Files
react-native/ReactCommon/react/renderer/element/ComponentBuilder.cpp
T
Samuel Susla 5fa6c5a941 Enable modernize-pass-by-value clang tidy rule
Summary:
changelog: [internal]

You can read more about this rule on https://clang.llvm.org/extra/clang-tidy/checks/modernize-pass-by-value.html

# Isn't it wasteful to copy? Isn't reference more efficient?

This rule of thumb is no longer true since C++11 with move semantics. Let's look at some examples.

# Option one

```
class TextHolder
{
public:
   TextBox(std::string const &text) : text_(text) {}
private:
   std::string text_;
};
```

By using reference here, we prevent the caller from using rvalue to and avoiding copy. Regardless of what the caller passes in, copy always happens.

# Option two

```
class TextHolder
{
public:
   TextBox(std::string const &text) : text_(text) {}
   TextBox(std::string &&text) : text_(std::move(text)) {}
private:
   std::string text_;
};
```
Here, we provide two constructors, one for const reference and one for rvalue reference. This gives the caller option to avoid copy. But now we have two constructors, which is not ideal.

# Option three (what we do in this diff)

```
class TextHolder
{
public:
   TextBox(std::string text) : text_(std::move(text)) {}
private:
   std::string text_;
};
```
Here, the caller has option to avoid copy and we only have single constructor.

Reviewed By: fkgozali, JoshuaGross

Differential Revision: D33276841

fbshipit-source-id: 619d5123d2e28937b22874650366629f24f20a63
2021-12-23 07:53:48 -08:00

71 lines
2.1 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "ComponentBuilder.h"
#include <utility>
namespace facebook {
namespace react {
ComponentBuilder::ComponentBuilder(
ComponentDescriptorRegistry::Shared componentDescriptorRegistry)
: componentDescriptorRegistry_(std::move(componentDescriptorRegistry)){};
ShadowNode::Unshared ComponentBuilder::build(
ElementFragment const &elementFragment) const {
auto &componentDescriptor =
componentDescriptorRegistry_->at(elementFragment.componentHandle);
auto children = ShadowNode::ListOfShared{};
children.reserve(elementFragment.children.size());
for (auto const &childFragment : elementFragment.children) {
children.push_back(build(childFragment));
}
auto family = componentDescriptor.createFamily(
ShadowNodeFamilyFragment{
elementFragment.tag, elementFragment.surfaceId, nullptr},
nullptr);
auto state = componentDescriptor.createInitialState(
ShadowNodeFragment{elementFragment.props}, family);
auto constShadowNode = componentDescriptor.createShadowNode(
ShadowNodeFragment{
elementFragment.props,
std::make_shared<ShadowNode::ListOfShared const>(children),
state},
family);
if (elementFragment.stateCallback) {
auto newState = componentDescriptor.createState(
*family, elementFragment.stateCallback());
constShadowNode = componentDescriptor.cloneShadowNode(
*constShadowNode,
ShadowNodeFragment{
ShadowNodeFragment::propsPlaceholder(),
ShadowNodeFragment::childrenPlaceholder(),
newState});
}
auto shadowNode = std::const_pointer_cast<ShadowNode>(constShadowNode);
if (elementFragment.referenceCallback) {
elementFragment.referenceCallback(shadowNode);
}
if (elementFragment.finalizeCallback) {
elementFragment.finalizeCallback(*shadowNode);
}
return shadowNode;
}
} // namespace react
} // namespace facebook