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9eb2826f9b
Summary: Please see this issue https://github.com/facebook/react-native/issues/33034 for details on the problem solved by this PR. ## Changelog <!-- Help reviewers and the release process by writing your own changelog entry. For an example, see: https://github.com/facebook/react-native/wiki/Changelog --> [CATEGORY] [TYPE] - Message [ios] [changed] - HTTP Response headers added to the error object passed to JS code. Pull Request resolved: https://github.com/facebook/react-native/pull/33880 Test Plan: Tested: (All tests done on images in rn-tester app, which is a part of this repo) 1. onError method in case image has an HTTP Error 2. onError method in case of non http error (DNS error) 3. Successful image load Reviewed By: cortinico Differential Revision: D37066159 Pulled By: cipolleschi fbshipit-source-id: 546f7678fa0321fe6c6fbef55288715cb6ddc2fd
502 lines
16 KiB
Plaintext
502 lines
16 KiB
Plaintext
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#import <React/RCTImageView.h>
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#import <React/RCTBridge.h>
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#import <React/RCTConvert.h>
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#import <React/RCTImageBlurUtils.h>
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#import <React/RCTImageSource.h>
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#import <React/RCTImageUtils.h>
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#import <React/RCTImageLoaderWithAttributionProtocol.h>
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#import <React/RCTUIImageViewAnimated.h>
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#import <React/RCTUtils.h>
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#import <React/UIView+React.h>
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/**
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* Determines whether an image of `currentSize` should be reloaded for display
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* at `idealSize`.
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*/
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static BOOL RCTShouldReloadImageForSizeChange(CGSize currentSize, CGSize idealSize)
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{
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static const CGFloat upscaleThreshold = 1.2;
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static const CGFloat downscaleThreshold = 0.5;
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CGFloat widthMultiplier = idealSize.width / currentSize.width;
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CGFloat heightMultiplier = idealSize.height / currentSize.height;
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return widthMultiplier > upscaleThreshold || widthMultiplier < downscaleThreshold ||
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heightMultiplier > upscaleThreshold || heightMultiplier < downscaleThreshold;
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}
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/**
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* See RCTConvert (ImageSource). We want to send down the source as a similar
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* JSON parameter.
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*/
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static NSDictionary *onLoadParamsForSource(RCTImageSource *source)
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{
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NSDictionary *dict = @{
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@"uri": source.request.URL.absoluteString,
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@"width": @(source.size.width),
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@"height": @(source.size.height),
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};
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return @{ @"source": dict };
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}
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@interface RCTImageView ()
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@property (nonatomic, copy) RCTDirectEventBlock onLoadStart;
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@property (nonatomic, copy) RCTDirectEventBlock onProgress;
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@property (nonatomic, copy) RCTDirectEventBlock onError;
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@property (nonatomic, copy) RCTDirectEventBlock onPartialLoad;
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@property (nonatomic, copy) RCTDirectEventBlock onLoad;
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@property (nonatomic, copy) RCTDirectEventBlock onLoadEnd;
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@end
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@implementation RCTImageView
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{
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// Weak reference back to the bridge, for image loading
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__weak RCTBridge *_bridge;
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// Weak reference back to the active image loader.
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__weak id<RCTImageLoaderWithAttributionProtocol> _imageLoader;
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// The image source that's currently displayed
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RCTImageSource *_imageSource;
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// The image source that's being loaded from the network
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RCTImageSource *_pendingImageSource;
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// Size of the image loaded / being loaded, so we can determine when to issue a reload to accommodate a changing size.
