Files
react-native/Libraries/Animated/AnimatedImplementation.js
T
Pieter Vanderwerff e7a4dbcefc Add LTI annotations to function params in xplat/js [1/2]
Summary: Add annotations to function parameters required for Flow's Local Type Inference project. This codemod prepares the codebase to match Flow's new typechecking algorithm. The new algorithm will make Flow more reliable and predicatable.

Reviewed By: evanyeung

Differential Revision: D37353648

fbshipit-source-id: e5a0c685ced85a8ff353d578b373f836b376bb28
2022-06-22 21:36:52 -07:00

754 lines
20 KiB
JavaScript

/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
* @format
*/
'use strict';
const {AnimatedEvent, attachNativeEvent} = require('./AnimatedEvent');
const AnimatedAddition = require('./nodes/AnimatedAddition');
const AnimatedDiffClamp = require('./nodes/AnimatedDiffClamp');
const AnimatedDivision = require('./nodes/AnimatedDivision');
const AnimatedInterpolation = require('./nodes/AnimatedInterpolation');
const AnimatedModulo = require('./nodes/AnimatedModulo');
const AnimatedMultiplication = require('./nodes/AnimatedMultiplication');
const AnimatedNode = require('./nodes/AnimatedNode');
const AnimatedSubtraction = require('./nodes/AnimatedSubtraction');
const AnimatedTracking = require('./nodes/AnimatedTracking');
const AnimatedValue = require('./nodes/AnimatedValue');
const AnimatedValueXY = require('./nodes/AnimatedValueXY');
const DecayAnimation = require('./animations/DecayAnimation');
const SpringAnimation = require('./animations/SpringAnimation');
const TimingAnimation = require('./animations/TimingAnimation');
const createAnimatedComponent = require('./createAnimatedComponent');
import type {
AnimationConfig,
EndCallback,
EndResult,
} from './animations/Animation';
import type {TimingAnimationConfig} from './animations/TimingAnimation';
import type {DecayAnimationConfig} from './animations/DecayAnimation';
import type {SpringAnimationConfig} from './animations/SpringAnimation';
import type {Mapping, EventConfig} from './AnimatedEvent';
import AnimatedColor from './nodes/AnimatedColor';
export type CompositeAnimation = {
start: (callback?: ?EndCallback) => void,
stop: () => void,
reset: () => void,
_startNativeLoop: (iterations?: number) => void,
_isUsingNativeDriver: () => boolean,
...
};
const add = function (
a: AnimatedNode | number,
b: AnimatedNode | number,
): AnimatedAddition {
return new AnimatedAddition(a, b);
};
const subtract = function (
a: AnimatedNode | number,
b: AnimatedNode | number,
): AnimatedSubtraction {
return new AnimatedSubtraction(a, b);
};
const divide = function (
a: AnimatedNode | number,
b: AnimatedNode | number,
): AnimatedDivision {
return new AnimatedDivision(a, b);
};
const multiply = function (
a: AnimatedNode | number,
b: AnimatedNode | number,
): AnimatedMultiplication {
return new AnimatedMultiplication(a, b);
};
const modulo = function (a: AnimatedNode, modulus: number): AnimatedModulo {
return new AnimatedModulo(a, modulus);
};
const diffClamp = function (
a: AnimatedNode,
min: number,
max: number,
): AnimatedDiffClamp {
return new AnimatedDiffClamp(a, min, max);
};
const _combineCallbacks = function (
callback: ?EndCallback,
config: $ReadOnly<{...AnimationConfig, ...}>,
) {
if (callback && config.onComplete) {
return (...args: Array<EndResult>) => {
config.onComplete && config.onComplete(...args);
callback && callback(...args);
};
} else {
return callback || config.onComplete;
}
};
const maybeVectorAnim = function (
value: AnimatedValue | AnimatedValueXY | AnimatedColor,
config: Object,
anim: (value: AnimatedValue, config: Object) => CompositeAnimation,
): ?CompositeAnimation {
if (value instanceof AnimatedValueXY) {
const configX = {...config};
const configY = {...config};
for (const key in config) {
const {x, y} = config[key];
if (x !== undefined && y !== undefined) {
configX[key] = x;
configY[key] = y;
}
}
const aX = anim((value: AnimatedValueXY).x, configX);
const aY = anim((value: AnimatedValueXY).y, configY);
// We use `stopTogether: false` here because otherwise tracking will break
// because the second animation will get stopped before it can update.
