Files
react-native/ReactCommon/utils/TimeUtils.h
T
Andres Suarez aee88b6843 Tidy up license headers [3/n]
Summary: Changelog: [General] [Fixed] - License header cleanup

Reviewed By: yungsters

Differential Revision: D17952693

fbshipit-source-id: 8fcb8e58a2e04e7a3169f4d525bffc00835768e6
2019-10-16 10:06:34 -07:00

38 lines
1.2 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <time.h>
namespace facebook {
namespace react {
inline static int64_t getTime() {
#ifdef ANDROID
static const int64_t NANOSECONDS_IN_SECOND = 1000000000LL;
static const int64_t NANOSECONDS_IN_MILLISECOND = 1000000LL;
// Since SystemClock.uptimeMillis() is commonly used for performance
// measurement in Java and uptimeMillis() internally uses
// clock_gettime(CLOCK_MONOTONIC), we use the same API here. We need that to
// make sure we use the same time system on both JS and Java sides. Links to
// the source code:
// https://android.googlesource.com/platform/frameworks/native/+/jb-mr1-release/libs/utils/SystemClock.cpp
// https://android.googlesource.com/platform/system/core/+/master/libutils/Timers.cpp
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
int64_t nano = now.tv_sec * NANOSECONDS_IN_SECOND + now.tv_nsec;
return nano / NANOSECONDS_IN_MILLISECOND;
#else
return 0l;
#endif
}
} // namespace react
} // namespace facebook