mirror of
https://github.com/facebook/react-native.git
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dc5cae5a6f
Summary: changelog: [internal] I will be enabling more clang tidy rules in Fabric to make it easier for new contributors and standardise the codebase. \ You can read more about the rule in https://clang.llvm.org/extra/clang-tidy/checks/modernize-avoid-bind.html Reviewed By: ShikaSD Differential Revision: D33162192 fbshipit-source-id: b4bb332f3134c42c49559a8baf10aeb7a7fdd87f
120 lines
2.8 KiB
C++
120 lines
2.8 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include "EventQueue.h"
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#include "EventEmitter.h"
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#include "ShadowNodeFamily.h"
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namespace facebook {
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namespace react {
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EventQueue::EventQueue(
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EventQueueProcessor eventProcessor,
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std::unique_ptr<EventBeat> eventBeat)
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: eventProcessor_(std::move(eventProcessor)),
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eventBeat_(std::move(eventBeat)) {
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eventBeat_->setBeatCallback(
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[this](jsi::Runtime &runtime) { onBeat(runtime); });
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}
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void EventQueue::enqueueEvent(RawEvent &&rawEvent) const {
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{
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std::lock_guard<std::mutex> lock(queueMutex_);
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eventQueue_.push_back(std::move(rawEvent));
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}
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onEnqueue();
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}
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void EventQueue::enqueueUniqueEvent(RawEvent &&rawEvent) const {
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{
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std::lock_guard<std::mutex> lock(queueMutex_);
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auto repeatedEvent = eventQueue_.rend();
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for (auto it = eventQueue_.rbegin(); it != eventQueue_.rend(); ++it) {
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if (it->type == rawEvent.type &&
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it->eventTarget == rawEvent.eventTarget) {
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repeatedEvent = it;
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break;
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} else if (it->eventTarget == rawEvent.eventTarget) {
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// It is necessary to maintain order of different event types
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// for the same target. If the same target has event types A1, B1
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// in the event queue and event A2 occurs. A1 has to stay in the
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// queue.
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break;
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}
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}
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if (repeatedEvent == eventQueue_.rend()) {
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eventQueue_.push_back(std::move(rawEvent));
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} else {
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*repeatedEvent = std::move(rawEvent);
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}
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}
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onEnqueue();
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}
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void EventQueue::enqueueStateUpdate(StateUpdate &&stateUpdate) const {
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{
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std::lock_guard<std::mutex> lock(queueMutex_);
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if (!stateUpdateQueue_.empty()) {
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auto const position = stateUpdateQueue_.back();
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if (stateUpdate.family == position.family) {
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stateUpdateQueue_.pop_back();
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}
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}
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stateUpdateQueue_.push_back(std::move(stateUpdate));
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}
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onEnqueue();
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}
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void EventQueue::onBeat(jsi::Runtime &runtime) const {
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flushStateUpdates();
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flushEvents(runtime);
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}
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void EventQueue::flushEvents(jsi::Runtime &runtime) const {
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std::vector<RawEvent> queue;
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{
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std::lock_guard<std::mutex> lock(queueMutex_);
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if (eventQueue_.size() == 0) {
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return;
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}
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queue = std::move(eventQueue_);
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eventQueue_.clear();
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}
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eventProcessor_.flushEvents(runtime, std::move(queue));
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}
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void EventQueue::flushStateUpdates() const {
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std::vector<StateUpdate> stateUpdateQueue;
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{
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std::lock_guard<std::mutex> lock(queueMutex_);
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if (stateUpdateQueue_.empty()) {
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return;
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}
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stateUpdateQueue = std::move(stateUpdateQueue_);
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stateUpdateQueue_.clear();
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}
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eventProcessor_.flushStateUpdates(std::move(stateUpdateQueue));
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}
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} // namespace react
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} // namespace facebook
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