return parallel([aX, aY], {stopTogether: false});
} else if (value instanceof AnimatedColor) {
const configR = {...config};
const configG = {...config};
const configB = {...config};
const configA = {...config};
for (const key in config) {
const {r, g, b, a} = config[key];
if (
r !== undefined &&
g !== undefined &&
b !== undefined &&
a !== undefined
) {
configR[key] = r;
configG[key] = g;
configB[key] = b;
configA[key] = a;
}
}
const aR = anim((value: AnimatedColor).r, configR);
const aG = anim((value: AnimatedColor).g, configG);
const aB = anim((value: AnimatedColor).b, configB);
const aA = anim((value: AnimatedColor).a, configA);
// We use `stopTogether: false` here because otherwise tracking will break
// because the second animation will get stopped before it can update.
return parallel([aR, aG, aB, aA], {stopTogether: false});
}
return null;
};
const spring = function (
value: AnimatedValue | AnimatedValueXY | AnimatedColor,
config: SpringAnimationConfig,
): CompositeAnimation {
const start = function (
animatedValue: AnimatedValue | AnimatedValueXY | AnimatedColor,
configuration: SpringAnimationConfig,
callback?: ?EndCallback,
): void {
callback = _combineCallbacks(callback, configuration);
const singleValue: any = animatedValue;
const singleConfig: any = configuration;
singleValue.stopTracking();
if (configuration.toValue instanceof AnimatedNode) {
singleValue.track(
new AnimatedTracking(
singleValue,
configuration.toValue,
SpringAnimation,
singleConfig,
callback,
),
);
} else {
singleValue.animate(new SpringAnimation(singleConfig), callback);
}
};
return (
maybeVectorAnim(value, config, spring) || {
start: function (callback?: ?EndCallback): void {
start(value, config, callback);
},
stop: function (): void {
value.stopAnimation();
},
reset: function (): void {
value.resetAnimation();
},
_startNativeLoop: function (iterations?: number): void {
const singleConfig = {...config, iterations};
start(value, singleConfig);
},
_isUsingNativeDriver: function (): boolean {
return config.useNativeDriver || false;
},
}
);
};
const timing = function (
value: AnimatedValue | AnimatedValueXY | AnimatedColor,
config: TimingAnimationConfig,
): CompositeAnimation {
const start = function (
animatedValue: AnimatedValue | AnimatedValueXY | AnimatedColor,
configuration: TimingAnimationConfig,
callback?: ?EndCallback,
): void {
callback = _combineCallbacks(callback, configuration);
const singleValue: any = animatedValue;
const singleConfig: any = configuration;
singleValue.stopTracking();
if (configuration.toValue instanceof AnimatedNode) {
singleValue.track(
new AnimatedTracking(
singleValue,
configuration.toValue,
TimingAnimation,
singleConfig,
callback,
),
);
} else {
singleValue.animate(new TimingAnimation(singleConfig), callback);
}
};
return (
maybeVectorAnim(value, config, timing) || {
start: function (callback?: ?EndCallback): void {
start(value, config, callback);
},
stop: function (): void {
value.stopAnimation();
},
reset: function (): void {
value.resetAnimation();
},
_startNativeLoop: function (iterations?: number): void {
const singleConfig = {...config, iterations};
start(value, singleConfig);
},
_isUsingNativeDriver: function (): boolean {
return config.useNativeDriver || false;
},
}
);
};
const decay = function (
value: AnimatedValue | AnimatedValueXY | AnimatedColor,
config: DecayAnimationConfig,
): CompositeAnimation {
const start = function (
animatedValue: AnimatedValue | AnimatedValueXY | AnimatedColor,
configuration: DecayAnimationConfig,
callback?: ?EndCallback,
): void {
callback = _combineCallbacks(callback, configuration);
const singleValue: any = animatedValue;
const singleConfig: any = configuration;
singleValue.stopTracking();
singleValue.animate(new DecayAnimation(singleConfig), callback);
};
return (
maybeVectorAnim(value, config, decay) || {
start: function (callback?: ?EndCallback): void {
start(value, config, callback);
},
stop: function (): void {
value.stopAnimation();
},
reset: function (): void {
value.resetAnimation();
},
_startNativeLoop: function (iterations?: number): void {
const singleConfig = {...config, iterations};
start(value, singleConfig);
},
_isUsingNativeDriver: function (): boolean {
return config.useNativeDriver || false;
},
}
);
};
const sequence = function (
animations: Array<CompositeAnimation>,
): CompositeAnimation {
let current = 0;
return {
start: function (callback?: ?EndCallback) {
const onComplete = function (result: EndResult) {
if (!result.finished) {
callback && callback(result);
return;
}
current++;
if (current === animations.length) {
callback && callback(result);
return;
}
animations[current].start(onComplete);
};
if (animations.length === 0) {
callback && callback({finished: true});
} else {
animations[current].start(onComplete);
}
},
stop: function () {
if (current < animations.length) {
animations[current].stop();
}
},
reset: function () {
animations.forEach((animation, idx) => {
if (idx <= current) {
animation.reset();
}
});
current = 0;
},
_startNativeLoop: function () {
throw new Error(
'Loops run using the native driver cannot contain Animated.sequence animations',
);
},
_isUsingNativeDriver: function (): boolean {
return false;
},
};
};
type ParallelConfig = {
// If one is stopped, stop all. default: true
stopTogether?: boolean,
...
