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58a7ddd55d
Summary: Here I'm implementing equality methods for ARTGroup, ARTShape and ARTText and I'm using these methods to update the state only when it is necessary. This will improve perf in rendering of ART changelog: [Internal] Reviewed By: JoshuaGross Differential Revision: D21695127 fbshipit-source-id: b438ddea4c34bd7a0bdf26a6aac4fd62a9f78b49
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <react/components/art/ARTElement.h>
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#include <react/components/art/ARTShape.h>
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#include <react/components/art/primitives.h>
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#include <react/graphics/Geometry.h>
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#include <functional>
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#include <memory>
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namespace facebook {
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namespace react {
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/*
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* Simple, cross-platfrom, React-specific implementation of ART Text Element
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*/
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class ARTText : public ARTShape {
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public:
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using ARTShared = std::shared_ptr<const ARTText>;
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ARTText(
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Float opacity,
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std::vector<Float> transform,
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std::vector<Float> d,
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std::vector<Float> stroke,
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std::vector<Float> strokeDash,
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std::vector<Float> fill,
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Float strokeWidth,
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int strokeCap,
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int strokeJoin,
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ARTTextAlignment alignment,
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ARTTextFrame frame)
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: ARTShape(
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opacity,
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transform,
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d,
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stroke,
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strokeDash,
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fill,
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strokeWidth,
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strokeCap,
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strokeJoin),
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alignment(alignment),
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frame(frame) {
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elementType = ARTElementType::Text;
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};
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ARTText() = default;
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virtual ~ARTText(){};
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bool operator==(const ARTElement &rhs) const override;
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bool operator!=(const ARTElement &rhs) const override;
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ARTTextAlignment alignment{ARTTextAlignment::Default};
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ARTTextFrame frame{};
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#ifdef ANDROID
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folly::dynamic getDynamic() const override;
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#endif
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};
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} // namespace react
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} // namespace facebook
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