Files
react-native/ReactCommon/fabric/core/layout/LayoutMetrics.h
T
Andres Suarez 3b31e69e28 Tidy up license headers [2/n]
Summary: Changelog: [General] [Fixed] - License header cleanup

Reviewed By: yungsters

Differential Revision: D17952694

fbshipit-source-id: 17c87de7ebb271fa2ac8d00af72a4d1addef8bd0
2019-10-16 10:06:34 -07:00

86 lines
2.6 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/core/LayoutPrimitives.h>
#include <react/graphics/Geometry.h>
namespace facebook {
namespace react {
/*
* Describes results of layout process for particular shadow node.
*/
struct LayoutMetrics {
Rect frame;
EdgeInsets contentInsets{0};
EdgeInsets borderWidth{0};
DisplayType displayType{DisplayType::Flex};
LayoutDirection layoutDirection{LayoutDirection::Undefined};
Float pointScaleFactor{1.0};
Rect getContentFrame() const {
return Rect{
Point{contentInsets.left, contentInsets.top},
Size{frame.size.width - contentInsets.left - contentInsets.right,
frame.size.height - contentInsets.top - contentInsets.bottom}};
}
bool operator==(const LayoutMetrics &rhs) const {
return std::tie(
this->frame,
this->contentInsets,
this->borderWidth,
this->displayType,
this->layoutDirection,
this->pointScaleFactor) ==
std::tie(
rhs.frame,
rhs.contentInsets,
rhs.borderWidth,
rhs.displayType,
rhs.layoutDirection,
rhs.pointScaleFactor);
}
bool operator!=(const LayoutMetrics &rhs) const {
return !(*this == rhs);
}
};
/*
* Represents some undefined, not-yet-computed or meaningless value of
* `LayoutMetrics` type.
* The value is comparable by equality with any other `LayoutMetrics` value.
* All individual sub-properties of `EmptyLayoutMetrics` have the most possible
* "invalid" values; this is useful when we compare them with some valid values.
*/
static const LayoutMetrics EmptyLayoutMetrics = {
/* .frame = */ {
/* .origin = */ {std::numeric_limits<Float>::min(),
std::numeric_limits<Float>::min()},
/* .size = */
{std::numeric_limits<Float>::min(), std::numeric_limits<Float>::min()},
},
/* .contentInsets = */
{std::numeric_limits<Float>::min(),
std::numeric_limits<Float>::min(),
std::numeric_limits<Float>::min(),
std::numeric_limits<Float>::min()},
/* .borderWidth = */
{std::numeric_limits<Float>::min(),
std::numeric_limits<Float>::min(),
std::numeric_limits<Float>::min(),
std::numeric_limits<Float>::min()},
/* .displayType = */ (DisplayType)-1,
/* .layoutDirection = */ (LayoutDirection)-1,
/* .pointScaleFactor = */ std::numeric_limits<Float>::min()};
} // namespace react
} // namespace facebook