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61d3741461
Summary: Native animated events sometimes end up lagging a frame behind on android because we perform the update in the normal animation loop instead of doing it immediately when we receive the event. We had the same issue on iOS and was fixed in a similar way. Moved some code around to have a method that updates a list of node that we can use to update the node in the animated event handler and also use it in the animation update loop. **Test plan** Tested that it did fix sticky headers lagging a frame behind during momentum scrolling in my PR #11315 and also tested the native animations examples still work properly. Closes https://github.com/facebook/react-native/pull/11994 Reviewed By: mkonicek Differential Revision: D4488977 Pulled By: sahrens fbshipit-source-id: 831a1565bc7b8fa88cadd5a8c1be876fbdefbf66
507 lines
21 KiB
Java
507 lines
21 KiB
Java
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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package com.facebook.react.animated;
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import android.util.SparseArray;
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import com.facebook.infer.annotation.Assertions;
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import com.facebook.common.logging.FLog;
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import com.facebook.react.bridge.Arguments;
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import com.facebook.react.bridge.Callback;
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import com.facebook.react.bridge.JSApplicationIllegalArgumentException;
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import com.facebook.react.bridge.ReadableArray;
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import com.facebook.react.bridge.ReadableMap;
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import com.facebook.react.bridge.UiThreadUtil;
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import com.facebook.react.bridge.WritableMap;
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import com.facebook.react.common.ReactConstants;
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import com.facebook.react.uimanager.IllegalViewOperationException;
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import com.facebook.react.uimanager.UIImplementation;
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import com.facebook.react.uimanager.UIManagerModule;
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import com.facebook.react.uimanager.events.Event;
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import com.facebook.react.uimanager.events.EventDispatcherListener;
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import java.util.ArrayDeque;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Queue;
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import javax.annotation.Nullable;
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/**
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* This is the main class that coordinates how native animated JS implementation drives UI changes.
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*
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* It implements a management interface for animated nodes graph as well as implements a graph
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* traversal algorithm that is run for each animation frame.
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*
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* For each animation frame we visit animated nodes that might've been updated as well as their
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* children that may use parent's values to update themselves. At the end of the traversal algorithm
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* we expect to reach a special type of the node: PropsAnimatedNode that is then responsible for
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* calculating property map which can be sent to native view hierarchy to update the view.
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*
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* IMPORTANT: This class should be accessed only from the UI Thread
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*/
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/*package*/ class NativeAnimatedNodesManager implements EventDispatcherListener {
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private final SparseArray<AnimatedNode> mAnimatedNodes = new SparseArray<>();
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private final SparseArray<AnimationDriver> mActiveAnimations = new SparseArray<>();
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private final SparseArray<AnimatedNode> mUpdatedNodes = new SparseArray<>();
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private final Map<String, EventAnimationDriver> mEventDrivers = new HashMap<>();
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private final Map<String, Map<String, String>> mCustomEventTypes;
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private final UIImplementation mUIImplementation;
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private int mAnimatedGraphBFSColor = 0;
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// Used to avoid allocating a new array on every frame in runUpdates.
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private final List<AnimatedNode> mRunUpdateNodeList = new ArrayList<>();
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public NativeAnimatedNodesManager(UIManagerModule uiManager) {
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mUIImplementation = uiManager.getUIImplementation();
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uiManager.getEventDispatcher().addListener(this);
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Object customEventTypes = Assertions.assertNotNull(uiManager.getConstants()).get("customDirectEventTypes");
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mCustomEventTypes = (Map<String, Map<String, String>>) customEventTypes;
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}
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/*package*/ @Nullable AnimatedNode getNodeById(int id) {
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return mAnimatedNodes.get(id);
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}
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public boolean hasActiveAnimations() {
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return mActiveAnimations.size() > 0 || mUpdatedNodes.size() > 0;
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}
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public void createAnimatedNode(int tag, ReadableMap config) {
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if (mAnimatedNodes.get(tag) != null) {
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throw new JSApplicationIllegalArgumentException("Animated node with tag " + tag +
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" already exists");
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}
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String type = config.getString("type");
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final AnimatedNode node;
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if ("style".equals(type)) {
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node = new StyleAnimatedNode(config, this);
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} else if ("value".equals(type)) {
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node = new ValueAnimatedNode(config);
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} else if ("props".equals(type)) {
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node = new PropsAnimatedNode(config, this);
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} else if ("interpolation".equals(type)) {
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node = new InterpolationAnimatedNode(config);
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} else if ("addition".equals(type)) {
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node = new AdditionAnimatedNode(config, this);
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} else if ("division".equals(type)) {
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node = new DivisionAnimatedNode(config, this);
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} else if ("multiplication".equals(type)) {
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node = new MultiplicationAnimatedNode(config, this);
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} else if ("modulus".equals(type)) {
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node = new ModulusAnimatedNode(config, this);
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} else if ("diffclamp".equals(type)) {
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node = new DiffClampAnimatedNode(config, this);
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} else if ("transform".equals(type)) {
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node = new TransformAnimatedNode(config, this);
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} else {
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throw new JSApplicationIllegalArgumentException("Unsupported node type: " + type);
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}
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node.mTag = tag;
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mAnimatedNodes.put(tag, node);
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mUpdatedNodes.put(tag, node);
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}