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CGSize _targetSize;
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// Whether the latest change of props requires the image to be reloaded
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BOOL _needsReload;
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RCTUIImageViewAnimated *_imageView;
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RCTImageURLLoaderRequest *_loaderRequest;
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}
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- (instancetype)initWithBridge:(RCTBridge *)bridge
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{
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if ((self = [super initWithFrame:CGRectZero])) {
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_bridge = bridge;
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_imageView = [RCTUIImageViewAnimated new];
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_imageView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
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[self addSubview:_imageView];
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NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
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[center addObserver:self
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selector:@selector(clearImageIfDetached)
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name:UIApplicationDidReceiveMemoryWarningNotification
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object:nil];
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[center addObserver:self
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selector:@selector(clearImageIfDetached)
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name:UIApplicationDidEnterBackgroundNotification
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object:nil];
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#if defined(__IPHONE_OS_VERSION_MAX_ALLOWED) && __IPHONE_OS_VERSION_MAX_ALLOWED >= 130000
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if (@available(iOS 13.0, *)) {
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[center addObserver:self
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selector:@selector(clearImageIfDetached)
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name:UISceneDidEnterBackgroundNotification
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object:nil];
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}
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#endif
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}
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return self;
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}
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RCT_NOT_IMPLEMENTED(- (instancetype)init)
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RCT_NOT_IMPLEMENTED(- (instancetype)initWithCoder:(NSCoder *)aDecoder)
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RCT_NOT_IMPLEMENTED(- (instancetype)initWithFrame:(CGRect)frame)
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- (void)updateWithImage:(UIImage *)image
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{
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if (!image) {
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_imageView.image = nil;
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return;
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}
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// Apply rendering mode
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if (_renderingMode != image.renderingMode) {
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image = [image imageWithRenderingMode:_renderingMode];
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}
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if (_resizeMode == RCTResizeModeRepeat) {
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image = [image resizableImageWithCapInsets:_capInsets resizingMode:UIImageResizingModeTile];
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} else if (!UIEdgeInsetsEqualToEdgeInsets(UIEdgeInsetsZero, _capInsets)) {
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// Applying capInsets of 0 will switch the "resizingMode" of the image to "tile" which is undesired
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image = [image resizableImageWithCapInsets:_capInsets resizingMode:UIImageResizingModeStretch];
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}
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// Apply trilinear filtering to smooth out mis-sized images
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_imageView.layer.minificationFilter = kCAFilterTrilinear;
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_imageView.layer.magnificationFilter = kCAFilterTrilinear;
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_imageView.image = image;
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}
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- (void)setImage:(UIImage *)image
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{
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image = image ?: _defaultImage;
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if (image != self.image) {
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[self updateWithImage:image];
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}
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}
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- (UIImage *)image {
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return _imageView.image;
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}
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- (void)setBlurRadius:(CGFloat)blurRadius
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{
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if (blurRadius != _blurRadius) {
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_blurRadius = blurRadius;
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_needsReload = YES;
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}
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}
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- (void)setCapInsets:(UIEdgeInsets)capInsets
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{
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if (!UIEdgeInsetsEqualToEdgeInsets(_capInsets, capInsets)) {
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if (UIEdgeInsetsEqualToEdgeInsets(_capInsets, UIEdgeInsetsZero) ||
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UIEdgeInsetsEqualToEdgeInsets(capInsets, UIEdgeInsetsZero)) {
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_capInsets = capInsets;
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// Need to reload image when enabling or disabling capInsets
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_needsReload = YES;
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} else {
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_capInsets = capInsets;
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[self updateWithImage:self.image];
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}
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}
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}
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- (void)setRenderingMode:(UIImageRenderingMode)renderingMode
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{
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if (_renderingMode != renderingMode) {
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_renderingMode = renderingMode;
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[self updateWithImage:self.image];
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}
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}
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- (void)setImageSources:(NSArray<RCTImageSource *> *)imageSources
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{
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if (![imageSources isEqual:_imageSources]) {
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_imageSources = [imageSources copy];
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_needsReload = YES;
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}
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}
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- (void)setResizeMode:(RCTResizeMode)resizeMode
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{
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if (_resizeMode != resizeMode) {
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_resizeMode = resizeMode;
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if (_resizeMode == RCTResizeModeRepeat) {
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// Repeat resize mode is handled by the UIImage. Use scale to fill
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// so the repeated image fills the UIImageView.
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_imageView.contentMode = UIViewContentModeScaleToFill;
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} else {
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_imageView.contentMode = (UIViewContentMode)resizeMode;
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}
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if ([self shouldReloadImageSourceAfterResize]) {
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_needsReload = YES;
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}
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}
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}
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- (void)setInternal_analyticTag:(NSString *)internal_analyticTag {
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if (_internal_analyticTag != internal_analyticTag) {
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_internal_analyticTag = internal_analyticTag;
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_needsReload = YES;
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}
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}
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- (void)cancelImageLoad
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{
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[_loaderRequest cancel];
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_pendingImageSource = nil;
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}
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- (void)cancelAndClearImageLoad
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{
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[self cancelImageLoad];
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[_imageLoader trackURLImageRequestDidDestroy:_loaderRequest];
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_loaderRequest = nil;
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if (!self.image) {
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self.image = _defaultImage;
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}
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}
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- (void)clearImageIfDetached
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{
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if (!self.window) {
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[self cancelAndClearImageLoad];
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self.image = nil;
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_imageSource = nil;
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}
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}
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- (BOOL)hasMultipleSources
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{
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return _imageSources.count > 1;
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}
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- (RCTImageSource *)imageSourceForSize:(CGSize)size
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{
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if (![self hasMultipleSources]) {
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return _imageSources.firstObject;
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}
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// Need to wait for layout pass before deciding.
