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09ad0cc0c6
Summary: Pull Request resolved: https://github.com/facebook/react-native/pull/35768 Changelog: [Internal] This implements native side mechanics for reporting user events timing to JS (PerformanceObserver API). See the standard for more details: https://www.w3.org/TR/event-timing/ The events are only logged when there are any active subscriptions (via `PerformanceObserver.observe`), also we only log "discrete events" (i.e. no likes of mouse move), so the overhead is non-existing. There are two main metrics of interest for an event lifecycle: * Time the event is spent in the queue, i.e. the time between it's created and dispatched * Time that is spend in the event handler on the JS side (event dispatch), or processing time Both of these are measured, and the corresponding fields are populated. Reviewed By: sammy-SC Differential Revision: D42294947 fbshipit-source-id: 4fd7938c04b942400befa4057d4929fb2763cee1
91 lines
2.4 KiB
C++
91 lines
2.4 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <cxxreact/JSExecutor.h>
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#include "EventEmitter.h"
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#include "EventLogger.h"
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#include "EventQueue.h"
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#include "ShadowNodeFamily.h"
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namespace facebook::react {
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EventQueueProcessor::EventQueueProcessor(
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EventPipe eventPipe,
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StatePipe statePipe)
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: eventPipe_(std::move(eventPipe)), statePipe_(std::move(statePipe)) {}
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void EventQueueProcessor::flushEvents(
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jsi::Runtime &runtime,
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std::vector<RawEvent> &&events) const {
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{
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std::lock_guard<std::mutex> lock(EventEmitter::DispatchMutex());
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for (const auto &event : events) {
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if (event.eventTarget) {
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event.eventTarget->retain(runtime);
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}
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}
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}
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for (auto const &event : events) {
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if (event.category == RawEvent::Category::ContinuousEnd) {
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hasContinuousEventStarted_ = false;
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}
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auto reactPriority = hasContinuousEventStarted_
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? ReactEventPriority::Default
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: ReactEventPriority::Discrete;
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if (event.category == RawEvent::Category::Continuous) {
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reactPriority = ReactEventPriority::Default;
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}
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if (event.category == RawEvent::Category::Discrete) {
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reactPriority = ReactEventPriority::Discrete;
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}
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auto eventLogger = getEventLogger();
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if (eventLogger != nullptr) {
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eventLogger->onEventDispatch(event.loggingTag);
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}
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eventPipe_(
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runtime,
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event.eventTarget.get(),
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event.type,
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reactPriority,
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event.payloadFactory);
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if (eventLogger != nullptr) {
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eventLogger->onEventEnd(event.loggingTag);
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}
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if (event.category == RawEvent::Category::ContinuousStart) {
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hasContinuousEventStarted_ = true;
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}
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}
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// No need to lock `EventEmitter::DispatchMutex()` here.
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// The mutex protects from a situation when the `instanceHandle` can be
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// deallocated during accessing, but that's impossible at this point because
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// we have a strong pointer to it.
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for (const auto &event : events) {
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if (event.eventTarget) {
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event.eventTarget->release(runtime);
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}
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}
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}
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void EventQueueProcessor::flushStateUpdates(
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std::vector<StateUpdate> &&states) const {
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for (const auto &stateUpdate : states) {
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statePipe_(stateUpdate);
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}
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}
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} // namespace facebook::react
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