Files
react-native/ReactCommon/react/renderer/mounting/ShadowTreeRegistry.cpp
T
David Vacca 3093010ea5 move fabric to ReactCommon/react/renderer
Summary:
This diff moves fabric C++ code from ReactCommon/fabric to ReactCommon/react/renderer
As part of this diff I also refactored components, codegen and callsites on CatalystApp, FB4A and venice

Script: P137350694

changelog: [internal] internal refactor

Reviewed By: fkgozali

Differential Revision: D22852139

fbshipit-source-id: f85310ba858b6afd81abfd9cbe6d70b28eca7415
2020-07-31 13:34:29 -07:00

63 lines
1.5 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "ShadowTreeRegistry.h"
namespace facebook {
namespace react {
ShadowTreeRegistry::~ShadowTreeRegistry() {
assert(
registry_.empty() && "Deallocation of non-empty `ShadowTreeRegistry`.");
}
void ShadowTreeRegistry::add(std::unique_ptr<ShadowTree> &&shadowTree) const {
std::unique_lock<better::shared_mutex> lock(mutex_);
registry_.emplace(shadowTree->getSurfaceId(), std::move(shadowTree));
}
void ShadowTreeRegistry::remove(SurfaceId surfaceId) const {
std::unique_lock<better::shared_mutex> lock(mutex_);
auto iterator = registry_.find(surfaceId);
if (iterator != registry_.end()) {
registry_.erase(iterator);
}
}
bool ShadowTreeRegistry::visit(
SurfaceId surfaceId,
std::function<void(const ShadowTree &shadowTree)> callback) const {
std::shared_lock<better::shared_mutex> lock(mutex_);
auto iterator = registry_.find(surfaceId);
if (iterator == registry_.end()) {
return false;
}
callback(*iterator->second);
return true;
}
void ShadowTreeRegistry::enumerate(
std::function<void(const ShadowTree &shadowTree, bool &stop)> callback)
const {
std::shared_lock<better::shared_mutex> lock(mutex_);
bool stop = false;
for (auto const &pair : registry_) {
callback(*pair.second, stop);
if (stop) {
break;
}
}
}
} // namespace react
} // namespace facebook