Files
react-native/ReactCommon/fabric/core/events/EventQueue.cpp
T
Andres Suarez 3b31e69e28 Tidy up license headers [2/n]
Summary: Changelog: [General] [Fixed] - License header cleanup

Reviewed By: yungsters

Differential Revision: D17952694

fbshipit-source-id: 17c87de7ebb271fa2ac8d00af72a4d1addef8bd0
2019-10-16 10:06:34 -07:00

115 lines
2.6 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "EventQueue.h"
#include "EventEmitter.h"
namespace facebook {
namespace react {
EventQueue::EventQueue(
EventPipe eventPipe,
StatePipe statePipe,
std::unique_ptr<EventBeat> eventBeat)
: eventPipe_(std::move(eventPipe)),
statePipe_(std::move(statePipe)),
eventBeat_(std::move(eventBeat)) {
eventBeat_->setBeatCallback(
std::bind(&EventQueue::onBeat, this, std::placeholders::_1));
}
void EventQueue::enqueueEvent(const RawEvent &rawEvent) const {
{
std::lock_guard<std::mutex> lock(queueMutex_);
eventQueue_.push_back(rawEvent);
}
onEnqueue();
}
void EventQueue::enqueueStateUpdate(const StateUpdate &stateUpdate) const {
{
std::lock_guard<std::mutex> lock(queueMutex_);
stateUpdateQueue_.push_back(stateUpdate);
}
onEnqueue();
}
void EventQueue::onEnqueue() const {
// Default implementation does nothing.
}
void EventQueue::onBeat(jsi::Runtime &runtime) const {
flushEvents(runtime);
flushStateUpdates();
}
void EventQueue::flushEvents(jsi::Runtime &runtime) const {
std::vector<RawEvent> queue;
{
std::lock_guard<std::mutex> lock(queueMutex_);
if (eventQueue_.size() == 0) {
return;
}
queue = std::move(eventQueue_);
eventQueue_.clear();
}
{
std::lock_guard<std::mutex> lock(EventEmitter::DispatchMutex());
for (const auto &event : queue) {
if (event.eventTarget) {
event.eventTarget->retain(runtime);
}
}
}
for (const auto &event : queue) {
eventPipe_(
runtime, event.eventTarget.get(), event.type, event.payloadFactory);
}
// No need to lock `EventEmitter::DispatchMutex()` here.
// The mutex protects from a situation when the `instanceHandle` can be
// deallocated during accessing, but that's impossible at this point because
// we have a strong pointer to it.
for (const auto &event : queue) {
if (event.eventTarget) {
event.eventTarget->release(runtime);
}
}
}
void EventQueue::flushStateUpdates() const {
std::vector<StateUpdate> stateUpdateQueue;
{
std::lock_guard<std::mutex> lock(queueMutex_);
if (stateUpdateQueue_.size() == 0) {
return;
}
stateUpdateQueue = std::move(stateUpdateQueue_);
stateUpdateQueue_.clear();
}
for (const auto &stateUpdate : stateUpdateQueue) {
auto pair = stateUpdate();
statePipe_(pair.second, pair.first);
}
}
} // namespace react
} // namespace facebook