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public void dropAnimatedNode(int tag) {
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mAnimatedNodes.remove(tag);
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mUpdatedNodes.remove(tag);
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}
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public void startListeningToAnimatedNodeValue(int tag, AnimatedNodeValueListener listener) {
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AnimatedNode node = mAnimatedNodes.get(tag);
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if (node == null || !(node instanceof ValueAnimatedNode)) {
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throw new JSApplicationIllegalArgumentException("Animated node with tag " + tag +
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" does not exists or is not a 'value' node");
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}
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((ValueAnimatedNode) node).setValueListener(listener);
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}
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public void stopListeningToAnimatedNodeValue(int tag) {
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AnimatedNode node = mAnimatedNodes.get(tag);
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if (node == null || !(node instanceof ValueAnimatedNode)) {
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throw new JSApplicationIllegalArgumentException("Animated node with tag " + tag +
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" does not exists or is not a 'value' node");
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}
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((ValueAnimatedNode) node).setValueListener(null);
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}
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public void setAnimatedNodeValue(int tag, double value) {
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AnimatedNode node = mAnimatedNodes.get(tag);
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if (node == null || !(node instanceof ValueAnimatedNode)) {
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throw new JSApplicationIllegalArgumentException("Animated node with tag " + tag +
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" does not exists or is not a 'value' node");
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}
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((ValueAnimatedNode) node).mValue = value;
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mUpdatedNodes.put(tag, node);
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}
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public void setAnimatedNodeOffset(int tag, double offset) {
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AnimatedNode node = mAnimatedNodes.get(tag);
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if (node == null || !(node instanceof ValueAnimatedNode)) {
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throw new JSApplicationIllegalArgumentException("Animated node with tag " + tag +
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" does not exists or is not a 'value' node");
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}
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((ValueAnimatedNode) node).mOffset = offset;
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mUpdatedNodes.put(tag, node);
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}
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public void flattenAnimatedNodeOffset(int tag) {
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AnimatedNode node = mAnimatedNodes.get(tag);
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if (node == null || !(node instanceof ValueAnimatedNode)) {
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throw new JSApplicationIllegalArgumentException("Animated node with tag " + tag +
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" does not exists or is not a 'value' node");
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}
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((ValueAnimatedNode) node).flattenOffset();
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}
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public void extractAnimatedNodeOffset(int tag) {
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AnimatedNode node = mAnimatedNodes.get(tag);
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if (node == null || !(node instanceof ValueAnimatedNode)) {
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throw new JSApplicationIllegalArgumentException("Animated node with tag " + tag +
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" does not exists or is not a 'value' node");
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}
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((ValueAnimatedNode) node).extractOffset();
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}
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public void startAnimatingNode(
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int animationId,
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int animatedNodeTag,
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ReadableMap animationConfig,
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Callback endCallback) {
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AnimatedNode node = mAnimatedNodes.get(animatedNodeTag);
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if (node == null) {
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throw new JSApplicationIllegalArgumentException("Animated node with tag " + animatedNodeTag +
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" does not exists");
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}
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if (!(node instanceof ValueAnimatedNode)) {
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throw new JSApplicationIllegalArgumentException("Animated node should be of type " +
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ValueAnimatedNode.class.getName());
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}
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String type = animationConfig.getString("type");
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final AnimationDriver animation;
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if ("frames".equals(type)) {
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animation = new FrameBasedAnimationDriver(animationConfig);
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} else if ("spring".equals(type)) {
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animation = new SpringAnimation(animationConfig);
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} else if ("decay".equals(type)) {
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animation = new DecayAnimation(animationConfig);
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} else {
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throw new JSApplicationIllegalArgumentException("Unsupported animation type: " + type);
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}
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animation.mId = animationId;
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animation.mEndCallback = endCallback;
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animation.mAnimatedValue = (ValueAnimatedNode) node;
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mActiveAnimations.put(animationId, animation);
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}
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public void stopAnimation(int animationId) {
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// in most of the cases there should never be more than a few active animations running at the
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// same time. Therefore it does not make much sense to create an animationId -> animation
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// object map that would require additional memory just to support the use-case of stopping
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// an animation
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for (int i = 0; i < mActiveAnimations.size(); i++) {
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AnimationDriver animation = mActiveAnimations.valueAt(i);
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if (animation.mId == animationId) {
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// Invoke animation end callback with {finished: false}
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WritableMap endCallbackResponse = Arguments.createMap();
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endCallbackResponse.putBoolean("finished", false);
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animation.mEndCallback.invoke(endCallbackResponse);
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mActiveAnimations.removeAt(i);
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return;
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}
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}
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// Do not throw an error in the case animation could not be found. We only keep "active"
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// animations in the registry and there is a chance that Animated.js will enqueue a
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// stopAnimation call after the animation has ended or the call will reach native thread only
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// when the animation is already over.
