Files
react-native/ReactCommon/react/renderer/components/inputaccessory/InputAccessoryComponentDescriptor.h
T
Samuel Susla 258387ddaa Use window size instead of screen size in InputAccessoryView
Summary:
Changelog: [internal]

Use window size instead of screen size to layout InputAccessoryView.

Reviewed By: PeteTheHeat

Differential Revision: D23297141

fbshipit-source-id: d6d7223342d17a2e1b9e5fca6f999b7ad365d056
2020-08-25 06:50:34 -07:00

49 lines
1.5 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/renderer/components/inputaccessory/InputAccessoryShadowNode.h>
#include <react/renderer/core/ConcreteComponentDescriptor.h>
namespace facebook {
namespace react {
/*
* Descriptor for <InputAccessoryView> component.
*/
class InputAccessoryComponentDescriptor final
: public ConcreteComponentDescriptor<InputAccessoryShadowNode> {
public:
using ConcreteComponentDescriptor::ConcreteComponentDescriptor;
void adopt(UnsharedShadowNode shadowNode) const override {
assert(std::dynamic_pointer_cast<InputAccessoryShadowNode>(shadowNode));
auto concreteShadowNode =
std::static_pointer_cast<InputAccessoryShadowNode>(shadowNode);
assert(std::dynamic_pointer_cast<YogaLayoutableShadowNode>(
concreteShadowNode));
auto layoutableShadowNode =
std::static_pointer_cast<YogaLayoutableShadowNode>(concreteShadowNode);
auto state =
std::static_pointer_cast<const InputAccessoryShadowNode::ConcreteState>(
shadowNode->getState());
auto stateData = state->getData();
layoutableShadowNode->setSize(
Size{stateData.viewportSize.width, stateData.viewportSize.height});
layoutableShadowNode->setPositionType(YGPositionTypeAbsolute);
ConcreteComponentDescriptor::adopt(shadowNode);
}
};
} // namespace react
} // namespace facebook