mirror of
https://github.com/facebook/react-native.git
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3c86e82a02
Summary: Refactors MapBuffer-related `primitives.h` to be namespaced with `MapBuffer` class, to avoid name collisions and confusion later on. Most of the size constants are moved to relevant .cpp files or updated to use `sizeof`. Additionally, adds a little bit of documentation about `MapBuffer` serialization format. Changelog: [Internal] Reviewed By: mdvacca Differential Revision: D33662487 fbshipit-source-id: 5a7a2b1c7f2bb13ee1edfc5fae51ba88c34f0d3c
60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <react/debug/react_native_assert.h>
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#include <react/renderer/mapbuffer/MapBuffer.h>
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namespace facebook {
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namespace react {
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// Default reserved size for buckets_ vector
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constexpr uint32_t INITIAL_BUCKETS_SIZE = 10;
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/**
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* MapBufferBuilder is a builder class for MapBuffer
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*/
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class MapBufferBuilder {
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public:
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MapBufferBuilder(uint32_t initialSize = INITIAL_BUCKETS_SIZE);
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static MapBuffer EMPTY();
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void putInt(MapBuffer::Key key, int32_t value);
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void putBool(MapBuffer::Key key, bool value);
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void putDouble(MapBuffer::Key key, double value);
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void putString(MapBuffer::Key key, std::string const &value);
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void putMapBuffer(MapBuffer::Key key, MapBuffer const &map);
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MapBuffer build();
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private:
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MapBuffer::Header header_ = {.count = 0, .bufferSize = 0};
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std::vector<MapBuffer::Bucket> buckets_{};
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std::vector<uint8_t> dynamicData_{};
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uint16_t lastKey_{0};
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bool needsSort_{false};
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void storeKeyValue(
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MapBuffer::Key key,
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MapBuffer::DataType type,
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uint8_t const *value,
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uint32_t valueSize);
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};
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} // namespace react
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} // namespace facebook
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