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}
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public void connectAnimatedNodes(int parentNodeTag, int childNodeTag) {
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AnimatedNode parentNode = mAnimatedNodes.get(parentNodeTag);
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if (parentNode == null) {
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throw new JSApplicationIllegalArgumentException("Animated node with tag " + parentNodeTag +
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" does not exists");
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}
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AnimatedNode childNode = mAnimatedNodes.get(childNodeTag);
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if (childNode == null) {
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throw new JSApplicationIllegalArgumentException("Animated node with tag " + childNodeTag +
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" does not exists");
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}
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parentNode.addChild(childNode);
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mUpdatedNodes.put(childNodeTag, childNode);
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}
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public void disconnectAnimatedNodes(int parentNodeTag, int childNodeTag) {
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AnimatedNode parentNode = mAnimatedNodes.get(parentNodeTag);
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if (parentNode == null) {
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throw new JSApplicationIllegalArgumentException("Animated node with tag " + parentNodeTag +
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" does not exists");
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}
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AnimatedNode childNode = mAnimatedNodes.get(childNodeTag);
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if (childNode == null) {
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throw new JSApplicationIllegalArgumentException("Animated node with tag " + childNodeTag +
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" does not exists");
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}
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parentNode.removeChild(childNode);
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mUpdatedNodes.put(childNodeTag, childNode);
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}
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public void connectAnimatedNodeToView(int animatedNodeTag, int viewTag) {
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AnimatedNode node = mAnimatedNodes.get(animatedNodeTag);
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if (node == null) {
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throw new JSApplicationIllegalArgumentException("Animated node with tag " + animatedNodeTag +
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" does not exists");
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}
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if (!(node instanceof PropsAnimatedNode)) {
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throw new JSApplicationIllegalArgumentException("Animated node connected to view should be" +
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"of type " + PropsAnimatedNode.class.getName());
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}
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PropsAnimatedNode propsAnimatedNode = (PropsAnimatedNode) node;
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if (propsAnimatedNode.mConnectedViewTag != -1) {
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throw new JSApplicationIllegalArgumentException("Animated node " + animatedNodeTag + " is " +
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"already attached to a view");
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}
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propsAnimatedNode.mConnectedViewTag = viewTag;
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mUpdatedNodes.put(animatedNodeTag, node);
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}
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public void disconnectAnimatedNodeFromView(int animatedNodeTag, int viewTag) {
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AnimatedNode node = mAnimatedNodes.get(animatedNodeTag);
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if (node == null) {
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throw new JSApplicationIllegalArgumentException("Animated node with tag " + animatedNodeTag +
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" does not exists");
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}
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if (!(node instanceof PropsAnimatedNode)) {
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throw new JSApplicationIllegalArgumentException("Animated node connected to view should be" +
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"of type " + PropsAnimatedNode.class.getName());
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}
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PropsAnimatedNode propsAnimatedNode = (PropsAnimatedNode) node;
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if (propsAnimatedNode.mConnectedViewTag != viewTag) {
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throw new JSApplicationIllegalArgumentException("Attempting to disconnect view that has " +
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"not been connected with the given animated node");
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}
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propsAnimatedNode.mConnectedViewTag = -1;
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}
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public void addAnimatedEventToView(int viewTag, String eventName, ReadableMap eventMapping) {
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int nodeTag = eventMapping.getInt("animatedValueTag");
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AnimatedNode node = mAnimatedNodes.get(nodeTag);
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if (node == null) {
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throw new JSApplicationIllegalArgumentException("Animated node with tag " + nodeTag +
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" does not exists");
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}
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if (!(node instanceof ValueAnimatedNode)) {
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throw new JSApplicationIllegalArgumentException("Animated node connected to event should be" +
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"of type " + ValueAnimatedNode.class.getName());
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}
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ReadableArray path = eventMapping.getArray("nativeEventPath");
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List<String> pathList = new ArrayList<>(path.size());
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for (int i = 0; i < path.size(); i++) {
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pathList.add(path.getString(i));
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}
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EventAnimationDriver event = new EventAnimationDriver(pathList, (ValueAnimatedNode) node);
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mEventDrivers.put(viewTag + eventName, event);
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}
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public void removeAnimatedEventFromView(int viewTag, String eventName) {
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mEventDrivers.remove(viewTag + eventName);
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}
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@Override
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public void onEventDispatch(Event event) {
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// Only support events dispatched from the UI thread.
