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179c24e255
Summary: Changelog: [Internal] Emit touch-equivalent W3C pointer events on iOS Reviewed By: lunaleaps Differential Revision: D35295104 fbshipit-source-id: 1c1d5a4159bbfed92df151f7e12a4973ec44e970
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <react/renderer/core/ReactPrimitives.h>
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#include <react/renderer/debug/DebugStringConvertible.h>
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#include <react/renderer/graphics/Geometry.h>
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namespace facebook {
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namespace react {
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struct PointerEvent {
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/*
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* A unique identifier for the pointer causing the event.
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*/
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int pointerId;
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/*
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* The normalized pressure of the pointer input in the range 0 to 1, where 0
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* and 1 represent the minimum and maximum pressure the hardware is capable of
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* detecting, respectively.
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*/
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Float pressure;
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/*
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* Indicates the device type that caused the event (mouse, pen, touch, etc.)
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*/
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std::string pointerType;
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/*
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* Point within the application's viewport at which the event occurred (as
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* opposed to the coordinate within the page).
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*/
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Point clientPoint;
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/*
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* A reference to the view to which the event was originally dispatched.
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*/
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Tag target;
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/*
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* The time at which the event was created (in milliseconds). By
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* specification, this value is time since epoch—but in reality, browsers'
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* definitions vary.
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*/
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Float timestamp;
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};
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#if RN_DEBUG_STRING_CONVERTIBLE
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std::string getDebugName(PointerEvent const &pointerEvent);
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std::vector<DebugStringConvertibleObject> getDebugProps(
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PointerEvent const &pointerEvent,
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DebugStringConvertibleOptions options);
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#endif
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} // namespace react
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} // namespace facebook
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