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5d26ceaa23
Summary: Pull Request resolved: https://github.com/facebook/react-native/pull/35169 This reorganizes typing structure a bit. `Utilities.d.ts` was originally added for utilitiy types but I ended up leaving it a grab bag of types that didn't belong to any individual bit of code. Out of what is in it right now, `Insets` was actually public, and seems to have been imported. We also run into files around the renderer which are [currently overwritten](https://github.com/facebook/react-native/commits/e286da25fc83324363486eb668806aca179f74b3/Libraries/Renderer/implementations/ReactNativeRenderer.d.ts) by the React sync script. Finally, all of the top-level imports of `Utilities` were auto-generated by VS Code, but fail in real apps. I think this is because our tsconfig sets a `baseUrl` to allow resolution from the types folder, so the tooling in the RN repo will use that, but it breaks in real apps that don't have that mapping. This splits all these up into a couple separate directories that are hopefully easier to reason about, and removes `Omit` which has been a builtin type for quite some time (we were actually already using built-in `Omit`). Changelog: [General][Fixed] - Fixup TS Organization Reviewed By: cipolleschi Differential Revision: D40932319 fbshipit-source-id: 0b6e3e3eda603885b4dc01dcb9f5233aa546d128
144 lines
4.5 KiB
TypeScript
144 lines
4.5 KiB
TypeScript
/**
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*
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* @format
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*/
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import type * as React from 'react';
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import {Constructor} from '../../../types/private/Utilities';
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import {TimerMixin} from '../../../types/private/TimerMixin';
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import {Insets} from '../../../types/public/Insets';
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import {StyleProp} from '../../StyleSheet/StyleSheet';
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import {ViewStyle} from '../../StyleSheet/StyleSheetTypes';
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import {
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GestureResponderEvent,
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LayoutChangeEvent,
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NativeSyntheticEvent,
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TargetedEvent,
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} from '../../Types/CoreEventTypes';
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import {AccessibilityProps} from '../View/ViewAccessibility';
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import {TouchableMixin} from './Touchable';
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export interface TouchableWithoutFeedbackPropsIOS {}
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export interface TouchableWithoutFeedbackPropsAndroid {
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/**
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* If true, doesn't play a system sound on touch.
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*
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* @platform android
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*/
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touchSoundDisabled?: boolean | undefined;
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}
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/**
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* @see https://reactnative.dev/docs/touchablewithoutfeedback#props
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*/
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export interface TouchableWithoutFeedbackProps
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extends TouchableWithoutFeedbackPropsIOS,
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TouchableWithoutFeedbackPropsAndroid,
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AccessibilityProps {
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children?: React.ReactNode;
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/**
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* Delay in ms, from onPressIn, before onLongPress is called.
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*/
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delayLongPress?: number | undefined;
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/**
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* Delay in ms, from the start of the touch, before onPressIn is called.
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*/
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delayPressIn?: number | undefined;
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/**
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* Delay in ms, from the release of the touch, before onPressOut is called.
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*/
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delayPressOut?: number | undefined;
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/**
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* If true, disable all interactions for this component.
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*/
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disabled?: boolean | undefined;
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/**
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* This defines how far your touch can start away from the button.
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* This is added to pressRetentionOffset when moving off of the button.
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* NOTE The touch area never extends past the parent view bounds and
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* the Z-index of sibling views always takes precedence if a touch hits
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* two overlapping views.
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*/
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hitSlop?: Insets | undefined;
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/**
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* Used to reference react managed views from native code.
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*/
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id?: string | undefined;
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/**
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* When `accessible` is true (which is the default) this may be called when
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* the OS-specific concept of "blur" occurs, meaning the element lost focus.
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* Some platforms may not have the concept of blur.
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*/
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onBlur?: ((e: NativeSyntheticEvent<TargetedEvent>) => void) | undefined;
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/**
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* When `accessible` is true (which is the default) this may be called when
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* the OS-specific concept of "focus" occurs. Some platforms may not have
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* the concept of focus.
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*/
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onFocus?: ((e: NativeSyntheticEvent<TargetedEvent>) => void) | undefined;
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/**
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* Invoked on mount and layout changes with
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* {nativeEvent: {layout: {x, y, width, height}}}
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*/
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onLayout?: ((event: LayoutChangeEvent) => void) | undefined;
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onLongPress?: ((event: GestureResponderEvent) => void) | undefined;
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/**
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* Called when the touch is released,
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* but not if cancelled (e.g. by a scroll that steals the responder lock).
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*/
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onPress?: ((event: GestureResponderEvent) => void) | undefined;
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onPressIn?: ((event: GestureResponderEvent) => void) | undefined;
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onPressOut?: ((event: GestureResponderEvent) => void) | undefined;
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/**
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* //FIXME: not in doc but available in examples
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*/
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style?: StyleProp<ViewStyle> | undefined;
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/**
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* When the scroll view is disabled, this defines how far your
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* touch may move off of the button, before deactivating the button.
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* Once deactivated, try moving it back and you'll see that the button
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* is once again reactivated! Move it back and forth several times
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* while the scroll view is disabled. Ensure you pass in a constant
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* to reduce memory allocations.
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*/
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pressRetentionOffset?: Insets | undefined;
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/**
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* Used to locate this view in end-to-end tests.
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*/
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testID?: string | undefined;
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}
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/**
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* Do not use unless you have a very good reason.
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* All the elements that respond to press should have a visual feedback when touched.
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* This is one of the primary reason a "web" app doesn't feel "native".
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*
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* @see https://reactnative.dev/docs/touchablewithoutfeedback
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*/
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declare class TouchableWithoutFeedbackComponent extends React.Component<TouchableWithoutFeedbackProps> {}
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declare const TouchableWithoutFeedbackBase: Constructor<TimerMixin> &
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Constructor<TouchableMixin> &
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typeof TouchableWithoutFeedbackComponent;
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export class TouchableWithoutFeedback extends TouchableWithoutFeedbackBase {}
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