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085c6d2675
Summary: Before this change, the concrete component-specific data/payload object associated with a State was stored inside a templated subclass as a normal instance variable; after the change, it's stored as a shared pointer inside the base class. The original motivation was that storing that inside subclass saves us one shared pointer and one heap allocation. This approach overcomplicated a lot of things and all possible savings are probably compensated with additional complexity (we have to have templated state-update lamdas in subclasses and so on). And to update the data in the previous approach we need to create a shared pointer to data anyway. This change will allow future improvements in the coming diff. Changelog: [Internal] Fabric-specific internal change. Reviewed By: JoshuaGross Differential Revision: D19799014 fbshipit-source-id: 287ed939353ba58d9e434d1502ecfbb208c6daa5
35 lines
689 B
C++
35 lines
689 B
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <memory>
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#ifdef ANDROID
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#include <folly/dynamic.h>
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#endif
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namespace facebook {
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namespace react {
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/*
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* Dummy type that is used as a placeholder for state data for nodes that
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* don't have a state.
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*/
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struct StateData final {
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using Shared = std::shared_ptr<void const>;
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#ifdef ANDROID
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StateData() = default;
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StateData(StateData const &previousState, folly::dynamic data){};
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folly::dynamic getDynamic() const;
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#endif
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};
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} // namespace react
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} // namespace facebook
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