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if (CGSizeEqualToSize(size, CGSizeZero)) {
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return nil;
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}
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const CGFloat scale = RCTScreenScale();
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const CGFloat targetImagePixels = size.width * size.height * scale * scale;
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RCTImageSource *bestSource = nil;
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CGFloat bestFit = CGFLOAT_MAX;
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for (RCTImageSource *source in _imageSources) {
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CGSize imgSize = source.size;
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const CGFloat imagePixels =
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imgSize.width * imgSize.height * source.scale * source.scale;
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const CGFloat fit = ABS(1 - (imagePixels / targetImagePixels));
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if (fit < bestFit) {
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bestFit = fit;
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bestSource = source;
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}
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}
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return bestSource;
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}
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- (BOOL)shouldReloadImageSourceAfterResize
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{
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// If capInsets are set, image doesn't need reloading when resized
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return UIEdgeInsetsEqualToEdgeInsets(_capInsets, UIEdgeInsetsZero);
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}
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- (BOOL)shouldChangeImageSource
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{
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// We need to reload if the desired image source is different from the current image
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// source AND the image load that's pending
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RCTImageSource *desiredImageSource = [self imageSourceForSize:self.frame.size];
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return ![desiredImageSource isEqual:_imageSource] &&
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![desiredImageSource isEqual:_pendingImageSource];
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}
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- (void)reloadImage
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{
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[self cancelAndClearImageLoad];
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_needsReload = NO;
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RCTImageSource *source = [self imageSourceForSize:self.frame.size];
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_pendingImageSource = source;
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if (source && self.frame.size.width > 0 && self.frame.size.height > 0) {
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if (_onLoadStart) {
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_onLoadStart(nil);
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}
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RCTImageLoaderProgressBlock progressHandler = nil;
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if (self.onProgress) {
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RCTDirectEventBlock onProgress = self.onProgress;
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progressHandler = ^(int64_t loaded, int64_t total) {
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onProgress(@{
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@"loaded": @((double)loaded),
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@"total": @((double)total),
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});
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};
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}
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__weak RCTImageView *weakSelf = self;
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RCTImageLoaderPartialLoadBlock partialLoadHandler = ^(UIImage *image) {
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[weakSelf imageLoaderLoadedImage:image error:nil forImageSource:source partial:YES];
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};
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CGSize imageSize = self.bounds.size;
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CGFloat imageScale = RCTScreenScale();
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if (!UIEdgeInsetsEqualToEdgeInsets(_capInsets, UIEdgeInsetsZero)) {
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// Don't resize images that use capInsets
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imageSize = CGSizeZero;
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imageScale = source.scale;
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}
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RCTImageLoaderCompletionBlockWithMetadata completionHandler = ^(NSError *error, UIImage *loadedImage, id metadata) {
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[weakSelf imageLoaderLoadedImage:loadedImage error:error forImageSource:source partial:NO];
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};
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if (!_imageLoader) {
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_imageLoader = [_bridge moduleForName:@"ImageLoader" lazilyLoadIfNecessary:YES];
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}
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RCTImageURLLoaderRequest *loaderRequest = [_imageLoader loadImageWithURLRequest:source.request
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size:imageSize
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scale:imageScale
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clipped:NO
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resizeMode:_resizeMode
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priority:RCTImageLoaderPriorityImmediate
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attribution:{
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.nativeViewTag = [self.reactTag intValue],
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.surfaceId = [self.rootTag intValue],
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.analyticTag = self.internal_analyticTag
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}
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progressBlock:progressHandler
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partialLoadBlock:partialLoadHandler
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completionBlock:completionHandler];
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_loaderRequest = loaderRequest;
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} else {
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[self cancelAndClearImageLoad];
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}
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}
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- (void)imageLoaderLoadedImage:(UIImage *)loadedImage error:(NSError *)error forImageSource:(RCTImageSource *)source partial:(BOOL)isPartialLoad
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{
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if (![source isEqual:_pendingImageSource]) {
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// Bail out if source has changed since we started loading
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return;
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}
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if (error) {
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__weak RCTImageView *weakSelf = self;
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RCTExecuteOnMainQueue(^{
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weakSelf.image = nil;
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});
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if (_onError) {
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_onError(@{ @"error": error.localizedDescription, @"responseCode": (error.userInfo[@"httpStatusCode"]?: [NSNull null]), @"httpResponseHeaders": (error.userInfo[@"httpResponseHeaders"] ?: [NSNull null]) });
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}
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if (_onLoadEnd) {
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_onLoadEnd(nil);
