Files
react-native/ReactCommon/react/renderer/core/ConcreteComponentDescriptor.h
T
Ruslan Shestopalyuk 9864586b21 Factor out feature flags for RN Fabric core
Summary:
A follow up to D38708718 (https://github.com/facebook/react-native/commit/403fea25f65a38f4b4d8e0edcf89741b29e62059) review, this factors feature flags for Fabric core code into a separate file, `CoreFeatures`.

Keeping them together is arguably better for maintenance and makes code easier to reason about.

Changelog: [Internal]

Reviewed By: sammy-SC

Differential Revision: D40007784

fbshipit-source-id: 1885d5d6200575c6015f063d8b05813b18b47ffb
2022-10-03 05:38:31 -07:00

218 lines
7.3 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <functional>
#include <memory>
#include <react/debug/react_native_assert.h>
#include <react/renderer/components/view/ViewPropsInterpolation.h>
#include <react/renderer/core/ComponentDescriptor.h>
#include <react/renderer/core/CoreFeatures.h>
#include <react/renderer/core/EventDispatcher.h>
#include <react/renderer/core/Props.h>
#include <react/renderer/core/PropsParserContext.h>
#include <react/renderer/core/ShadowNode.h>
#include <react/renderer/core/ShadowNodeFragment.h>
#include <react/renderer/core/State.h>
#include <react/renderer/graphics/Float.h>
namespace facebook {
namespace react {
/*
* Default template-based implementation of ComponentDescriptor.
* Use your `ShadowNode` type as a template argument and override any methods
* if necessary.
*/
template <typename ShadowNodeT>
class ConcreteComponentDescriptor : public ComponentDescriptor {
static_assert(
std::is_base_of<ShadowNode, ShadowNodeT>::value,
"ShadowNodeT must be a descendant of ShadowNode");
using SharedShadowNodeT = std::shared_ptr<const ShadowNodeT>;
public:
using ConcreteShadowNode = ShadowNodeT;
using ConcreteProps = typename ShadowNodeT::ConcreteProps;
using SharedConcreteProps = typename ShadowNodeT::SharedConcreteProps;
using ConcreteEventEmitter = typename ShadowNodeT::ConcreteEventEmitter;
using SharedConcreteEventEmitter =
typename ShadowNodeT::SharedConcreteEventEmitter;
using ConcreteState = typename ShadowNodeT::ConcreteState;
using ConcreteStateData = typename ShadowNodeT::ConcreteState::Data;
ConcreteComponentDescriptor(ComponentDescriptorParameters const &parameters)
: ComponentDescriptor(parameters) {
rawPropsParser_.prepare<ConcreteProps>();
}
ComponentHandle getComponentHandle() const override {
return ShadowNodeT::Handle();
}
ComponentName getComponentName() const override {
return ShadowNodeT::Name();
}
ShadowNodeTraits getTraits() const override {
return ShadowNodeT::BaseTraits();
}
ShadowNode::Shared createShadowNode(
const ShadowNodeFragment &fragment,
ShadowNodeFamily::Shared const &family) const override {
auto shadowNode =
std::make_shared<ShadowNodeT>(fragment, family, getTraits());
adopt(shadowNode);
return shadowNode;
}
ShadowNode::Unshared cloneShadowNode(
const ShadowNode &sourceShadowNode,
const ShadowNodeFragment &fragment) const override {
auto shadowNode = std::make_shared<ShadowNodeT>(sourceShadowNode, fragment);
adopt(shadowNode);
return shadowNode;
}
void appendChild(
const ShadowNode::Shared &parentShadowNode,
const ShadowNode::Shared &childShadowNode) const override {
auto concreteParentShadowNode =
std::static_pointer_cast<const ShadowNodeT>(parentShadowNode);
auto concreteNonConstParentShadowNode =
std::const_pointer_cast<ShadowNodeT>(concreteParentShadowNode);
concreteNonConstParentShadowNode->appendChild(childShadowNode);
}
virtual Props::Shared cloneProps(
const PropsParserContext &context,
const Props::Shared &props,