};
const parallel = function (
animations: Array<CompositeAnimation>,
config?: ?ParallelConfig,
): CompositeAnimation {
let doneCount = 0;
// Make sure we only call stop() at most once for each animation
const hasEnded = {};
const stopTogether = !(config && config.stopTogether === false);
const result = {
start: function (callback?: ?EndCallback) {
if (doneCount === animations.length) {
callback && callback({finished: true});
return;
}
animations.forEach((animation, idx) => {
const cb = function (endResult: EndResult | {finished: boolean}) {
hasEnded[idx] = true;
doneCount++;
if (doneCount === animations.length) {
doneCount = 0;
callback && callback(endResult);
return;
}
if (!endResult.finished && stopTogether) {
result.stop();
}
};
if (!animation) {
cb({finished: true});
} else {
animation.start(cb);
}
});
},
stop: function (): void {
animations.forEach((animation, idx) => {
!hasEnded[idx] && animation.stop();
hasEnded[idx] = true;
});
},
reset: function (): void {
animations.forEach((animation, idx) => {
animation.reset();
hasEnded[idx] = false;
doneCount = 0;
});
},
_startNativeLoop: function () {
throw new Error(
'Loops run using the native driver cannot contain Animated.parallel animations',
);
},
_isUsingNativeDriver: function (): boolean {
return false;
},
};
return result;
};
const delay = function (time: number): CompositeAnimation {
// Would be nice to make a specialized implementation
return timing(new AnimatedValue(0), {
toValue: 0,
delay: time,
duration: 0,
useNativeDriver: false,
});
};
const stagger = function (
time: number,
animations: Array<CompositeAnimation>,
): CompositeAnimation {
return parallel(
animations.map((animation, i) => {
return sequence([delay(time * i), animation]);
}),
);
};
type LoopAnimationConfig = {
iterations: number,
resetBeforeIteration?: boolean,
...
};
const loop = function (
animation: CompositeAnimation,
{iterations = -1, resetBeforeIteration = true}: LoopAnimationConfig = {},
): CompositeAnimation {
let isFinished = false;
let iterationsSoFar = 0;
return {
start: function (callback?: ?EndCallback) {
const restart = function (result: EndResult = {finished: true}): void {
if (
isFinished ||
iterationsSoFar === iterations ||
result.finished === false
) {
callback && callback(result);
} else {
iterationsSoFar++;
resetBeforeIteration && animation.reset();
animation.start(restart);
}
};
if (!animation || iterations === 0) {
callback && callback({finished: true});
} else {
if (animation._isUsingNativeDriver()) {
animation._startNativeLoop(iterations);
} else {
restart(); // Start looping recursively on the js thread
}
}
},
stop: function (): void {
isFinished = true;
animation.stop();
},
reset: function (): void {
iterationsSoFar = 0;
isFinished = false;
animation.reset();
},
_startNativeLoop: function () {
throw new Error(
'Loops run using the native driver cannot contain Animated.loop animations',
);
},
_isUsingNativeDriver: function (): boolean {
return animation._isUsingNativeDriver();
},
};
};
function forkEvent(
event: ?AnimatedEvent | ?Function,
listener: Function,
): AnimatedEvent | Function {
if (!event) {
return listener;
} else if (event instanceof AnimatedEvent) {
event.__addListener(listener);
return event;
} else {
return (...args) => {
typeof event === 'function' && event(...args);
listener(...args);
};
}
}
function unforkEvent(
event: ?AnimatedEvent | ?Function,
listener: Function,
): void {
if (event && event instanceof AnimatedEvent) {
event.__removeListener(listener);
}
}
const event = function (
argMapping: $ReadOnlyArray<?Mapping>,
config: EventConfig,
): any {
const animatedEvent = new AnimatedEvent(argMapping, config);
if (animatedEvent.__isNative) {
return animatedEvent;
} else {
return animatedEvent.__getHandler();
}
};
// All types of animated nodes that represent scalar numbers and can be interpolated (etc)
type AnimatedNumeric =
| AnimatedAddition
| AnimatedDiffClamp
| AnimatedDivision
| AnimatedInterpolation<number>
| AnimatedModulo
| AnimatedMultiplication
| AnimatedSubtraction
| AnimatedValue;
export type {AnimatedNumeric as Numeric};
/**
* The `Animated` library is designed to make animations fluid, powerful, and
* easy to build and maintain. `Animated` focuses on declarative relationships
* between inputs and outputs, with configurable transforms in between, and
* simple `start`/`stop` methods to control time-based animation execution.
