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12fee9af62
Summary: Create basic implementation of Shape (shadow node, props and component descriptor) changelog: [Internal] Internal changes to support art in Fabric Reviewed By: shergin Differential Revision: D21621482 fbshipit-source-id: e5b9bb2812ee92bce625301b7521f0578eaca0ff
47 lines
1014 B
C++
47 lines
1014 B
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <react/graphics/Geometry.h>
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#include <memory>
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#include <react/core/Props.h>
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#include <react/debug/DebugStringConvertible.h>
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namespace facebook {
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namespace react {
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class ARTShapeProps;
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class ARTShapeProps : public Props {
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public:
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ARTShapeProps() = default;
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ARTShapeProps(const ARTShapeProps &sourceProps, const RawProps &rawProps);
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#pragma mark - Props
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Float opacity{1.0};
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std::vector<Float> transform{};
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std::vector<Float> d{};
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std::vector<Float> stroke{};
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std::vector<Float> strokeDash{};
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std::vector<Float> fill{};
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Float strokeWidth{1.0};
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int strokeCap{1};
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int strokeJoin{1};
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#pragma mark - DebugStringConvertible
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#if RN_DEBUG_STRING_CONVERTIBLE
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SharedDebugStringConvertibleList getDebugProps() const override;
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#endif
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};
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} // namespace react
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} // namespace facebook
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