Files
react-native/ReactCommon/react/renderer/mapbuffer/MapBufferBuilder.h
T
Andrei Shikov 3c86e82a02 Namespace MapBuffer structs and typealiases by moving them into class
Summary:
Refactors MapBuffer-related `primitives.h` to be namespaced with `MapBuffer` class, to avoid name collisions and confusion later on.
Most of the size constants are moved to relevant .cpp files or updated to use `sizeof`.

Additionally, adds a little bit of documentation about `MapBuffer` serialization format.

Changelog: [Internal]

Reviewed By: mdvacca

Differential Revision: D33662487

fbshipit-source-id: 5a7a2b1c7f2bb13ee1edfc5fae51ba88c34f0d3c
2022-01-20 12:57:22 -08:00

60 lines
1.3 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/debug/react_native_assert.h>
#include <react/renderer/mapbuffer/MapBuffer.h>
namespace facebook {
namespace react {
// Default reserved size for buckets_ vector
constexpr uint32_t INITIAL_BUCKETS_SIZE = 10;
/**
* MapBufferBuilder is a builder class for MapBuffer
*/
class MapBufferBuilder {
public:
MapBufferBuilder(uint32_t initialSize = INITIAL_BUCKETS_SIZE);
static MapBuffer EMPTY();
void putInt(MapBuffer::Key key, int32_t value);
void putBool(MapBuffer::Key key, bool value);
void putDouble(MapBuffer::Key key, double value);
void putString(MapBuffer::Key key, std::string const &value);
void putMapBuffer(MapBuffer::Key key, MapBuffer const &map);
MapBuffer build();
private:
MapBuffer::Header header_ = {.count = 0, .bufferSize = 0};
std::vector<MapBuffer::Bucket> buckets_{};
std::vector<uint8_t> dynamicData_{};
uint16_t lastKey_{0};
bool needsSort_{false};
void storeKeyValue(
MapBuffer::Key key,
MapBuffer::DataType type,
uint8_t const *value,
uint32_t valueSize);
};
} // namespace react
} // namespace facebook