const RawProps &rawProps) const override {
// Optimization:
// Quite often nodes are constructed with default/empty props: the base
// `props` object is `null` (there no base because it's not cloning) and the
// `rawProps` is empty. In this case, we can return the default props object
// of a concrete type entirely bypassing parsing.
if (!props && rawProps.isEmpty()) {
return ShadowNodeT::defaultSharedProps();
}
rawProps.parse(rawPropsParser_, context);
// Call old-style constructor
auto shadowNodeProps = ShadowNodeT::Props(context, rawProps, props);
// Use the new-style iterator
// Note that we just check if `Props` has this flag set, no matter
// the type of ShadowNode; it acts as the single global flag.
if (CoreFeatures::enablePropIteratorSetter) {
rawProps.iterateOverValues([&](RawPropsPropNameHash hash,
const char *propName,
RawValue const &fn) {
shadowNodeProps.get()->setProp(context, hash, propName, fn);
});
}
return shadowNodeProps;
};
Props::Shared interpolateProps(
const PropsParserContext &context,
Float animationProgress,
const Props::Shared &props,
const Props::Shared &newProps) const override {
#ifdef ANDROID
// On Android only, the merged props should have the same RawProps as the
// final props struct
Props::Shared interpolatedPropsShared =
(newProps != nullptr ? cloneProps(context, newProps, newProps->rawProps)
: cloneProps(context, newProps, {}));
#else
Props::Shared interpolatedPropsShared = cloneProps(context, newProps, {});
#endif
if (ConcreteShadowNode::BaseTraits().check(
ShadowNodeTraits::Trait::ViewKind)) {
interpolateViewProps(
animationProgress, props, newProps, interpolatedPropsShared);
}
return interpolatedPropsShared;
};
virtual State::Shared createInitialState(
ShadowNodeFragment const &fragment,
ShadowNodeFamily::Shared const &family) const override {
if (std::is_same<ConcreteStateData, StateData>::value) {
// Default case: Returning `null` for nodes that don't use `State`.
return nullptr;
}
return std::make_shared<ConcreteState>(
std::make_shared<ConcreteStateData const>(
ConcreteShadowNode::initialStateData(
fragment, ShadowNodeFamilyFragment::build(*family), *this)),
family);
}
virtual State::Shared createState(
ShadowNodeFamily const &family,
StateData::Shared const &data) const override {
if (std::is_same<ConcreteStateData, StateData>::value) {
// Default case: Returning `null` for nodes that don't use `State`.
return nullptr;
}
react_native_assert(data && "Provided `data` is nullptr.");
return std::make_shared<ConcreteState const>(
std::static_pointer_cast<ConcreteStateData const>(data),
*family.getMostRecentState());
}
ShadowNodeFamily::Shared createFamily(
ShadowNodeFamilyFragment const &fragment,
SharedEventTarget eventTarget) const override {
auto eventEmitter = std::make_shared<ConcreteEventEmitter const>(
std::move(eventTarget), fragment.tag, eventDispatcher_);
return std::make_shared<ShadowNodeFamily>(
ShadowNodeFamilyFragment{
fragment.tag, fragment.surfaceId, eventEmitter},
eventDispatcher_,
*this);
}
protected:
/*
* Called immediatelly after `ShadowNode` is created or cloned.
*
* Override this method to pass information from custom `ComponentDescriptor`
* to new instance of `ShadowNode`.
*
* Example usages:
* - Inject image manager to `ImageShadowNode` in
* `ImageComponentDescriptor`.
* - Set `ShadowNode`'s size from state in
* `ModalHostViewComponentDescriptor`.
*/
virtual void adopt(ShadowNode::Unshared const &shadowNode) const {
// Default implementation does nothing.
react_native_assert(
shadowNode->getComponentHandle() == getComponentHandle());
}
};
} // namespace react
} // namespace facebook