Files
react-native/ReactAndroid/src/main/java/com/facebook/react/uimanager/StateWrapper.java
T
Valentin Shergin f379b1e583 Fabric: Shipping updateStateWithAutorepeat as the only way to update a state
Summary:
This replaces the internal core implementation of `setState` with the new `updateStateWithAutorepeat` which is now the only option.
In short, `updateStateWithAutorepeat` works as `setState` with the following features:
* The state update might be performed several times until it succeeds.
* The callback is being called on every retry with actual previous data provided (can be different on every call).
* In case of a static value is provided (simple case, not lambda, the only case on Android for now), the same *new*/provided value will be used for all state updates. In this case, the state update cannot fail.
* If a callback is provided, the update operation can be canceled via returning `nullptr` from the callback.

This diff removes all mentions of the previous state update approach from the core; some other leftovers will be removed separatly.

Changelog: [Internal] Fabric-specific internal change.

Reviewed By: sammy-SC

Differential Revision: D25695600

fbshipit-source-id: 14b3d4bad7ee69e024a9b0b9fc018f7d58bf060c
2020-12-23 21:49:44 -08:00

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Java

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
package com.facebook.react.uimanager;
import com.facebook.react.bridge.ReadableNativeMap;
import com.facebook.react.bridge.WritableMap;
/**
* This is a wrapper that can be used for passing State objects from Fabric C++ core to
* platform-specific components in Java. State allows you to break out of uni-directional dataflow
* by calling updateState, which communicates state back to the C++ layer.
*/
public interface StateWrapper {
/**
* Get a ReadableNativeMap object from the C++ layer, which is a K/V map of string keys to values.
*/
ReadableNativeMap getState();
/**
* Pass a map of values back to the C++ layer. The operation is performed synchronously and cannot
* fail.
*/
void updateState(WritableMap map);
}