEvent;
/*
* Represents event-delivery infrastructure.
* Particular `EventEmitter` clases use this for sending events.
*/
class EventDispatcher {
public:
using Shared = std::shared_ptr<EventDispatcher const>;
using Weak = std::weak_ptr<EventDispatcher const>;
EventDispatcher(
EventQueueProcessor const &eventProcessor,
EventBeat::Factory const &synchonousEventBeatFactory,
EventBeat::Factory const &asynchonousEventBeatFactory,
EventBeat::SharedOwnerBox const &ownerBox);
/*
* Dispatches a raw event with given priority using event-delivery pipe.
*/
void dispatchEvent(RawEvent &&rawEvent, EventPriority priority) const;
/*
* Dispatches a raw event with asynchronous batched priority. Before the
* dispatch we make sure that no other RawEvent of same type and same target
* is on the queue.
*/
void dispatchUniqueEvent(RawEvent &&rawEvent) const;
/*
* Dispatches a state update with given priority.
*/
void dispatchStateUpdate(StateUpdate &&stateUpdate, EventPriority priority)
const;
#pragma mark - Event listeners
/*
* Adds provided event listener to the event dispatcher.
*/
void addListener(const std::shared_ptr<EventListener const> &listener) const;
/*
* Removes provided event listener to the event dispatcher.
*/
void removeListener(
const std::shared_ptr<EventListener const> &listener) const;
private:
EventQueue const &getEventQueue(EventPriority priority) const;
std::unique_ptr<UnbatchedEventQueue> synchronousUnbatchedQueue_;
std::unique_ptr<BatchedEventQueue> synchronousBatchedQueue_;
std::unique_ptr<UnbatchedEventQueue> asynchronousUnbatchedQueue_;
std::unique_ptr<BatchedEventQueue> asynchronousBatchedQueue_;
mutable EventListenerContainer eventListeners_;
};
} // namespace react
} // namespace facebook