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if (!UiThreadUtil.isOnUiThread()) {
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return;
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}
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if (!mEventDrivers.isEmpty()) {
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// If the event has a different name in native convert it to it's JS name.
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String eventName = event.getEventName();
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Map<String, String> customEventType = mCustomEventTypes.get(eventName);
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if (customEventType != null) {
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eventName = customEventType.get("registrationName");
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}
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EventAnimationDriver eventDriver = mEventDrivers.get(event.getViewTag() + eventName);
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if (eventDriver != null) {
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event.dispatch(eventDriver);
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updateNodes(Collections.singletonList((AnimatedNode) eventDriver.mValueNode));
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}
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}
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}
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/**
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* Animation loop performs two BFSes over the graph of animated nodes. We use incremented
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* {@code mAnimatedGraphBFSColor} to mark nodes as visited in each of the BFSes which saves
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* additional loops for clearing "visited" states.
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*
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* First BFS starts with nodes that are in {@code mUpdatedNodes} (that is, their value have been
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* modified from JS in the last batch of JS operations) or directly attached to an active
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* animation (hence linked to objects from {@code mActiveAnimations}). In that step we calculate
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* an attribute {@code mActiveIncomingNodes}. The second BFS runs in topological order over the
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* sub-graph of *active* nodes. This is done by adding node to the BFS queue only if all its
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* "predecessors" have already been visited.
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*/
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public void runUpdates(long frameTimeNanos) {
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UiThreadUtil.assertOnUiThread();
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boolean hasFinishedAnimations = false;
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for (int i = 0; i < mUpdatedNodes.size(); i++) {
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AnimatedNode node = mUpdatedNodes.valueAt(i);
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mRunUpdateNodeList.add(node);
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}
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// Clean mUpdatedNodes queue
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mUpdatedNodes.clear();
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for (int i = 0; i < mActiveAnimations.size(); i++) {
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AnimationDriver animation = mActiveAnimations.valueAt(i);
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animation.runAnimationStep(frameTimeNanos);
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AnimatedNode valueNode = animation.mAnimatedValue;
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mRunUpdateNodeList.add(valueNode);
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if (animation.mHasFinished) {
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hasFinishedAnimations = true;
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}
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}
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updateNodes(mRunUpdateNodeList);
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mRunUpdateNodeList.clear();
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// Cleanup finished animations. Iterate over the array of animations and override ones that has
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// finished, then resize `mActiveAnimations`.
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if (hasFinishedAnimations) {
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for (int i = mActiveAnimations.size() - 1; i >= 0; i--) {
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AnimationDriver animation = mActiveAnimations.valueAt(i);
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if (animation.mHasFinished) {
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WritableMap endCallbackResponse = Arguments.createMap();
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endCallbackResponse.putBoolean("finished", true);
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animation.mEndCallback.invoke(endCallbackResponse);
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mActiveAnimations.removeAt(i);
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}
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}
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}
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}
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private void updateNodes(List<AnimatedNode> nodes) {
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int activeNodesCount = 0;
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int updatedNodesCount = 0;
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// STEP 1.
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// BFS over graph of nodes. Update `mIncomingNodes` attribute for each node during that BFS.
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// Store number of visited nodes in `activeNodesCount`. We "execute" active animations as a part
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// of this step.
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mAnimatedGraphBFSColor++; /* use new color */
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if (mAnimatedGraphBFSColor == AnimatedNode.INITIAL_BFS_COLOR) {
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// value "0" is used as an initial color for a new node, using it in BFS may cause some nodes
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// to be skipped.
