Files
react-native/ReactCommon/fabric/components/art/shape/ARTShapeProps.h
T
David Vacca 12fee9af62 Create basic implementation of Shape
Summary:
Create basic implementation of Shape (shadow node, props and component descriptor)
changelog: [Internal] Internal changes to support art in Fabric

Reviewed By: shergin

Differential Revision: D21621482

fbshipit-source-id: e5b9bb2812ee92bce625301b7521f0578eaca0ff
2020-05-18 16:36:37 -07:00

47 lines
1014 B
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/graphics/Geometry.h>
#include <memory>
#include <react/core/Props.h>
#include <react/debug/DebugStringConvertible.h>
namespace facebook {
namespace react {
class ARTShapeProps;
class ARTShapeProps : public Props {
public:
ARTShapeProps() = default;
ARTShapeProps(const ARTShapeProps &sourceProps, const RawProps &rawProps);
#pragma mark - Props
Float opacity{1.0};
std::vector<Float> transform{};
std::vector<Float> d{};
std::vector<Float> stroke{};
std::vector<Float> strokeDash{};
std::vector<Float> fill{};
Float strokeWidth{1.0};
int strokeCap{1};
int strokeJoin{1};
#pragma mark - DebugStringConvertible
#if RN_DEBUG_STRING_CONVERTIBLE
SharedDebugStringConvertibleList getDebugProps() const override;
#endif
};
} // namespace react
} // namespace facebook