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2016460528
Summary: Changelog: [internal] This is a mechanism that will guess event's React priority based on other events ongoing on the platform. If an event happens within span of ContinuousStart -> ContinuousEnd and its category is unspecified, we deduce it's React priority to be default. All other events are discrete. Special case: `onScroll`, which is always treated as "Default". Reviewed By: JoshuaGross Differential Revision: D28485060 fbshipit-source-id: d2eae63dbcf03271dfed97128a1590dd165a3ce2
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <react/renderer/components/view/TouchEvent.h>
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#include <react/renderer/core/EventEmitter.h>
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#include <react/renderer/core/LayoutMetrics.h>
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#include <react/renderer/core/ReactPrimitives.h>
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#include <react/renderer/debug/DebugStringConvertible.h>
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namespace facebook {
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namespace react {
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class TouchEventEmitter;
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using SharedTouchEventEmitter = std::shared_ptr<TouchEventEmitter const>;
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class TouchEventEmitter : public EventEmitter {
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public:
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using EventEmitter::EventEmitter;
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void onTouchStart(TouchEvent const &event) const;
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void onTouchMove(TouchEvent const &event) const;
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void onTouchEnd(TouchEvent const &event) const;
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void onTouchCancel(TouchEvent const &event) const;
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private:
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void dispatchTouchEvent(
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std::string const &type,
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TouchEvent const &event,
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EventPriority priority,
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RawEvent::Category category) const;
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};
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} // namespace react
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} // namespace facebook
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