Files
react-native/ReactCommon/react/renderer/leakchecker/LeakChecker.cpp
T
Samuel Susla 5fa6c5a941 Enable modernize-pass-by-value clang tidy rule
Summary:
changelog: [internal]

You can read more about this rule on https://clang.llvm.org/extra/clang-tidy/checks/modernize-pass-by-value.html

# Isn't it wasteful to copy? Isn't reference more efficient?

This rule of thumb is no longer true since C++11 with move semantics. Let's look at some examples.

# Option one

```
class TextHolder
{
public:
   TextBox(std::string const &text) : text_(text) {}
private:
   std::string text_;
};
```

By using reference here, we prevent the caller from using rvalue to and avoiding copy. Regardless of what the caller passes in, copy always happens.

# Option two

```
class TextHolder
{
public:
   TextBox(std::string const &text) : text_(text) {}
   TextBox(std::string &&text) : text_(std::move(text)) {}
private:
   std::string text_;
};
```
Here, we provide two constructors, one for const reference and one for rvalue reference. This gives the caller option to avoid copy. But now we have two constructors, which is not ideal.

# Option three (what we do in this diff)

```
class TextHolder
{
public:
   TextBox(std::string text) : text_(std::move(text)) {}
private:
   std::string text_;
};
```
Here, the caller has option to avoid copy and we only have single constructor.

Reviewed By: fkgozali, JoshuaGross

Differential Revision: D33276841

fbshipit-source-id: 619d5123d2e28937b22874650366629f24f20a63
2021-12-23 07:53:48 -08:00

63 lines
1.9 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "LeakChecker.h"
#include <glog/logging.h>
#include <jsi/instrumentation.h>
#include <utility>
namespace facebook {
namespace react {
LeakChecker::LeakChecker(RuntimeExecutor runtimeExecutor)
: runtimeExecutor_(std::move(runtimeExecutor)) {}
void LeakChecker::uiManagerDidCreateShadowNodeFamily(
ShadowNodeFamily::Shared const &shadowNodeFamily) const {
registry_.add(shadowNodeFamily);
}
void LeakChecker::stopSurface(SurfaceId surfaceId) {
if (previouslyStoppedSurface_ > 0) {
// Dispatch the check onto JavaScript thread to make sure all other
// cleanup code has had chance to run.
runtimeExecutor_([previouslySoppedSurface = previouslyStoppedSurface_,
this](jsi::Runtime &runtime) {
runtime.instrumentation().collectGarbage("LeakChecker");
// For now check the previous surface because React uses double
// buffering which keeps the surface that was just stopped in
// memory. This is a documented problem in the last point of
// https://github.com/facebook/react/issues/16087
checkSurfaceForLeaks(previouslySoppedSurface);
});
}
previouslyStoppedSurface_ = surfaceId;
}
void LeakChecker::checkSurfaceForLeaks(SurfaceId surfaceId) const {
auto weakFamilies = registry_.weakFamiliesForSurfaceId(surfaceId);
unsigned int numberOfLeaks = 0;
for (auto const &weakFamily : weakFamilies) {
auto strong = weakFamily.lock();
if (strong) {
++numberOfLeaks;
}
}
if (numberOfLeaks > 0) {
LOG(ERROR) << "[LeakChecker] Surface with id: " << surfaceId
<< " has leaked " << numberOfLeaks << " components out of "
<< weakFamilies.size();
}
registry_.removeFamiliesWithSurfaceId(surfaceId);
}
} // namespace react
} // namespace facebook