* If additional transforms are added, be sure to include them in
* AnimatedMock.js as well.
*
* See https://reactnative.dev/docs/animated
*/
module.exports = {
/**
* Standard value class for driving animations. Typically initialized with
* `new Animated.Value(0);`
*
* See https://reactnative.dev/docs/animated#value
*/
Value: AnimatedValue,
/**
* 2D value class for driving 2D animations, such as pan gestures.
*
* See https://reactnative.dev/docs/animatedvaluexy
*/
ValueXY: AnimatedValueXY,
/**
* Value class for driving color animations.
*/
Color: AnimatedColor,
/**
* Exported to use the Interpolation type in flow.
*
* See https://reactnative.dev/docs/animated#interpolation
*/
Interpolation: AnimatedInterpolation,
/**
* Exported for ease of type checking. All animated values derive from this
* class.
*
* See https://reactnative.dev/docs/animated#node
*/
Node: AnimatedNode,
/**
* Animates a value from an initial velocity to zero based on a decay
* coefficient.
*
* See https://reactnative.dev/docs/animated#decay
*/
decay,
/**
* Animates a value along a timed easing curve. The Easing module has tons of
* predefined curves, or you can use your own function.
*
* See https://reactnative.dev/docs/animated#timing
*/
timing,
/**
* Animates a value according to an analytical spring model based on
* damped harmonic oscillation.
*
* See https://reactnative.dev/docs/animated#spring
*/
spring,
/**
* Creates a new Animated value composed from two Animated values added
* together.
*
* See https://reactnative.dev/docs/animated#add
*/
add,
/**
* Creates a new Animated value composed by subtracting the second Animated
* value from the first Animated value.
*
* See https://reactnative.dev/docs/animated#subtract
*/
subtract,
/**
* Creates a new Animated value composed by dividing the first Animated value
* by the second Animated value.
*
* See https://reactnative.dev/docs/animated#divide
*/
divide,
/**
* Creates a new Animated value composed from two Animated values multiplied
* together.
*
* See https://reactnative.dev/docs/animated#multiply
*/
multiply,
/**
* Creates a new Animated value that is the (non-negative) modulo of the
* provided Animated value.
*
* See https://reactnative.dev/docs/animated#modulo
*/
modulo,
/**
* Create a new Animated value that is limited between 2 values. It uses the
* difference between the last value so even if the value is far from the
* bounds it will start changing when the value starts getting closer again.
*
* See https://reactnative.dev/docs/animated#diffclamp
*/
diffClamp,
/**
* Starts an animation after the given delay.
*
* See https://reactnative.dev/docs/animated#delay
*/
delay,
/**
* Starts an array of animations in order, waiting for each to complete
* before starting the next. If the current running animation is stopped, no
* following animations will be started.
*
* See https://reactnative.dev/docs/animated#sequence
*/
sequence,
/**
* Starts an array of animations all at the same time. By default, if one
* of the animations is stopped, they will all be stopped. You can override
* this with the `stopTogether` flag.
*
* See https://reactnative.dev/docs/animated#parallel
*/
parallel,
/**
* Array of animations may run in parallel (overlap), but are started in
* sequence with successive delays. Nice for doing trailing effects.
*
* See https://reactnative.dev/docs/animated#stagger
*/
stagger,
/**
* Loops a given animation continuously, so that each time it reaches the
* end, it resets and begins again from the start.
*
* See https://reactnative.dev/docs/animated#loop
*/
loop,
/**
* Takes an array of mappings and extracts values from each arg accordingly,
* then calls `setValue` on the mapped outputs.
*
* See https://reactnative.dev/docs/animated#event
*/
event,
/**
* Make any React component Animatable. Used to create `Animated.View`, etc.
*
* See https://reactnative.dev/docs/animated#createanimatedcomponent
*/
createAnimatedComponent,
/**
* Imperative API to attach an animated value to an event on a view. Prefer
* using `Animated.event` with `useNativeDrive: true` if possible.
*
* See https://reactnative.dev/docs/animated#attachnativeevent
*/
attachNativeEvent,
/**
* Advanced imperative API for snooping on animated events that are passed in
* through props. Use values directly where possible.
*
* See https://reactnative.dev/docs/animated#forkevent
*/
forkEvent,
unforkEvent,
/**
* Expose Event class, so it can be used as a type for type checkers.
*/
Event: AnimatedEvent,
};