Files
react-native/ReactCommon/react/renderer/core/State.cpp
T
Samuel Susla 5fa6c5a941 Enable modernize-pass-by-value clang tidy rule
Summary:
changelog: [internal]

You can read more about this rule on https://clang.llvm.org/extra/clang-tidy/checks/modernize-pass-by-value.html

# Isn't it wasteful to copy? Isn't reference more efficient?

This rule of thumb is no longer true since C++11 with move semantics. Let's look at some examples.

# Option one

```
class TextHolder
{
public:
   TextBox(std::string const &text) : text_(text) {}
private:
   std::string text_;
};
```

By using reference here, we prevent the caller from using rvalue to and avoiding copy. Regardless of what the caller passes in, copy always happens.

# Option two

```
class TextHolder
{
public:
   TextBox(std::string const &text) : text_(text) {}
   TextBox(std::string &&text) : text_(std::move(text)) {}
private:
   std::string text_;
};
```
Here, we provide two constructors, one for const reference and one for rvalue reference. This gives the caller option to avoid copy. But now we have two constructors, which is not ideal.

# Option three (what we do in this diff)

```
class TextHolder
{
public:
   TextBox(std::string text) : text_(std::move(text)) {}
private:
   std::string text_;
};
```
Here, the caller has option to avoid copy and we only have single constructor.

Reviewed By: fkgozali, JoshuaGross

Differential Revision: D33276841

fbshipit-source-id: 619d5123d2e28937b22874650366629f24f20a63
2021-12-23 07:53:48 -08:00

54 lines
1.2 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "State.h"
#include <react/renderer/core/ShadowNode.h>
#include <react/renderer/core/ShadowNodeFragment.h>
#include <react/renderer/core/State.h>
#include <react/renderer/core/StateData.h>
#include <utility>
namespace facebook {
namespace react {
State::State(StateData::Shared data, State const &state)
: family_(state.family_),
data_(std::move(data)),
revision_(state.revision_ + 1){};
State::State(StateData::Shared data, ShadowNodeFamily::Shared const &family)
: family_(family),
data_(std::move(data)),
revision_{State::initialRevisionValue} {};
State::Shared State::getMostRecentState() const {
auto family = family_.lock();
if (!family) {
return {};
}
return family->getMostRecentState();
}
State::Shared State::getMostRecentStateIfObsolete() const {
auto family = family_.lock();
if (!family) {
return {};
}
return family->getMostRecentStateIfObsolete(*this);
}
size_t State::getRevision() const {
return revision_;
}
} // namespace react
} // namespace facebook