Files
react-native/ReactCommon/react/renderer/graphics/Transform.h
T
caioagiani 8200063ac6 fix: typos (#33040)
Summary:
Fix typos in:

- `Libraries/Renderer/implementations/ReactFabric-dev.js`: transfered -> **transferred**
- `Libraries/Renderer/implementations/ReactNativeRenderer-dev.js`: transfered -> **transferred**
- `ReactAndroid/src/main/java/com/facebook/react/modules/network/ProgressiveStringDecoder.java`: remainderLenght -> **remainderLength**
- `ReactAndroid/src/main/jni/first-party/yogajni/jni/ScopedGlobalRef.h`: Transfering -> **Transferring**
- `ReactCommon/react/renderer/graphics/Transform.h`:  tranformation -> **transformation**
- `packages/rn-tester/js/examples/ToastAndroid/ToastAndroidExample.android.js`: occured -> **occurred**

## Changelog

<!-- Help reviewers and the release process by writing your own changelog entry. For an example, see:
https://github.com/facebook/react-native/wiki/Changelog
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[Internal] [Fixed] - fix typos

Pull Request resolved: https://github.com/facebook/react-native/pull/33040

Test Plan: Considering this only changes code comments, I don’t think this pull request needs a test plan.

Reviewed By: cortinico, pasqualeanatriello

Differential Revision: D34003812

Pulled By: dmitryrykun

fbshipit-source-id: 5c8699f8efcc4354854190a9aade30dbc5c90fdb
2022-03-08 03:58:58 -08:00

221 lines
5.0 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <array>
#include <vector>
#include <folly/Hash.h>
#include <react/renderer/graphics/Float.h>
#include <react/renderer/graphics/Geometry.h>
#ifdef ANDROID
#include <folly/dynamic.h>
#endif
namespace facebook {
namespace react {
inline bool isZero(Float n) {
// We use this ternary expression instead of abs, fabsf, etc, because
// Float can be double or float depending on compilation target.
return (n < 0 ? n * (-1) : n) < 0.00001;
}
/**
* Defines operations used to construct a transform matrix.
* An "Arbitrary" operation means that the transform was seeded with some
* arbitrary initial result.
*/
enum class TransformOperationType {
Arbitrary,
Identity,
Perspective,
Scale,
Translate,
Rotate,
Skew
};
struct TransformOperation {
TransformOperationType type;
Float x;
Float y;
Float z;
};
/*
* Defines transform matrix to apply affine transformations.
*/
struct Transform {
std::vector<TransformOperation> operations{};
std::array<Float, 16> matrix{
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}};
/**
* For debugging only. Prints out the matrix.
*/
#ifdef RN_DEBUG_STRING_CONVERTIBLE
static void print(Transform const &t, std::string prefix);
#endif
/*
* Given a TransformOperation, return the proper transform.
*/
static Transform FromTransformOperation(
TransformOperation transformOperation);
static TransformOperation DefaultTransformOperation(
TransformOperationType type);
/*
* Returns the identity transform (`[1 0 0 0; 0 1 0 0; 0 0 1 0; 0 0 0 1]`).
*/
static Transform Identity();
/*
* Returns a Perspective transform.
*/
static Transform Perspective(Float perspective);
/*
* Returns a Scale transform.
*/
static Transform Scale(Float factorX, Float factorY, Float factorZ);
/*
* Returns a Translate transform.
*/
static Transform Translate(Float x, Float y, Float z);
/*
* Returns a Skew transform.
*/
static Transform Skew(Float x, Float y);
/*
* Returns a transform that rotates by `angle` radians along the given axis.
*/
static Transform RotateX(Float angle);
static Transform RotateY(Float angle);
static Transform RotateZ(Float angle);
static Transform Rotate(Float angleX, Float angleY, Float angleZ);
/**
* Perform an interpolation between lhs and rhs, given progress.
* This first decomposes the matrices into translation, scale, and rotation,
* performs slerp between the two rotations, and a linear interpolation
* of scale and translation.
*
* @param progress
* @param lhs
* @param rhs
* @return
*/
static Transform Interpolate(
Float animationProgress,
Transform const &lhs,
Transform const &rhs);
/*
* Equality operators.
*/
bool operator==(Transform const &rhs) const;
bool operator!=(Transform const &rhs) const;
/*
* Matrix subscript.
*/
Float &at(int x, int y);
Float const &at(int x, int y) const;
/*
* Concatenates (multiplies) transform matrices.
*/
Transform operator*(Transform const &rhs) const;
/**
* Convert to folly::dynamic.
*/
#ifdef ANDROID
operator folly::dynamic() const {
return folly::dynamic::array(
matrix[0],
matrix[1],
matrix[2],
matrix[3],
matrix[4],
matrix[5],
matrix[6],
matrix[7],
matrix[8],
matrix[9],
matrix[10],
matrix[11],
matrix[12],
matrix[13],
matrix[14],
matrix[15]);
}
#endif
};
/*
* Applies transformation to the given point.
*/
Point operator*(Point const &point, Transform const &transform);
/*
* Applies transformation to the given size.
*/
Size operator*(Size const &size, Transform const &transform);
/*
* Applies transformation to the given rect.
* ONLY SUPPORTS scale and translation transformation.
*/
Rect operator*(Rect const &rect, Transform const &transform);
/*
* Applies tranformation to the given EdgeInsets.
* ONLY SUPPORTS scale transformation.
*/
EdgeInsets operator*(EdgeInsets const &edgeInsets, Transform const &transform);
Vector operator*(Transform const &transform, Vector const &vector);
} // namespace react
} // namespace facebook
namespace std {
template <>
struct hash<facebook::react::Transform> {
size_t operator()(const facebook::react::Transform &transform) const {
return folly::hash::hash_combine(
0,
transform.matrix[0],
transform.matrix[1],
transform.matrix[2],
transform.matrix[3],
transform.matrix[4],
transform.matrix[5],
transform.matrix[6],
transform.matrix[7],
transform.matrix[8],
transform.matrix[9],
transform.matrix[10],
transform.matrix[11],
transform.matrix[12],
transform.matrix[13],
transform.matrix[14],
transform.matrix[15]);
}
};
} // namespace std