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}
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return;
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}
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__weak RCTImageView *weakSelf = self;
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void (^setImageBlock)(UIImage *) = ^(UIImage *image) {
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RCTImageView *strongSelf = weakSelf;
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if (!strongSelf) {
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return;
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}
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if (!isPartialLoad) {
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strongSelf->_imageSource = source;
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strongSelf->_pendingImageSource = nil;
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}
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strongSelf.image = image;
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if (isPartialLoad) {
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if (strongSelf->_onPartialLoad) {
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strongSelf->_onPartialLoad(nil);
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}
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} else {
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if (strongSelf->_onLoad) {
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RCTImageSource *sourceLoaded = [source imageSourceWithSize:image.size scale:source.scale];
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strongSelf->_onLoad(onLoadParamsForSource(sourceLoaded));
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}
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if (strongSelf->_onLoadEnd) {
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strongSelf->_onLoadEnd(nil);
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}
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}
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};
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if (_blurRadius > __FLT_EPSILON__) {
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// Blur on a background thread to avoid blocking interaction
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CGFloat blurRadius = self.blurRadius;
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dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
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UIImage *blurredImage = RCTBlurredImageWithRadius(loadedImage, blurRadius);
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RCTExecuteOnMainQueue(^{
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setImageBlock(blurredImage);
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});
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});
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} else {
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// No blur, so try to set the image on the main thread synchronously to minimize image
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// flashing. (For instance, if this view gets attached to a window, then -didMoveToWindow
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// calls -reloadImage, and we want to set the image synchronously if possible so that the
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// image property is set in the same CATransaction that attaches this view to the window.)
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RCTExecuteOnMainQueue(^{
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setImageBlock(loadedImage);
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});
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}
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}
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- (void)reactSetFrame:(CGRect)frame
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{
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[super reactSetFrame:frame];
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// If we didn't load an image yet, or the new frame triggers a different image source
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// to be loaded, reload to swap to the proper image source.
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if ([self shouldChangeImageSource]) {
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_targetSize = frame.size;
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[self reloadImage];
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} else if ([self shouldReloadImageSourceAfterResize]) {
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CGSize imageSize = self.image.size;
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CGFloat imageScale = self.image.scale;
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CGSize idealSize = RCTTargetSize(imageSize, imageScale, frame.size, RCTScreenScale(),
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(RCTResizeMode)self.contentMode, YES);
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// Don't reload if the current image or target image size is close enough
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if (!RCTShouldReloadImageForSizeChange(imageSize, idealSize) ||
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!RCTShouldReloadImageForSizeChange(_targetSize, idealSize)) {
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return;
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}
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// Don't reload if the current image size is the maximum size of either the pending image source or image source
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CGSize imageSourceSize = (_imageSource ? _imageSource : _pendingImageSource).size;
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if (imageSize.width * imageScale == imageSourceSize.width * _imageSource.scale &&
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imageSize.height * imageScale == imageSourceSize.height * _imageSource.scale) {
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return;
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}
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RCTLogInfo(@"Reloading image %@ as size %@", _imageSource.request.URL.absoluteString, NSStringFromCGSize(idealSize));
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// If the existing image or an image being loaded are not the right
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// size, reload the asset in case there is a better size available.
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_targetSize = idealSize;
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[self reloadImage];
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}
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}
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- (void)didSetProps:(NSArray<NSString *> *)changedProps
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{
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if (_needsReload) {
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[self reloadImage];
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}
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}
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- (void)didMoveToWindow
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{
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[super didMoveToWindow];
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if (!self.window) {
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// Cancel loading the image if we've moved offscreen. In addition to helping
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// prioritise image requests that are actually on-screen, this removes
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// requests that have gotten "stuck" from the queue, unblocking other images
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// from loading.
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// Do not clear _loaderRequest because this component can be visible again without changing image source
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[self cancelImageLoad];
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} else if ([self shouldChangeImageSource]) {
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[self reloadImage];
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}
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}
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- (void)dealloc {
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[_imageLoader trackURLImageDidDestroy:_loaderRequest];
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}
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@end
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