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mAnimatedGraphBFSColor++;
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}
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Queue<AnimatedNode> nodesQueue = new ArrayDeque<>();
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for (AnimatedNode node : nodes) {
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if (node.mBFSColor != mAnimatedGraphBFSColor) {
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node.mBFSColor = mAnimatedGraphBFSColor;
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activeNodesCount++;
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nodesQueue.add(node);
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}
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}
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while (!nodesQueue.isEmpty()) {
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AnimatedNode nextNode = nodesQueue.poll();
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if (nextNode.mChildren != null) {
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for (int i = 0; i < nextNode.mChildren.size(); i++) {
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AnimatedNode child = nextNode.mChildren.get(i);
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child.mActiveIncomingNodes++;
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if (child.mBFSColor != mAnimatedGraphBFSColor) {
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child.mBFSColor = mAnimatedGraphBFSColor;
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activeNodesCount++;
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nodesQueue.add(child);
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}
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}
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}
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}
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// STEP 2
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// BFS over the graph of active nodes in topological order -> visit node only when all its
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// "predecessors" in the graph have already been visited. It is important to visit nodes in that
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// order as they may often use values of their predecessors in order to calculate "next state"
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// of their own. We start by determining the starting set of nodes by looking for nodes with
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// `mActiveIncomingNodes = 0` (those can only be the ones that we start BFS in the previous
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// step). We store number of visited nodes in this step in `updatedNodesCount`
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mAnimatedGraphBFSColor++;
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if (mAnimatedGraphBFSColor == AnimatedNode.INITIAL_BFS_COLOR) {
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// see reasoning for this check a few lines above
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mAnimatedGraphBFSColor++;
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}
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// find nodes with zero "incoming nodes", those can be either nodes from `mUpdatedNodes` or
|
|
// ones connected to active animations
|
|
for (AnimatedNode node : nodes) {
|
|
if (node.mActiveIncomingNodes == 0 && node.mBFSColor != mAnimatedGraphBFSColor) {
|
|
node.mBFSColor = mAnimatedGraphBFSColor;
|
|
updatedNodesCount++;
|
|
nodesQueue.add(node);
|
|
}
|
|
}
|
|
|
|
// Run main "update" loop
|
|
while (!nodesQueue.isEmpty()) {
|
|
AnimatedNode nextNode = nodesQueue.poll();
|
|
nextNode.update();
|
|
if (nextNode instanceof PropsAnimatedNode) {
|
|
// Send property updates to native view manager
|
|
try {
|
|
((PropsAnimatedNode) nextNode).updateView(mUIImplementation);
|
|
} catch (IllegalViewOperationException e) {
|
|
// An exception is thrown if the view hasn't been created yet. This can happen because views are
|
|
// created in batches. If this particular view didn't make it into a batch yet, the view won't
|
|
// exist and an exception will be thrown when attempting to start an animation on it.
|
|
//
|
|
// Eat the exception rather than crashing. The impact is that we may drop one or more frames of the
|
|
// animation.
|
|
FLog.e(ReactConstants.TAG, "Native animation workaround, frame lost as result of race condition", e);
|
|
}
|
|
}
|
|
if (nextNode instanceof ValueAnimatedNode) {
|
|
// Potentially send events to JS when the node's value is updated
|
|
((ValueAnimatedNode) nextNode).onValueUpdate();
|
|
}
|
|
if (nextNode.mChildren != null) {
|
|
for (int i = 0; i < nextNode.mChildren.size(); i++) {
|
|
AnimatedNode child = nextNode.mChildren.get(i);
|
|
child.mActiveIncomingNodes--;
|
|
if (child.mBFSColor != mAnimatedGraphBFSColor && child.mActiveIncomingNodes == 0) {
|
|
child.mBFSColor = mAnimatedGraphBFSColor;
|
|
updatedNodesCount++;
|
|
nodesQueue.add(child);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Verify that we've visited *all* active nodes. Throw otherwise as this would mean there is a
|
|
// cycle in animated node graph. We also take advantage of the fact that all active nodes are
|
|
// visited in the step above so that all the nodes properties `mActiveIncomingNodes` are set to
|
|
// zero
|
|
if (activeNodesCount != updatedNodesCount) {
|
|
throw new IllegalStateException("Looks like animated nodes graph has cycles, there are "
|
|
+ activeNodesCount + " but toposort visited only " + updatedNodesCount);
|
|
}
|
|
}
|
|
}
|