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id, title, original_id
| id | title | original_id |
|---|---|---|
| version-0.45-easing | easing | easing |
Easing #
The Easing module implements common easing functions. This module is used
by Animate.timing() to convey physically
believable motion in animations.
You can find a visualization of some common easing functions at http://easings.net/
Predefined animations #
The Easing module provides several predefined animations through the
following methods:
backprovides a simple animation where the object goes slightly back before moving forwardbounceprovides a bouncing animationeaseprovides a simple inertial animationelasticprovides a simple spring interaction
Standard functions #
Three standard easing functions are provided:
The poly function can be used to implement
quartic, quintic, and other higher power functions.
Additional functions #
Additional mathematical functions are provided by the following methods:
bezierprovides a cubic bezier curvecircleprovides a circular functionsinprovides a sinusoidal functionexpprovides an exponential function
The following helpers are used to modify other easing functions.
Methods #
static step0(n) #
A stepping function, returns 1 for any positive value of n.
static step1(n) #
A stepping function, returns 1 if n is greater than or equal to 1.
static linear(t) #
A linear function, f(t) = t. Position correlates to elapsed time one to
one.
static ease(t) #
A simple inertial interaction, similar to an object slowly accelerating to speed.
static quad(t) #
A quadratic function, f(t) = t * t. Position equals the square of elapsed
time.
static cubic(t) #
A cubic function, f(t) = t * t * t. Position equals the cube of elapsed
time.
static poly(n) #
A power function. Position is equal to the Nth power of elapsed time.
n = 4: http://easings.net/#easeInQuart n = 5: http://easings.net/#easeInQuint
static sin(t) #
A sinusoidal function.
static circle(t) #
A circular function.
static exp(t) #
An exponential function.
static elastic(bounciness) #
A simple elastic interaction, similar to a spring oscillating back and forth.
Default bounciness is 1, which overshoots a little bit once. 0 bounciness doesn't overshoot at all, and bounciness of N > 1 will overshoot about N times.
http://easings.net/#easeInElastic
Wolfram Plots:
- http://tiny.cc/elastic_b_1 (bounciness = 1, default)
- http://tiny.cc/elastic_b_3 (bounciness = 3)
static back(s) #
Use with Animated.parallel() to create a simple effect where the object
animates back slightly as the animation starts.
Wolfram Plot:
- http://tiny.cc/back_default (s = 1.70158, default)
static bounce(t) #
Provides a simple bouncing effect.
static bezier(x1, y1, x2, y2) #
Provides a cubic bezier curve, equivalent to CSS Transitions'
transition-timing-function.
A useful tool to visualize cubic bezier curves can be found at http://cubic-bezier.com/
static in(easing) #
Runs an easing function forwards.
static out(easing) #
Runs an easing function backwards.
static inOut(easing) #
Makes any easing function symmetrical. The easing function will run forwards for half of the duration, then backwards for the rest of the duration.
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